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//====== Copyright <20> 1996-2009, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to stats, achievements, and leaderboards
//
//=============================================================================
#ifndef ISTEAMUSERSTATS_H
#define ISTEAMUSERSTATS_H
#ifdef _WIN32
#pragma once
#endif
#include "isteamclient.h"
#include "isteamremotestorage.h"
// size limit on stat or achievement name (UTF-8 encoded)
enum { k_cchStatNameMax = 128 };
// maximum number of bytes for a leaderboard name (UTF-8 encoded)
enum { k_cchLeaderboardNameMax = 128 };
// maximum number of details int32's storable for a single leaderboard entry
enum { k_cLeaderboardDetailsMax = 64 };
// handle to a single leaderboard
typedef uint64 SteamLeaderboard_t;
// handle to a set of downloaded entries in a leaderboard
typedef uint64 SteamLeaderboardEntries_t;
// type of data request, when downloading leaderboard entries
enum ELeaderboardDataRequest {
k_ELeaderboardDataRequestGlobal = 0,
k_ELeaderboardDataRequestGlobalAroundUser = 1,
k_ELeaderboardDataRequestFriends = 2,
k_ELeaderboardDataRequestUsers = 3
};
// the sort order of a leaderboard
enum ELeaderboardSortMethod {
k_ELeaderboardSortMethodNone = 0,
k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number
k_ELeaderboardSortMethodDescending = 2, // top-score is highest number
};
// the display type (used by the Steam Community web site) for a leaderboard
enum ELeaderboardDisplayType {
k_ELeaderboardDisplayTypeNone = 0,
k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score
k_ELeaderboardDisplayTypeTimeSeconds =
2, // the score represents a time, in seconds
k_ELeaderboardDisplayTypeTimeMilliSeconds =
3, // the score represents a time, in milliseconds
};
enum ELeaderboardUploadScoreMethod {
k_ELeaderboardUploadScoreMethodNone = 0,
k_ELeaderboardUploadScoreMethodKeepBest =
1, // Leaderboard will keep user's best score
k_ELeaderboardUploadScoreMethodForceUpdate =
2, // Leaderboard will always replace score with specified
};
// a single entry in a leaderboard, as returned by
// GetDownloadedLeaderboardEntry()
#if defined(VALVE_CALLBACK_PACK_SMALL)
#pragma pack(push, 4)
#elif defined(VALVE_CALLBACK_PACK_LARGE)
#pragma pack(push, 8)
#else
#error isteamclient.h must be included
#endif
struct LeaderboardEntry_t {
CSteamID
m_steamIDUser; // user with the entry - use
// SteamFriends()->GetFriendPersonaName() &
// SteamFriends()->GetFriendAvatar() to get more info
int32 m_nGlobalRank; // [1..N], where N is the number of users with an
// entry in the leaderboard
int32 m_nScore; // score as set in the leaderboard
int32 m_cDetails; // number of int32 details available for this entry
UGCHandle_t m_hUGC; // handle for UGC attached to the entry
};
#pragma pack(pop)
//-----------------------------------------------------------------------------
// Purpose: Functions for accessing stats, achievements, and leaderboard
// information
//-----------------------------------------------------------------------------
class ISteamUserStats {
public:
// Ask the server to send down this user's data and achievements for this
// game
virtual bool RequestCurrentStats() = 0;
// Data accessors
virtual bool GetStat(const char *pchName, int32 *pData) = 0;
virtual bool GetStat(const char *pchName, float *pData) = 0;
// Set / update data
virtual bool SetStat(const char *pchName, int32 nData) = 0;
virtual bool SetStat(const char *pchName, float fData) = 0;
virtual bool UpdateAvgRateStat(const char *pchName,
float flCountThisSession,
double dSessionLength) = 0;
// Achievement flag accessors
virtual bool GetAchievement(const char *pchName, bool *pbAchieved) = 0;
virtual bool SetAchievement(const char *pchName) = 0;
virtual bool ClearAchievement(const char *pchName) = 0;
// Get the achievement status, and the time it was unlocked if unlocked.
