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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef FASTTIMER_H
#define FASTTIMER_H
#ifdef _WIN32
#pragma once
#endif
#ifdef _WIN32
#if !defined(__MINGW32__)
#include <intrin.h>
#endif
#endif
#include <assert.h>
#include "platform.h"
PLATFORM_INTERFACE uint64 g_ClockSpeed;
#if defined(_X360) && defined(_CERT)
PLATFORM_INTERFACE unsigned long g_dwFakeFastCounter;
#endif
PLATFORM_INTERFACE double g_ClockSpeedMicrosecondsMultiplier;
PLATFORM_INTERFACE double g_ClockSpeedMillisecondsMultiplier;
PLATFORM_INTERFACE double g_ClockSpeedSecondsMultiplier;
class CCycleCount {
friend class CFastTimer;
public:
CCycleCount();
CCycleCount(uint64 cycles);
void Sample(); // Sample the clock. This takes about 34 clocks to execute
// (or 26,000 calls per millisecond on a P900).
void Init(); // Set to zero.
void Init(float initTimeMsec);
void Init(double initTimeMsec) { Init((float)initTimeMsec); }
void Init(uint64 cycles);
bool IsLessThan(CCycleCount const &other) const; // Compare two counts.
// Convert to other time representations. These functions are slow, so it's
// preferable to call them during display rather than inside a timing block.
unsigned long GetCycles() const;
uint64 GetLongCycles() const;
unsigned long GetMicroseconds() const;
uint64 GetUlMicroseconds() const;
double GetMicrosecondsF() const;
void SetMicroseconds(unsigned long nMicroseconds);
unsigned long GetMilliseconds() const;
double GetMillisecondsF() const;
double GetSeconds() const;
CCycleCount &operator+=(CCycleCount const &other);
// dest = rSrc1 + rSrc2
static void Add(CCycleCount const &rSrc1, CCycleCount const &rSrc2,
CCycleCount &dest); // Add two samples together.
// dest = rSrc1 - rSrc2
static void Sub(CCycleCount const &rSrc1, CCycleCount const &rSrc2,
CCycleCount &dest); // Add two samples together.
static uint64 GetTimestamp();
uint64 m_Int64;
};
class PLATFORM_CLASS CClockSpeedInit {
public:
CClockSpeedInit() { Init(); }
static void Init();
};
class CFastTimer {
public:
// These functions are fast to call and should be called from your sampling
// code.
void Start();
void End();
const CCycleCount &GetDuration()
const; // Get the elapsed time between Start and End calls.
CCycleCount GetDurationInProgress()
const; // Call without ending. Not that cheap.
// Return number of cycles per second on this processor.
static inline int64 GetClockSpeed();
private:
CCycleCount m_Duration;
#ifdef DEBUG_FASTTIMER
bool m_bRunning; // Are we currently running?
#endif
};
// This is a helper class that times whatever block of code it's in
class CTimeScope {
public:
CTimeScope(CFastTimer *pTimer);
~CTimeScope();
private:
CFastTimer *m_pTimer;
};
inline CTimeScope::CTimeScope(CFastTimer *pTotal) {
m_pTimer = pTotal;
m_pTimer->Start();
}
inline CTimeScope::~CTimeScope() { m_pTimer->End(); }
// This is a helper class that times whatever block of code it's in and
// adds the total (int microseconds) to a global counter.
class CTimeAdder {
public:
CTimeAdder(CCycleCount *pTotal);
~CTimeAdder();
void End();
private:
CCycleCount *m_pTotal;
CFastTimer m_Timer;
};
inline CTimeAdder::CTimeAdder(CCycleCount *pTotal) {
m_pTotal = pTotal;
m_Timer.Start();
}
inline CTimeAdder::~CTimeAdder() { End(); }
inline void CTimeAdder::End() {
if (m_pTotal) {
m_Timer.End();
*m_pTotal += m_Timer.GetDuration();
m_pTotal = 0;
}
}
// -------------------------------------------------------------------------- //
// Simple tool to support timing a block of code, and reporting the results on
// program exit or at each iteration
//
// Macros used because dbg.h uses this header, thus Msg() is unavailable
// -------------------------------------------------------------------------- //
#define PROFILE_SCOPE(name) \
class C##name##ACC : public CAverageCycleCounter { \
public: \
~C##name##ACC() { \
Msg("%-48s: %6.3f avg (%8.1f total, %7.3f peak, %5d iters)\n", \
#name, GetAverageMilliseconds(), GetTotalMilliseconds(), \
GetPeakMilliseconds(), GetIters()); \
} \
}; \
static C##name##ACC name##_ACC; \
CAverageTimeMarker name##_ATM(&name##_ACC)
#define TIME_SCOPE(name) \
class CTimeScopeMsg_##name { \
public: \
CTimeScopeMsg_##name() { m_Timer.Start(); } \
~CTimeScopeMsg_##name() { \
m_Timer.End(); \
Msg(#name "time: %.4fms\n", \
m_Timer.GetDuration().GetMillisecondsF()); \
} \
\
private: \
CFastTimer m_Timer; \
} name##_TSM;
// -------------------------------------------------------------------------- //
class CAverageCycleCounter {
public:
CAverageCycleCounter();
void Init();
void MarkIter(const CCycleCount &duration);
unsigned GetIters() const;
double GetAverageMilliseconds() const;
double GetTotalMilliseconds() const;
double GetPeakMilliseconds() const;
private:
unsigned m_nIters;
CCycleCount m_Total;
CCycleCount m_Peak;
};
// -------------------------------------------------------------------------- //
class CAverageTimeMarker {
public:
CAverageTimeMarker(CAverageCycleCounter *pCounter);
~CAverageTimeMarker();
private:
CAverageCycleCounter *m_pCounter;
CFastTimer m_Timer;
};
// -------------------------------------------------------------------------- //
// CCycleCount inlines.
