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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Revision: $
// $NoKeywords: $
//
// The BSP tree leaf data system
//
//=============================================================================//
#include "tier0/platform.h"
#if !defined(BSPTREEDATA)
#define BSPTREEDATA
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class Vector;
struct Ray_t;
//-----------------------------------------------------------------------------
// Handle to an renderable in the client leaf system
//-----------------------------------------------------------------------------
typedef unsigned short BSPTreeDataHandle_t;
enum { TREEDATA_INVALID_HANDLE = (BSPTreeDataHandle_t)~0 };
//-----------------------------------------------------------------------------
// Interface needed by tree data to do its job
//
// Note that anything that has convex spatial regions with leaves identified
// by indices can implement the ISpatialQuery. All you have to do is to
// implement a class that can answer the 5 questions in the Query interface
// about the spatial subdivision. For example, a K-D tree or a BSP tree could
// implement this interface
//
//-----------------------------------------------------------------------------
abstract_class ISpatialLeafEnumerator {
public:
// call back with a leaf and a context
// The context is completely user defined; it's passed into the enumeration
// function of ISpatialQuery.
// This gets called by the enumeration methods with each leaf
// that passes the test; return true to continue enumerating,
// false to stop
virtual bool EnumerateLeaf(int leaf, int context) = 0;
};
abstract_class ISpatialQuery {
public:
// Returns the number of leaves
virtual int LeafCount() const = 0;
// Enumerates the leaves along a ray, box, etc.
virtual bool EnumerateLeavesAtPoint(
Vector const& pt, ISpatialLeafEnumerator* pEnum, int context) = 0;
virtual bool EnumerateLeavesInBox(Vector const& mins, Vector const& maxs,
ISpatialLeafEnumerator* pEnum,
int context) = 0;
virtual bool EnumerateLeavesInSphere(Vector const& center, float radius,
ISpatialLeafEnumerator* pEnum,
int context) = 0;
virtual bool EnumerateLeavesAlongRay(
Ray_t const& ray, ISpatialLeafEnumerator* pEnum, int context) = 0;
};
//-----------------------------------------------------------------------------
// Data associated with leaves.
//
// This is a parasitic class that attaches data to the leaves specified by the
// ISpatialQuery sent in to the initialization function. It can't exist without
// a spatial partition of some sort to hold onto.
//-----------------------------------------------------------------------------
abstract_class IBSPTreeDataEnumerator {
public:
// call back with a userId and a context
virtual bool FASTCALL EnumerateElement(int userId, int context) = 0;
};
abstract_class IBSPTreeData {
public:
// Add a virtual destructor so that the derived class destructors will
// be called.
virtual ~IBSPTreeData() {}
// Initializes, shuts down
virtual void Init(ISpatialQuery * pBSPTree) = 0;
virtual void Shutdown() = 0;
// Adds and removes data from the leaf lists
virtual BSPTreeDataHandle_t Insert(int userId, Vector const& mins,
Vector const& maxs) = 0;
virtual void Remove(BSPTreeDataHandle_t handle) = 0;
// Call this when a element moves
virtual void ElementMoved(BSPTreeDataHandle_t handle, Vector const& mins,
Vector const& maxs) = 0;
// Enumerate elements in a particular leaf
virtual bool EnumerateElementsInLeaf(
int leaf, IBSPTreeDataEnumerator* pEnum, int context) = 0;
// Is the element in any leaves at all?
virtual bool IsElementInTree(BSPTreeDataHandle_t handle) const = 0;
// NOTE: These methods call through to the functions in the attached
// ISpatialQuery
// For convenience, enumerates the leaves along a ray, box, etc.
virtual bool EnumerateLeavesAtPoint(
Vector const& pt, ISpatialLeafEnumerator* pEnum, int context) = 0;
virtual bool EnumerateLeavesInBox(Vector const& mins, Vector const& maxs,
ISpatialLeafEnumerator* pEnum,
int context) = 0;
virtual bool EnumerateLeavesInSphere(Vector const& center, float radius,
ISpatialLeafEnumerator* pEnum,
int context) = 0;
virtual bool EnumerateLeavesAlongRay(
Ray_t const& ray, ISpatialLeafEnumerator* pEnum, int context) = 0;
};
//-----------------------------------------------------------------------------
// Class factory
//-----------------------------------------------------------------------------
IBSPTreeData* CreateBSPTreeData();
void DestroyBSPTreeData(IBSPTreeData* pTreeData);
#endif // BSPTREEDATA