// If the return value is true, but the unlock time is zero, that means it
// was unlocked before Steam began tracking achievement unlock times
// (December 2009). Time is seconds since January 1, 1970.
virtual bool GetAchievementAndUnlockTime(const char *pchName,
bool *pbAchieved,
uint32 *punUnlockTime) = 0;
// Store the current data on the server, will get a callback when set
// And one callback for every new achievement
//
// If the callback has a result of k_EResultInvalidParam, one or more stats
// uploaded has been rejected, either because they broke constraints
// or were out of date. In this case the server sends back updated values.
// The stats should be re-iterated to keep in sync.
virtual bool StoreStats() = 0;
// Achievement / GroupAchievement metadata
// Gets the icon of the achievement, which is a handle to be used in
// ISteamUtils::GetImageRGBA(), or 0 if none set. A return value of 0 may
// indicate we are still fetching data, and you can wait for the
// UserAchievementIconFetched_t callback which will notify you when the bits
// are ready. If the callback still returns zero, then there is no image set
// for the specified achievement.
virtual int GetAchievementIcon(const char *pchName) = 0;
// Get general attributes for an achievement. Accepts the following keys:
// - "name" and "desc" for retrieving the localized achievement name and
// description (returned in UTF8)
// - "hidden" for retrieving if an achievement is hidden (returns "0" when
// not hidden, "1" when hidden)
virtual const char *GetAchievementDisplayAttribute(const char *pchName,
const char *pchKey) = 0;
// Achievement progress - triggers an AchievementProgress callback, that is
// all. Calling this w/ N out of N progress will NOT set the achievement,
// the game must still do that.
virtual bool IndicateAchievementProgress(const char *pchName,
uint32 nCurProgress,
uint32 nMaxProgress) = 0;
// Used for iterating achievements. In general games should not need these
// functions because they should have a list of existing achievements
// compiled into them
virtual uint32 GetNumAchievements() = 0;
// Get achievement name iAchievement in [0,GetNumAchievements)
virtual const char *GetAchievementName(uint32 iAchievement) = 0;
// Friends stats & achievements
// downloads stats for the user
// returns a UserStatsReceived_t received when completed
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set
// to k_EResultFail these stats won't be auto-updated; you'll need to call
// RequestUserStats() again to refresh any data
virtual SteamAPICall_t RequestUserStats(CSteamID steamIDUser) = 0;
// requests stat information for a user, usable after a successful call to
// RequestUserStats()
virtual bool GetUserStat(CSteamID steamIDUser, const char *pchName,
int32 *pData) = 0;
virtual bool GetUserStat(CSteamID steamIDUser, const char *pchName,
float *pData) = 0;
virtual bool GetUserAchievement(CSteamID steamIDUser, const char *pchName,
bool *pbAchieved) = 0;
// See notes for GetAchievementAndUnlockTime above
virtual bool GetUserAchievementAndUnlockTime(CSteamID steamIDUser,
const char *pchName,
bool *pbAchieved,
uint32 *punUnlockTime) = 0;
// Reset stats
virtual bool ResetAllStats(bool bAchievementsToo) = 0;
// Leaderboard functions
// asks the Steam back-end for a leaderboard by name, and will create it if
// it's not yet This call is asynchronous, with the result returned in
// LeaderboardFindResult_t
virtual SteamAPICall_t FindOrCreateLeaderboard(
const char *pchLeaderboardName,
ELeaderboardSortMethod eLeaderboardSortMethod,
ELeaderboardDisplayType eLeaderboardDisplayType) = 0;
// as above, but won't create the leaderboard if it's not found
// This call is asynchronous, with the result returned in
// LeaderboardFindResult_t
virtual SteamAPICall_t FindLeaderboard(const char *pchLeaderboardName) = 0;
// returns the name of a leaderboard
virtual const char *GetLeaderboardName(
SteamLeaderboard_t hSteamLeaderboard) = 0;
// returns the total number of entries in a leaderboard, as of the last
// request
virtual int GetLeaderboardEntryCount(
SteamLeaderboard_t hSteamLeaderboard) = 0;
// returns the sort method of the leaderboard
virtual ELeaderboardSortMethod GetLeaderboardSortMethod(
SteamLeaderboard_t hSteamLeaderboard) = 0;
// returns the display type of the leaderboard
virtual ELeaderboardDisplayType GetLeaderboardDisplayType(
SteamLeaderboard_t hSteamLeaderboard) = 0;
// Asks the Steam back-end for a set of rows in the leaderboard.
