This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

56 lines
1.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VMTPICKER_H
#define VMTPICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "matsys_controls/baseassetpicker.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CVMTPreviewPanel;
namespace vgui {
class Splitter;
}
//-----------------------------------------------------------------------------
// Purpose: Base class for choosing raw assets
//-----------------------------------------------------------------------------
class CVMTPicker : public CBaseAssetPicker {
DECLARE_CLASS_SIMPLE(CVMTPicker, CBaseAssetPicker);
public:
CVMTPicker(vgui::Panel *pParent, bool bAllowMultiselect = false);
virtual ~CVMTPicker();
private:
// Derived classes have this called when the previewed asset changes
virtual void OnSelectedAssetPicked(const char *pAssetName);
CVMTPreviewPanel *m_pVMTPreview2D;
CVMTPreviewPanel *m_pVMTPreview3D;
vgui::Splitter *m_p2D3DSplitter;
vgui::Splitter *m_pPreviewSplitter;
};
//-----------------------------------------------------------------------------
// Purpose: Modal dialog for asset picker
//-----------------------------------------------------------------------------
class CVMTPickerFrame : public CBaseAssetPickerFrame {
DECLARE_CLASS_SIMPLE(CVMTPickerFrame, CBaseAssetPickerFrame);
public:
CVMTPickerFrame(vgui::Panel *pParent, const char *pTitle,
bool bAllowMultiselect = false);
};
#endif // VMTPICKER_H