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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#ifndef TGALOADER_H
#define TGALOADER_H
#ifdef _WIN32
#pragma once
#endif
#include "bitmap/imageformat.h"
#include "tier1/utlmemory.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CUtlBuffer;
namespace TGALoader {
int TGAHeaderSize();
bool GetInfo(const char *fileName, int *width, int *height,
ImageFormat *imageFormat, float *sourceGamma);
bool GetInfo(CUtlBuffer &buf, int *width, int *height, ImageFormat *imageFormat,
float *sourceGamma);
bool Load(unsigned char *imageData, const char *fileName, int width, int height,
ImageFormat imageFormat, float targetGamma, bool mipmap);
bool Load(unsigned char *imageData, CUtlBuffer &buf, int width, int height,
ImageFormat imageFormat, float targetGamma, bool mipmap);
bool LoadRGBA8888(const char *pFileName, CUtlMemory<unsigned char> &outputData,
int &outWidth, int &outHeight);
bool LoadRGBA8888(CUtlBuffer &buf, CUtlMemory<unsigned char> &outputData,
int &outWidth, int &outHeight);
} // end namespace TGALoader
#endif // TGALOADER_H