// This call is asynchronous, with the result returned in
// LeaderboardScoresDownloaded_t LeaderboardScoresDownloaded_t will contain
// a handle to pull the results from GetDownloadedLeaderboardEntries()
// (below) You can ask for more entries than exist, and it will return as
// many as do exist. k_ELeaderboardDataRequestGlobal requests rows in the
// leaderboard from the full table, with nRangeStart & nRangeEnd in the
// range [1, TotalEntries] k_ELeaderboardDataRequestGlobalAroundUser
// requests rows around the current user, nRangeStart being negate
// e.g. DownloadLeaderboardEntries( hLeaderboard,
// k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows,
// 3 before the user, 3 after
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the
// current user
virtual SteamAPICall_t DownloadLeaderboardEntries(
SteamLeaderboard_t hSteamLeaderboard,
ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart,
int nRangeEnd) = 0;
// as above, but downloads leaderboard entries for an arbitrary set of users
// - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers if a user
// doesn't have a leaderboard entry, they won't be included in the result a
// max of 100 users can be downloaded at a time, with only one outstanding
// call at a time
METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers)
virtual SteamAPICall_t DownloadLeaderboardEntriesForUsers(
SteamLeaderboard_t hSteamLeaderboard,
ARRAY_COUNT_D(cUsers, Array of users to retrieve)
CSteamID *prgUsers,
int cUsers) = 0;
// Returns data about a single leaderboard entry
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount
// to get all the downloaded entries e.g.
// void OnLeaderboardScoresDownloaded(
//LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
// {
// for ( int index = 0; index <
//pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
// {
// LeaderboardEntry_t leaderboardEntry;
// int32 details[3]; // we know this
//is how many we've stored previously GetDownloadedLeaderboardEntry(
//pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index,
//&leaderboardEntry, details, 3 ); assert( leaderboardEntry.m_cDetails
//== 3 );
// ...
// }
// once you've accessed all the entries, the data will be free'd, and
// the SteamLeaderboardEntries_t handle will become invalid
virtual bool GetDownloadedLeaderboardEntry(
SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index,
LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails,
int cDetailsMax) = 0;
// Uploads a user score to the Steam back-end.
// This call is asynchronous, with the result returned in
// LeaderboardScoreUploaded_t Details are extra game-defined information
// regarding how the user got that score pScoreDetails points to an
// array of int32's, cScoreDetailsCount is the number of int32's in the
// list
virtual SteamAPICall_t UploadLeaderboardScore(
SteamLeaderboard_t hSteamLeaderboard,
ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod,
int32 nScore, const int32 *pScoreDetails,
int cScoreDetailsCount) = 0;
// Attaches a piece of user generated content the user's entry on a
// leaderboard. hContent is a handle to a piece of user generated
// content that was shared using ISteamUserRemoteStorage::FileShare().
// This call is asynchronous, with the result returned in
// LeaderboardUGCSet_t.
virtual SteamAPICall_t AttachLeaderboardUGC(
SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC) = 0;
// Retrieves the number of players currently playing your game (online +
// offline) This call is asynchronous, with the result returned in
// NumberOfCurrentPlayers_t
virtual SteamAPICall_t GetNumberOfCurrentPlayers() = 0;
// Requests that Steam fetch data on the percentage of players who have
// received each achievement for the game globally. This call is
// asynchronous, with the result returned in
// GlobalAchievementPercentagesReady_t.
virtual SteamAPICall_t RequestGlobalAchievementPercentages() = 0;
// Get the info on the most achieved achievement for the game, returns
// an iterator index you can use to fetch the next most achieved
// afterwards. Will return -1 if there is no data on achievement
// percentages (ie, you haven't called
// RequestGlobalAchievementPercentages and waited on the callback).
virtual int GetMostAchievedAchievementInfo(char *pchName,
uint32 unNameBufLen,
float *pflPercent,
bool *pbAchieved) = 0;
// Get the info on the next most achieved achievement for the game. Call
// this after GetMostAchievedAchievementInfo or another
// GetNextMostAchievedAchievementInfo call passing the iterator from the
// previous call. Returns -1 after the last achievement has been
// iterated.
