62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Interface for dealing with vgui focus issues across all plugins
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef IMAYAVGUI_H
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#define IMAYAVGUI_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "appframework/iappsystem.h"
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#include "tier0/platform.h"
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#include "vgui_controls/Frame.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui {
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class EditablePanel;
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}
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class CVsVGuiWindowBase;
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//-----------------------------------------------------------------------------
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// Factory for creating vgui windows
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//-----------------------------------------------------------------------------
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abstract_class IMayaVguiWindowFactory {
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public:
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virtual void CreateVguiWindow(const char *pPanelName) = 0;
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virtual void DestroyVguiWindow(const char *pPanelName) = 0;
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virtual vgui::Frame *GetVGuiPanel(const char *pPanelName = NULL) = 0;
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virtual CVsVGuiWindowBase *GetVGuiWindow(const char *pPanelName = NULL) = 0;
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};
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//-----------------------------------------------------------------------------
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// Interface for dealing with vgui focus issues across all plugins
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//-----------------------------------------------------------------------------
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#define MAYA_VGUI_INTERFACE_VERSION "VMayaVGui001"
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abstract_class IMayaVGui : public IAppSystem {
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public:
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virtual void InstallVguiWindowFactory(const char *pWindowTypeName,
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IMayaVguiWindowFactory *pFactory) = 0;
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virtual void RemoveVguiWindowFactory(const char *pWindowTypeName,
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IMayaVguiWindowFactory *pFactory) = 0;
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virtual void SetFocus(void *hWnd, int hVGuiContext) = 0;
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virtual bool HasFocus(void *hWnd) = 0;
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// In this mode, maya's in a strange re-entrant mode waiting for a modal
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// dialog We still get WM_PAINT messages, but we're in the middle of a
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// callstack deep in the bowels of VGUI
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virtual void SetModalMode(bool bEnable) = 0;
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virtual bool IsInModalMode() const = 0;
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};
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extern IMayaVGui *g_pMayaVGui;
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#endif // IMAYAVGUI_H
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