99 lines
4.1 KiB
C++
99 lines
4.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef IMATSYSTEMSURFACEV5_H
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#define IMATSYSTEMSURFACEV5_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include "vgui/isurfacev30.h"
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namespace MatSystemSurfaceV5 {
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#define MAT_SYSTEM_SURFACE_INTERFACE_VERSION_5 "MatSystemSurface005"
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class IMatSystemSurface : public SurfaceV30::ISurface {
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public:
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// Hook needed to get input to work.
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// If the app drives the input (like the engine needs to do for VCR mode),
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// it can set bLetAppDriveInput to true and call HandleWindowMessage for the
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// Windows messages.
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virtual void AttachToWindow(void *hwnd, bool bLetAppDriveInput = false) = 0;
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// If you specified true for bLetAppDriveInput, then call this for each
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// window message that comes in.
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virtual void HandleWindowMessage(void *hwnd, unsigned int uMsg,
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unsigned int wParam, long lParam) = 0;
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// Tells the surface to ignore windows messages
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virtual void EnableWindowsMessages(bool bEnable) = 0;
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// Starts, ends 3D painting
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// NOTE: These methods should only be called from within the paint()
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// method of a panel.
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virtual void Begin3DPaint(int iLeft, int iTop, int iRight, int iBottom) = 0;
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virtual void End3DPaint() = 0;
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// NOTE: This also should only be called from within the paint()
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// method of a panel. Use it to disable clipping for the rendering
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// of this panel.
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virtual void DisableClipping(bool bDisable) = 0;
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// Prevents vgui from changing the cursor
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virtual bool IsCursorLocked() const = 0;
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// Sets the mouse get + set callbacks
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virtual void SetMouseCallbacks(GetMouseCallback_t getFunc,
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SetMouseCallback_t setFunc) = 0;
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// Installs a function to play sounds
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virtual void InstallPlaySoundFunc(PlaySoundFunc_t soundFunc) = 0;
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// Some drawing methods that cannot be accomplished under Win32
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virtual void DrawColoredCircle(int centerx, int centery, float radius,
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int r, int g, int b, int a) = 0;
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virtual int DrawColoredText(vgui::HFont font, int x, int y, int r, int g,
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int b, int a, PRINTF_FORMAT_STRING char *fmt,
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...) = 0;
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// Draws text with current font at position and wordwrapped to the rect
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// using color values specified
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virtual void DrawColoredTextRect(vgui::HFont font, int x, int y, int w,
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int h, int r, int g, int b, int a,
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PRINTF_FORMAT_STRING char *fmt, ...) = 0;
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virtual void DrawTextHeight(vgui::HFont font, int w, int &h,
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PRINTF_FORMAT_STRING char *fmt, ...) = 0;
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// Returns the length of the text string in pixels
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virtual int DrawTextLen(vgui::HFont font, PRINTF_FORMAT_STRING char *fmt,
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...) = 0;
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// Draws a panel in 3D space. Assumes view + projection are already set up
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// Also assumes the (x,y) coordinates of the panels are defined in 640xN
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// coords (N isn't necessary 480 because the panel may not be 4x3) The width
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// + height specified are the size of the panel in world coordinates
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virtual void DrawPanelIn3DSpace(vgui::VPANEL pRootPanel,
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const VMatrix &panelCenterToWorld,
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int nPixelWidth, int nPixelHeight,
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float flWorldWidth,
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float flWorldHeight) = 0;
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// Binds a material to a surface texture ID
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virtual void DrawSetTextureMaterial(int id, IMaterial *pMaterial) = 0;
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};
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} // namespace MatSystemSurfaceV5
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//-----------------------------------------------------------------------------
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// FIXME: This works around using scoped interfaces w/ EXPOSE_SINGLE_INTERFACE
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//-----------------------------------------------------------------------------
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class IMatSystemSurfaceV5 : public MatSystemSurfaceV5::IMatSystemSurface {
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public:
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};
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#endif // IMATSYSTEMSURFACEV5_H
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