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nekohook/modules/source2013/sdk/game/shared/vphysicsupdateai.h
2020-08-04 13:13:01 -04:00

22 lines
570 B
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VPHYSICSUPDATEAI_H
#define VPHYSICSUPDATEAI_H
#ifdef _WIN32
#pragma once
#endif
// this is used to temporarily allow the vphysics shadow object to update the
// entity's position for entities that typically ignore those updates.
struct vphysicsupdateai_t {
float startUpdateTime;
float stopUpdateTime;
float savedShadowControllerMaxSpeed;
};
#endif // VPHYSICSUPDATEAI_H