This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

72 lines
2.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "valobject.h"
#ifndef VALIDATOR_H
#define VALIDATOR_H
#ifdef _WIN32
#pragma once
#endif
#ifdef DBGFLAG_VALIDATE
class CValidator {
public:
// Constructors & destructors
CValidator(void);
~CValidator(void);
// Call this each time we enter a new Validate function
void Push(tchar *pchType, void *pvObj, tchar *pchName);
// Call this each time we exit a Validate function
void Pop(void);
// Claim ownership of a memory block
void ClaimMemory(void *pvMem);
// Finish performing a check and perform necessary computations
void Finalize(void);
// Render our results to the console
void RenderObjects(int cubThreshold); // Render all reported objects
void RenderLeaks(void); // Render all memory leaks
// List manipulation functions:
CValObject *FindObject(
void *pvObj); // Returns CValObject containing pvObj, or NULL.
void DiffAgainst(
CValidator
*pOtherValidator); // Removes any entries from this validator that
// are also present in the other.
// Accessors
bool BMemLeaks(void) { return m_bMemLeaks; };
CValObject *PValObjectFirst(void) { return m_pValObjectFirst; };
void Validate(CValidator &validator,
tchar *pchName); // Validate our internal structures
private:
CValObject *m_pValObjectFirst; // Linked list of all ValObjects
CValObject *m_pValObjectLast; // Last ValObject on the linked list
CValObject *m_pValObjectCur; // Object we're current processing
int m_cpvOwned; // Total # of blocks owned
int m_cpubLeaked; // # of leaked memory blocks
int m_cubLeaked; // Amount of leaked memory
bool m_bMemLeaks; // Has any memory leaked?
};
#endif // DBGFLAG_VALIDATE
#endif // VALIDATOR_H