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2020-08-04 13:13:01 -04:00

48 lines
1.0 KiB
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Memory allocation!
//
// $NoKeywords: $
//=============================================================================//
#ifndef TIER0_MEM_H
#define TIER0_MEM_H
#ifdef _WIN32
#pragma once
#endif
#include <stddef.h>
#ifdef LINUX
#undef offsetof
#define offsetof(s, m) (size_t) & (((s *)0)->m)
#endif
#include "platform.h"
#if !defined(STATIC_TIER0) && !defined(_STATIC_LINKED)
#ifdef TIER0_DLL_EXPORT
#define MEM_INTERFACE DLL_EXPORT
#else
#define MEM_INTERFACE DLL_IMPORT
#endif
#else // BUILD_AS_DLL
#define MEM_INTERFACE extern
#endif // BUILD_AS_DLL
//-----------------------------------------------------------------------------
// DLL-exported methods for particular kinds of memory
//-----------------------------------------------------------------------------
MEM_INTERFACE void *MemAllocScratch(int nMemSize);
MEM_INTERFACE void MemFreeScratch();
#ifdef _LINUX
MEM_INTERFACE void ZeroMemory(void *mem, size_t length);
#endif
#endif /* TIER0_MEM_H */