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nekohook/modules/source2013/sdk/mathlib/public/editor_sendcommand.h
2020-08-04 13:13:01 -04:00

63 lines
2.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines an interface to the map editor for the execution of
// editor shell commands from another application. Commands
//allow the creation and deletion of entities, AI nodes, and AI node
//connections.
//
// $NoKeywords: $
//=============================================================================//
#ifndef EDITOR_SENDCOMMAND_H
#define EDITOR_SENDCOMMAND_H
#pragma once
class QAngle;
//
// Result codes from Worldcraft_SendCommand.
//
enum EditorSendResult_t {
Editor_OK = 0, // Success.
Editor_NotRunning, // Unable to establish a communications channel with the
// editor.
Editor_BadCommand, // The editor did not accept the command.
};
//
// Wrappers around specific commands for convenience.
//
EditorSendResult_t Editor_BeginSession(const char *pszMapName, int nMapVersion,
bool bShowUI = false);
EditorSendResult_t Editor_EndSession(bool bShowUI);
EditorSendResult_t Editor_CheckVersion(const char *pszMapName, int nMapVersion,
bool bShowUI = false);
EditorSendResult_t Editor_CreateEntity(const char *pszEntity, float x, float y,
float z, bool bShowUI = false);
EditorSendResult_t Editor_DeleteEntity(const char *pszEntity, float x, float y,
float z, bool bShowUI = false);
EditorSendResult_t Editor_SetKeyValue(const char *pszEntity, float x, float y,
float z, const char *pKey,
const char *pValue, bool bShowUI = false);
EditorSendResult_t Editor_RotateEntity(const char *pszEntity, float x, float y,
float z,
const QAngle &incrementalRotation,
bool bShowUI = false);
EditorSendResult_t Editor_CreateNode(const char *pszNodeClass, int nID, float x,
float y, float z, bool bShowUI = false);
EditorSendResult_t Editor_DeleteNode(int nID, bool bShowUI = false);
EditorSendResult_t Editor_CreateNodeLink(int nStartID, int nEndID,
bool bShowUI = false);
EditorSendResult_t Editor_DeleteNodeLink(int nStartID, int nEndID,
bool bShowUI = false);
//
// Actually does the work. All the above commands route through this.
//
EditorSendResult_t Editor_SendCommand(const char *pszCommand, bool bShowUI);
#endif // EDITOR_SENDCOMMAND_H