// -------------------------------------------------------------------------- //
inline CCycleCount::CCycleCount() { Init((uint64)0); }
inline CCycleCount::CCycleCount(uint64 cycles) { Init(cycles); }
inline void CCycleCount::Init() { Init((uint64)0); }
inline void CCycleCount::Init(float initTimeMsec) {
if (g_ClockSpeedMillisecondsMultiplier > 0)
Init((uint64)(initTimeMsec / g_ClockSpeedMillisecondsMultiplier));
else
Init((uint64)0);
}
inline void CCycleCount::Init(uint64 cycles) { m_Int64 = cycles; }
inline void CCycleCount::Sample() { m_Int64 = Plat_Rdtsc(); }
inline CCycleCount &CCycleCount::operator+=(CCycleCount const &other) {
m_Int64 += other.m_Int64;
return *this;
}
inline void CCycleCount::Add(CCycleCount const &rSrc1, CCycleCount const &rSrc2,
CCycleCount &dest) {
dest.m_Int64 = rSrc1.m_Int64 + rSrc2.m_Int64;
}
inline void CCycleCount::Sub(CCycleCount const &rSrc1, CCycleCount const &rSrc2,
CCycleCount &dest) {
dest.m_Int64 = rSrc1.m_Int64 - rSrc2.m_Int64;
}
inline uint64 CCycleCount::GetTimestamp() {
CCycleCount c;
c.Sample();
return c.GetLongCycles();
}
inline bool CCycleCount::IsLessThan(CCycleCount const &other) const {
return m_Int64 < other.m_Int64;
}
inline unsigned long CCycleCount::GetCycles() const {
return (unsigned long)m_Int64;
}
inline uint64 CCycleCount::GetLongCycles() const { return m_Int64; }
inline unsigned long CCycleCount::GetMicroseconds() const {
return (unsigned long)((m_Int64 * 1000000) / g_ClockSpeed);
}
inline uint64 CCycleCount::GetUlMicroseconds() const {
return ((m_Int64 * 1000000) / g_ClockSpeed);
}
inline double CCycleCount::GetMicrosecondsF() const {
return (double)(m_Int64 * g_ClockSpeedMicrosecondsMultiplier);
}
inline void CCycleCount::SetMicroseconds(unsigned long nMicroseconds) {
m_Int64 = ((uint64)nMicroseconds * g_ClockSpeed) / 1000000;
}
inline unsigned long CCycleCount::GetMilliseconds() const {
return (unsigned long)((m_Int64 * 1000) / g_ClockSpeed);
}
inline double CCycleCount::GetMillisecondsF() const {
return (double)(m_Int64 * g_ClockSpeedMillisecondsMultiplier);
}
inline double CCycleCount::GetSeconds() const {
return (double)(m_Int64 * g_ClockSpeedSecondsMultiplier);
}
// -------------------------------------------------------------------------- //
// CFastTimer inlines.