virtual int GetNextMostAchievedAchievementInfo(int iIteratorPrevious,
char *pchName,
uint32 unNameBufLen,
float *pflPercent,
bool *pbAchieved) = 0;
// Returns the percentage of users who have achieved the specified
// achievement.
virtual bool GetAchievementAchievedPercent(const char *pchName,
float *pflPercent) = 0;
// Requests global stats data, which is available for stats marked as
// "aggregated". This call is asynchronous, with the results returned in
// GlobalStatsReceived_t. nHistoryDays specifies how many days of
// day-by-day history to retrieve in addition to the overall totals. The
// limit is 60.
virtual SteamAPICall_t RequestGlobalStats(int nHistoryDays) = 0;
// Gets the lifetime totals for an aggregated stat
virtual bool GetGlobalStat(const char *pchStatName, int64 *pData) = 0;
virtual bool GetGlobalStat(const char *pchStatName, double *pData) = 0;
// Gets history for an aggregated stat. pData will be filled with daily
// values, starting with today. So when called, pData[0] will be today,
// pData[1] will be yesterday, and pData[2] will be two days ago, etc.
// cubData is the size in bytes of the pubData buffer. Returns the
// number of elements actually set.
virtual int32 GetGlobalStatHistory(const char *pchStatName,
ARRAY_COUNT(cubData) int64 *pData,
uint32 cubData) = 0;
virtual int32 GetGlobalStatHistory(const char *pchStatName,
ARRAY_COUNT(cubData) double *pData,
uint32 cubData) = 0;
#ifdef _PS3
// Call to kick off installation of the PS3 trophies. This call is
// asynchronous, and the results will be returned in a
// PS3TrophiesInstalled_t callback.
virtual bool InstallPS3Trophies() = 0;
// Returns the amount of space required at boot to install trophies.
// This value can be used when comparing the amount of space needed by
// the game to the available space value passed to the game at boot. The
// value is set during InstallPS3Trophies().
virtual uint64 GetTrophySpaceRequiredBeforeInstall() = 0;
// On PS3, user stats & achievement progress through Steam must be
// stored with the user's saved game data. At startup, before calling
// RequestCurrentStats(), you must pass the user's stats data to Steam
// via this method. If you do not have any user data, call this function
// with pvData = NULL and cubData = 0
virtual bool SetUserStatsData(const void *pvData, uint32 cubData) = 0;
// Call to get the user's current stats data. You should retrieve this
// data after receiving successful UserStatsReceived_t &
// UserStatsStored_t callbacks, and store the data with the user's save
// game data. You can call this method with pvData = NULL and cubData =
// 0 to get the required buffer size.
virtual bool GetUserStatsData(void *pvData, uint32 cubData,
uint32 *pcubWritten) = 0;
#endif
};
#define STEAMUSERSTATS_INTERFACE_VERSION "STEAMUSERSTATS_INTERFACE_VERSION011"
// callbacks
#if defined(VALVE_CALLBACK_PACK_SMALL)
#pragma pack(push, 4)
#elif defined(VALVE_CALLBACK_PACK_LARGE)
#pragma pack(push, 8)
#else
#error isteamclient.h must be included
#endif
//-----------------------------------------------------------------------------
// Purpose: called when the latests stats and achievements have been received
// from the server
//-----------------------------------------------------------------------------
struct UserStatsReceived_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 1 };
uint64 m_nGameID; // Game these stats are for
EResult m_eResult; // Success / error fetching the stats
CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
};
//-----------------------------------------------------------------------------
// Purpose: result of a request to store the user stats for a game
//-----------------------------------------------------------------------------
struct UserStatsStored_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 2 };
uint64 m_nGameID; // Game these stats are for
EResult m_eResult; // success / error
};
//-----------------------------------------------------------------------------
// Purpose: result of a request to store the achievements for a game, or an
// "indicate progress" call. If both m_nCurProgress and
//m_nMaxProgress are zero, that means the achievement has been fully unlocked.
