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2020-08-04 13:13:01 -04:00

88 lines
2.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef VMTPANEL_H
#define VMTPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "matsys_controls/potterywheelpanel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IMaterial;
class CMeshBuilder;
class Vector;
namespace vgui {
class ScrollBar;
class IScheme;
} // namespace vgui
//-----------------------------------------------------------------------------
// Material Viewer Panel
//-----------------------------------------------------------------------------
class CVMTPanel : public CPotteryWheelPanel {
DECLARE_CLASS_SIMPLE(CVMTPanel, CPotteryWheelPanel);
public:
// constructor, destructor
CVMTPanel(vgui::Panel *pParent, const char *pName);
virtual ~CVMTPanel();
// Set the material to draw
void SetMaterial(IMaterial *pMaterial);
// Set rendering mode (stretch to full screen, or use actual size)
void RenderUsingActualSize(bool bEnable);
// performs the layout
virtual void PerformLayout();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
private:
// paint it stretched to the window size
void DrawStretchedToPanel(CMeshBuilder &meshBuilder);
// paint it actual size
void DrawActualSize(CMeshBuilder &meshBuilder);
// Draw it on a sphere
void RenderSphere(const Vector &vCenter, float flRadius, int nTheta,
int nPhi);
// paint it!
virtual void OnPaint3D();
private:
// The material to draw
IMaterial *m_pMaterial;
// A texture to use for a lightmap
CTextureReference m_pLightmapTexture;
// The default env_cubemap
CTextureReference m_DefaultEnvCubemap;
// Are we using actual size or not?
bool m_bUseActualSize;
// Scroll bars
vgui::ScrollBar *m_pHorizontalBar;
vgui::ScrollBar *m_pVerticalBar;
// The viewable size
int m_iViewableWidth;
int m_iViewableHeight;
};
#endif // VMTPANEL_H