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2020-08-04 13:13:01 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef IGAMEUIFUNCS_H
#define IGAMEUIFUNCS_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui/KeyCode.h"
abstract_class IGameUIFuncs {
public:
virtual bool IsKeyDown(const char *keyname, bool &isdown) = 0;
virtual const char *GetBindingForButtonCode(ButtonCode_t code) = 0;
virtual ButtonCode_t GetButtonCodeForBind(const char *pBind) = 0;
virtual void GetVideoModes(struct vmode_s * *liststart, int *count) = 0;
virtual void SetFriendsID(uint friendsID, const char *friendsName) = 0;
virtual void GetDesktopResolution(int &width, int &height) = 0;
virtual bool IsConnectedToVACSecureServer() = 0;
};
#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005"
#endif // IGAMEUIFUNCS_H