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2020-08-04 13:13:01 -04:00

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1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VOICE_BANMGR_H
#define VOICE_BANMGR_H
#ifdef _WIN32
#pragma once
#endif
// This class manages the (persistent) list of squelched players.
class CVoiceBanMgr {
public:
CVoiceBanMgr();
~CVoiceBanMgr();
// Init loads the list of squelched players from disk.
bool Init(const char *pGameDir);
void Term();
// Saves the state into voice_squelch.dt.
void SaveState(const char *pGameDir);
bool GetPlayerBan(char const playerID[SIGNED_GUID_LEN]);
void SetPlayerBan(char const playerID[SIGNED_GUID_LEN], bool bSquelch);
protected:
class BannedPlayer {
public:
char m_PlayerID[SIGNED_GUID_LEN];
BannedPlayer *m_pPrev, *m_pNext;
};
void Clear();
BannedPlayer *InternalFindPlayerSquelch(
char const playerID[SIGNED_GUID_LEN]);
BannedPlayer *AddBannedPlayer(char const playerID[SIGNED_GUID_LEN]);
protected:
BannedPlayer m_PlayerHash[256];
};
#endif // VOICE_BANMGR_H