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2020-08-04 13:13:01 -04:00

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C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Common shader compiler pragmas
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef COMMON_PRAGMAS_H_
#define COMMON_PRAGMAS_H_
//
// Validated shader models:
//
// SHADER_MODEL_VS_1_1
// SHADER_MODEL_VS_2_0
// SHADER_MODEL_VS_3_0
//
// SHADER_MODEL_PS_1_1
// SHADER_MODEL_PS_1_4
// SHADER_MODEL_PS_2_0
// SHADER_MODEL_PS_2_B
// SHADER_MODEL_PS_3_0
//
//
//
// Platforms:
//
// PC
// _X360
//
// Special pragmas silencing common warnings
#pragma warning(disable : 3557) // warning X3557: Loop only executes for N
// iteration(s), forcing loop to unroll
#pragma warning( \
disable : 3595) // warning X3595: Microcode Compiler possible performance
// issue: pixel shader input semantic ___ is unused
#pragma warning( \
disable : 3596) // warning X3596: Microcode Compiler possible performance
// issue: pixel shader input semantic ___ is unused
#pragma warning( \
disable : 4702) // warning X4702: complement opportunity missed because
// input result WAS clamped from 0 to 1
#endif //#ifndef COMMON_PRAGMAS_H_