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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef IACHIEVEMENTMGR_H
#define IACHIEVEMENTMGR_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlmap.h"
#include "vgui_controls/Panel.h"
class CBaseAchievement;
abstract_class IAchievement {
public:
virtual int GetAchievementID() = 0;
virtual const char *GetName() = 0;
virtual int GetFlags() = 0;
virtual int GetGoal() = 0;
virtual int GetCount() = 0;
virtual bool IsAchieved() = 0;
virtual int GetPointValue() = 0;
virtual bool ShouldSaveWithGame() = 0;
virtual bool ShouldHideUntilAchieved() = 0;
virtual bool ShouldShowOnHUD() = 0;
virtual void SetShowOnHUD(bool bShow) = 0;
};
abstract_class IAchievementMgr {
public:
virtual IAchievement *GetAchievementByIndex(int index) = 0;
virtual CBaseAchievement *GetAchievementByID(int id) = 0;
virtual int GetAchievementCount() = 0;
virtual void InitializeAchievements() = 0;
virtual void AwardAchievement(int iAchievementID) = 0;
virtual void OnMapEvent(const char *pchEventName) = 0;
virtual void DownloadUserData() = 0;
virtual void EnsureGlobalStateLoaded() = 0;
virtual void SaveGlobalStateIfDirty(bool bAsync) = 0;
virtual bool HasAchieved(const char *pchName) = 0;
virtual bool WereCheatsEverOn() = 0;
};
// flags for IAchievement::GetFlags
#define ACH_LISTEN_KILL_EVENTS 0x0001
#define ACH_LISTEN_MAP_EVENTS 0x0002
#define ACH_LISTEN_COMPONENT_EVENTS 0x0004
#define ACH_HAS_COMPONENTS 0x0020
#define ACH_SAVE_WITH_GAME 0x0040
#define ACH_SAVE_GLOBAL 0x0080
#define ACH_FILTER_ATTACKER_IS_PLAYER 0x0100
#define ACH_FILTER_VICTIM_IS_PLAYER_ENEMY 0x0200
#define ACH_FILTER_FULL_ROUND_ONLY 0x0400
#define ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS \
ACH_LISTEN_KILL_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | \
ACH_FILTER_VICTIM_IS_PLAYER_ENEMY
#define ACH_LISTEN_KILL_ENEMY_EVENTS \
ACH_LISTEN_KILL_EVENTS | ACH_FILTER_VICTIM_IS_PLAYER_ENEMY
// Update this for changes in either abstract class in this file
#define ACHIEVEMENTMGR_INTERFACE_VERSION "ACHIEVEMENTMGR_INTERFACE_VERSION001"
#define ACHIEVEMENT_LOCALIZED_NAME_FROM_STR(name) \
(g_pVGuiLocalize->Find(CFmtStr("#%s_NAME", name)))
#define ACHIEVEMENT_LOCALIZED_NAME(pAchievement) \
(ACHIEVEMENT_LOCALIZED_NAME_FROM_STR(pAchievement->GetName()))
#define ACHIEVEMENT_LOCALIZED_DESC_FROM_STR(name) \
(g_pVGuiLocalize->Find(CFmtStr("#%s_DESC", name)))
#define ACHIEVEMENT_LOCALIZED_DESC(pAchievement) \
(ACHIEVEMENT_LOCALIZED_DESC_FROM_STR(pAchievement->GetName()))
#endif // IACHIEVEMENTMGR_H