//-----------------------------------------------------------------------------
struct UserAchievementStored_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 3 };
uint64 m_nGameID; // Game this is for
bool m_bGroupAchievement; // if this is a "group" achievement
char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
uint32 m_nCurProgress; // current progress towards the achievement
uint32 m_nMaxProgress; // "out of" this many
};
//-----------------------------------------------------------------------------
// Purpose: call result for finding a leaderboard, returned as a result of
// FindOrCreateLeaderboard() or FindLeaderboard()
// use CCallResult<> to map this async result to a member
//function
//-----------------------------------------------------------------------------
struct LeaderboardFindResult_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 4 };
SteamLeaderboard_t
m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if
// no leaderboard found
uint8 m_bLeaderboardFound; // 0 if no leaderboard found
};
//-----------------------------------------------------------------------------
// Purpose: call result indicating scores for a leaderboard have been downloaded
// and are ready to be retrieved, returned as a result of
// DownloadLeaderboardEntries()
// use CCallResult<> to map this async result to a member
//function
//-----------------------------------------------------------------------------
struct LeaderboardScoresDownloaded_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 5 };
SteamLeaderboard_t m_hSteamLeaderboard;
SteamLeaderboardEntries_t
m_hSteamLeaderboardEntries; // the handle to pass into
// GetDownloadedLeaderboardEntries()
int m_cEntryCount; // the number of entries downloaded
};
//-----------------------------------------------------------------------------
// Purpose: call result indicating scores has been uploaded, returned as a
// result of UploadLeaderboardScore()
// use CCallResult<> to map this async result to a member
//function
//-----------------------------------------------------------------------------
struct LeaderboardScoreUploaded_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 6 };
uint8 m_bSuccess; // 1 if the call was successful
SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
int32 m_nScore; // the score that was attempted to set
uint8 m_bScoreChanged; // true if the score in the leaderboard change,
// false if the existing score was better
int m_nGlobalRankNew; // the new global rank of the user in this
// leaderboard
int m_nGlobalRankPrevious; // the previous global rank of the user in this
// leaderboard; 0 if the user had no existing
// entry in the leaderboard
};
struct NumberOfCurrentPlayers_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 7 };
uint8 m_bSuccess; // 1 if the call was successful
int32 m_cPlayers; // Number of players currently playing
};
//-----------------------------------------------------------------------------
// Purpose: Callback indicating that a user's stats have been unloaded.
// Call RequestUserStats again to access stats for this user
//-----------------------------------------------------------------------------
struct UserStatsUnloaded_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
CSteamID m_steamIDUser; // User whose stats have been unloaded
};
//-----------------------------------------------------------------------------
// Purpose: Callback indicating that an achievement icon has been fetched
//-----------------------------------------------------------------------------
struct UserAchievementIconFetched_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 9 };
CGameID m_nGameID; // Game this is for
char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
bool m_bAchieved; // Is the icon for the achieved or not achieved version?
int m_nIconHandle; // Handle to the image, which can be used in
// SteamUtils()->GetImageRGBA(), 0 means no image is set
// for the achievement
};
//-----------------------------------------------------------------------------
// Purpose: Callback indicating that global achievement percentages are fetched
//-----------------------------------------------------------------------------
struct GlobalAchievementPercentagesReady_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 10 };
uint64 m_nGameID; // Game this is for
EResult m_eResult; // Result of the operation
};
//-----------------------------------------------------------------------------
// Purpose: call result indicating UGC has been uploaded, returned as a result
// of SetLeaderboardUGC()
//-----------------------------------------------------------------------------
struct LeaderboardUGCSet_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 11 };
EResult m_eResult; // The result of the operation
SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
};
//-----------------------------------------------------------------------------
// Purpose: callback indicating that PS3 trophies have been installed
//-----------------------------------------------------------------------------
struct PS3TrophiesInstalled_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 };
uint64 m_nGameID; // Game these stats are for
EResult m_eResult; // The result of the operation
uint64 m_ulRequiredDiskSpace; // If m_eResult is k_EResultDiskFull, will
// contain the amount of space needed to
// install trophies
};
//-----------------------------------------------------------------------------
// Purpose: callback indicating global stats have been received.
// Returned as a result of RequestGlobalStats()
//-----------------------------------------------------------------------------
struct GlobalStatsReceived_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 };
uint64 m_nGameID; // Game global stats were requested for
EResult m_eResult; // The result of the request
};
#pragma pack(pop)
#endif // ISTEAMUSER_H