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2020-08-04 13:13:01 -04:00

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//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to http client
//
//=============================================================================
#ifndef ISTEAMHTTP_H
#define ISTEAMHTTP_H
#ifdef _WIN32
#pragma once
#endif
#include "isteamclient.h"
#include "steamhttpenums.h"
// Handle to a HTTP Request handle
typedef uint32 HTTPRequestHandle;
#define INVALID_HTTPREQUEST_HANDLE 0
typedef uint32 HTTPCookieContainerHandle;
#define INVALID_HTTPCOOKIE_HANDLE 0
//-----------------------------------------------------------------------------
// Purpose: interface to http client
//-----------------------------------------------------------------------------
class ISteamHTTP {
public:
// Initializes a new HTTP request, returning a handle to use in further
// operations on it. Requires the method (GET or POST) and the absolute URL
// for the request. Both http and https are supported, so this string must
// start with http:// or https:// and should look like
// http://store.steampowered.com/app/250/ or such.
virtual HTTPRequestHandle CreateHTTPRequest(EHTTPMethod eHTTPRequestMethod,
const char *pchAbsoluteURL) = 0;
// Set a context value for the request, which will be returned in the
// HTTPRequestCompleted_t callback after sending the request. This is just
// so the caller can easily keep track of which callbacks go with which
// request data.
virtual bool SetHTTPRequestContextValue(HTTPRequestHandle hRequest,
uint64 ulContextValue) = 0;
// Set a timeout in seconds for the HTTP request, must be called prior to
// sending the request. Default timeout is 60 seconds if you don't call
// this. Returns false if the handle is invalid, or the request has already
// been sent.
virtual bool SetHTTPRequestNetworkActivityTimeout(
HTTPRequestHandle hRequest, uint32 unTimeoutSeconds) = 0;
// Set a request header value for the request, must be called prior to
// sending the request. Will return false if the handle is invalid or the
// request is already sent.
virtual bool SetHTTPRequestHeaderValue(HTTPRequestHandle hRequest,
const char *pchHeaderName,
const char *pchHeaderValue) = 0;
// Set a GET or POST parameter value on the request, which is set will
// depend on the EHTTPMethod specified when creating the request. Must be
// called prior to sending the request. Will return false if the handle is
// invalid or the request is already sent.
virtual bool SetHTTPRequestGetOrPostParameter(
HTTPRequestHandle hRequest, const char *pchParamName,
const char *pchParamValue) = 0;
// Sends the HTTP request, will return false on a bad handle, otherwise use
// SteamCallHandle to wait on asynchronous response via callback.
//
// Note: If the user is in offline mode in Steam, then this will add a
// only-if-cached cache-control header and only do a local cache lookup
// rather than sending any actual remote request.
virtual bool SendHTTPRequest(HTTPRequestHandle hRequest,
SteamAPICall_t *pCallHandle) = 0;
// Sends the HTTP request, will return false on a bad handle, otherwise use
// SteamCallHandle to wait on asynchronous response via callback for
// completion, and listen for HTTPRequestHeadersReceived_t and
// HTTPRequestDataReceived_t callbacks while streaming.
virtual bool SendHTTPRequestAndStreamResponse(
HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle) = 0;
// Defers a request you have sent, the actual HTTP client code may have many
// requests queued, and this will move the specified request to the tail of
// the queue. Returns false on invalid handle, or if the request is not yet
// sent.
virtual bool DeferHTTPRequest(HTTPRequestHandle hRequest) = 0;
// Prioritizes a request you have sent, the actual HTTP client code may have
// many requests queued, and this will move the specified request to the
// head of the queue. Returns false on invalid handle, or if the request is
// not yet sent.
virtual bool PrioritizeHTTPRequest(HTTPRequestHandle hRequest) = 0;
// Checks if a response header is present in a HTTP response given a handle
// from HTTPRequestCompleted_t, also returns the size of the header value if
// present so the caller and allocate a correctly sized buffer for
// GetHTTPResponseHeaderValue.
virtual bool GetHTTPResponseHeaderSize(HTTPRequestHandle hRequest,
const char *pchHeaderName,
uint32 *unResponseHeaderSize) = 0;
// Gets header values from a HTTP response given a handle from
// HTTPRequestCompleted_t, will return false if the header is not present or
// if your buffer is too small to contain it's value. You should first call
// BGetHTTPResponseHeaderSize to check for the presence of the header and to
// find out the size buffer needed.
virtual bool GetHTTPResponseHeaderValue(HTTPRequestHandle hRequest,
const char *pchHeaderName,
uint8 *pHeaderValueBuffer,
uint32 unBufferSize) = 0;
// Gets the size of the body data from a HTTP response given a handle from
// HTTPRequestCompleted_t, will return false if the handle is invalid.
virtual bool GetHTTPResponseBodySize(HTTPRequestHandle hRequest,
uint32 *unBodySize) = 0;
// Gets the body data from a HTTP response given a handle from
// HTTPRequestCompleted_t, will return false if the handle is invalid or is
// to a streaming response, or if the provided buffer is not the correct
// size. Use BGetHTTPResponseBodySize first to find out the correct buffer
// size to use.
virtual bool GetHTTPResponseBodyData(HTTPRequestHandle hRequest,
uint8 *pBodyDataBuffer,
uint32 unBufferSize) = 0;
// Gets the body data from a streaming HTTP response given a handle from
// HTTPRequestDataReceived_t. Will return false if the handle is invalid or
// is to a non-streaming response (meaning it wasn't sent with
// SendHTTPRequestAndStreamResponse), or if the buffer size and offset do
// not match the size and offset sent in HTTPRequestDataReceived_t.
