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2020-08-04 13:13:01 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef _3DNOW_H
#define _3DNOW_H
float _3DNow_Sqrt(float x);
float _3DNow_RSqrt(float x);
float FASTCALL _3DNow_VectorNormalize(Vector& vec);
void FASTCALL _3DNow_VectorNormalizeFast(Vector& vec);
float _3DNow_InvRSquared(const float* v);
#endif // _3DNOW_H