// -------------------------------------------------------------------------- //
inline void CFastTimer::Start() {
m_Duration.Sample();
#ifdef DEBUG_FASTTIMER
m_bRunning = true;
#endif
}
inline void CFastTimer::End() {
CCycleCount cnt;
cnt.Sample();
if (IsX360()) {
// have to handle rollover, hires timer is only accurate to 32 bits
// more than one overflow should not have occurred, otherwise caller
// should use a slower timer
if ((uint64)cnt.m_Int64 <= (uint64)m_Duration.m_Int64) {
// rollover occurred
cnt.m_Int64 += 0x100000000LL;
}
}
m_Duration.m_Int64 = cnt.m_Int64 - m_Duration.m_Int64;
#ifdef DEBUG_FASTTIMER
m_bRunning = false;
#endif
}
inline CCycleCount CFastTimer::GetDurationInProgress() const {
CCycleCount cnt;
cnt.Sample();
if (IsX360()) {
// have to handle rollover, hires timer is only accurate to 32 bits
// more than one overflow should not have occurred, otherwise caller
// should use a slower timer
if ((uint64)cnt.m_Int64 <= (uint64)m_Duration.m_Int64) {
// rollover occurred
cnt.m_Int64 += 0x100000000LL;
}
}
CCycleCount result;
result.m_Int64 = cnt.m_Int64 - m_Duration.m_Int64;
return result;
}
inline int64 CFastTimer::GetClockSpeed() { return g_ClockSpeed; }
inline CCycleCount const &CFastTimer::GetDuration() const {
#ifdef DEBUG_FASTTIMER
assert(!m_bRunning);
#endif
return m_Duration;
}
// -------------------------------------------------------------------------- //
// CAverageCycleCounter inlines
inline CAverageCycleCounter::CAverageCycleCounter() : m_nIters(0) {}
inline void CAverageCycleCounter::Init() {
m_Total.Init();
m_Peak.Init();
m_nIters = 0;
}
inline void CAverageCycleCounter::MarkIter(const CCycleCount &duration) {
++m_nIters;
m_Total += duration;
if (m_Peak.IsLessThan(duration)) m_Peak = duration;
}
inline unsigned CAverageCycleCounter::GetIters() const { return m_nIters; }
inline double CAverageCycleCounter::GetAverageMilliseconds() const {
if (m_nIters)
return (m_Total.GetMillisecondsF() / (double)m_nIters);
else
return 0;
}
inline double CAverageCycleCounter::GetTotalMilliseconds() const {
return m_Total.GetMillisecondsF();
}
inline double CAverageCycleCounter::GetPeakMilliseconds() const {
return m_Peak.GetMillisecondsF();
}
// -------------------------------------------------------------------------- //
inline CAverageTimeMarker::CAverageTimeMarker(CAverageCycleCounter *pCounter) {
m_pCounter = pCounter;
m_Timer.Start();
}
inline CAverageTimeMarker::~CAverageTimeMarker() {
m_Timer.End();
m_pCounter->MarkIter(m_Timer.GetDuration());
}
// CLimitTimer
// Use this to time whether a desired interval of time has passed. It's
// extremely fast to check while running. NOTE: CMicroSecOverage() and
// CMicroSecLeft() are not as fast to check.
class CLimitTimer {
public:
CLimitTimer() {}
CLimitTimer(uint64 cMicroSecDuration) { SetLimit(cMicroSecDuration); }
void SetLimit(uint64 m_cMicroSecDuration);
bool BLimitReached() const;
int CMicroSecOverage() const;
uint64 CMicroSecLeft() const;
private:
uint64 m_lCycleLimit;
};
//-----------------------------------------------------------------------------
// Purpose: Initializes the limit timer with a period of time to measure.
// Input : cMicroSecDuration - How long a time period to measure
//-----------------------------------------------------------------------------
inline void CLimitTimer::SetLimit(uint64 cMicroSecDuration) {
uint64 dlCycles =
((uint64)cMicroSecDuration * g_ClockSpeed) / (uint64)1000000L;
CCycleCount cycleCount;
cycleCount.Sample();
m_lCycleLimit = cycleCount.GetLongCycles() + dlCycles;
}
//-----------------------------------------------------------------------------
// Purpose: Determines whether our specified time period has passed
// Output: true if at least the specified time period has passed
//-----------------------------------------------------------------------------
inline bool CLimitTimer::BLimitReached() const {
CCycleCount cycleCount;
cycleCount.Sample();
return (cycleCount.GetLongCycles() >= m_lCycleLimit);
}
//-----------------------------------------------------------------------------
// Purpose: If we're over our specified time period, return the amount of the
// overage. Output: # of microseconds since we reached our specified time
// period.
//-----------------------------------------------------------------------------
inline int CLimitTimer::CMicroSecOverage() const {
CCycleCount cycleCount;
cycleCount.Sample();
uint64 lcCycles = cycleCount.GetLongCycles();
if (lcCycles < m_lCycleLimit) return 0;
return (
(int)((lcCycles - m_lCycleLimit) * (uint64)1000000L / g_ClockSpeed));
}
//-----------------------------------------------------------------------------
// Purpose: If we're under our specified time period, return the amount under.
// Output: # of microseconds until we reached our specified time period, 0
// if we've passed it
//-----------------------------------------------------------------------------
inline uint64 CLimitTimer::CMicroSecLeft() const {
CCycleCount cycleCount;
cycleCount.Sample();
uint64 lcCycles = cycleCount.GetLongCycles();
if (lcCycles >= m_lCycleLimit) return 0;
return (
(uint64)((m_lCycleLimit - lcCycles) * (uint64)1000000L / g_ClockSpeed));
}
#endif // FASTTIMER_H