virtual bool GetHTTPStreamingResponseBodyData(HTTPRequestHandle hRequest,
uint32 cOffset,
uint8 *pBodyDataBuffer,
uint32 unBufferSize) = 0;
// Releases an HTTP response handle, should always be called to free
// resources after receiving a HTTPRequestCompleted_t callback and finishing
// using the response.
virtual bool ReleaseHTTPRequest(HTTPRequestHandle hRequest) = 0;
// Gets progress on downloading the body for the request. This will be zero
// unless a response header has already been received which included a
// content-length field. For responses that contain no content-length it
// will report zero for the duration of the request as the size is unknown
// until the connection closes.
virtual bool GetHTTPDownloadProgressPct(HTTPRequestHandle hRequest,
float *pflPercentOut) = 0;
// Sets the body for an HTTP Post request. Will fail and return false on a
// GET request, and will fail if POST params have already been set for the
// request. Setting this raw body makes it the only contents for the post,
// the pchContentType parameter will set the content-type header for the
// request so the server may know how to interpret the body.
virtual bool SetHTTPRequestRawPostBody(HTTPRequestHandle hRequest,
const char *pchContentType,
uint8 *pubBody,
uint32 unBodyLen) = 0;
// Creates a cookie container handle which you must later free with
// ReleaseCookieContainer(). If bAllowResponsesToModify=true than any
// response to your requests using this cookie container may add new cookies
// which may be transmitted with future requests. If
// bAllowResponsesToModify=false than only cookies you explicitly set will
// be sent. This API is just for during process lifetime, after steam
// restarts no cookies are persisted and you have no way to access the
// cookie container across repeat executions of your process.
virtual HTTPCookieContainerHandle CreateCookieContainer(
bool bAllowResponsesToModify) = 0;
// Release a cookie container you are finished using, freeing it's memory
virtual bool ReleaseCookieContainer(
HTTPCookieContainerHandle hCookieContainer) = 0;
// Adds a cookie to the specified cookie container that will be used with
// future requests.
virtual bool SetCookie(HTTPCookieContainerHandle hCookieContainer,
const char *pchHost, const char *pchUrl,
const char *pchCookie) = 0;
// Set the cookie container to use for a HTTP request
virtual bool SetHTTPRequestCookieContainer(
HTTPRequestHandle hRequest,
HTTPCookieContainerHandle hCookieContainer) = 0;
// Set the extra user agent info for a request, this doesn't clobber the
// normal user agent, it just adds the extra info on the end
virtual bool SetHTTPRequestUserAgentInfo(HTTPRequestHandle hRequest,
const char *pchUserAgentInfo) = 0;
// Set that https request should require verified SSL certificate via
// machines certificate trust store
virtual bool SetHTTPRequestRequiresVerifiedCertificate(
HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate) = 0;
// Set an absolute timeout on the HTTP request, this is just a total time
// timeout different than the network activity timeout which can bump
// everytime we get more data
virtual bool SetHTTPRequestAbsoluteTimeoutMS(HTTPRequestHandle hRequest,
uint32 unMilliseconds) = 0;
// Check if the reason the request failed was because we timed it out
// (rather than some harder failure)
virtual bool GetHTTPRequestWasTimedOut(HTTPRequestHandle hRequest,
bool *pbWasTimedOut) = 0;
};
#define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002"
// callbacks
#if defined(VALVE_CALLBACK_PACK_SMALL)
#pragma pack(push, 4)
#elif defined(VALVE_CALLBACK_PACK_LARGE)
#pragma pack(push, 8)
#else
#error isteamclient.h must be included
#endif
struct HTTPRequestCompleted_t {
enum { k_iCallback = k_iClientHTTPCallbacks + 1 };
// Handle value for the request that has completed.
HTTPRequestHandle m_hRequest;
// Context value that the user defined on the request that this callback is
// associated with, 0 if no context value was set.
uint64 m_ulContextValue;
// This will be true if we actually got any sort of response from the server
// (even an error). It will be false if we failed due to an internal error
// or client side network failure.
bool m_bRequestSuccessful;
// Will be the HTTP status code value returned by the server,
// k_EHTTPStatusCode200OK is the normal OK response, if you get something
// else you probably need to treat it as a failure.
EHTTPStatusCode m_eStatusCode;
uint32 m_unBodySize; // Same as GetHTTPResponseBodySize()
};
struct HTTPRequestHeadersReceived_t {
enum { k_iCallback = k_iClientHTTPCallbacks + 2 };
// Handle value for the request that has received headers.
HTTPRequestHandle m_hRequest;
// Context value that the user defined on the request that this callback is
// associated with, 0 if no context value was set.
uint64 m_ulContextValue;
};
struct HTTPRequestDataReceived_t {
enum { k_iCallback = k_iClientHTTPCallbacks + 3 };
// Handle value for the request that has received data.
HTTPRequestHandle m_hRequest;
// Context value that the user defined on the request that this callback is
// associated with, 0 if no context value was set.
uint64 m_ulContextValue;
// Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk
// of data
uint32 m_cOffset;
// Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of
// data
uint32 m_cBytesReceived;
};
#pragma pack(pop)
#endif // ISTEAMHTTP_H