79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef UTLSTRINGMAP_H
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#define UTLSTRINGMAP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlsymbol.h"
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template <class T>
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class CUtlStringMap {
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public:
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CUtlStringMap(bool caseInsensitive = true)
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: m_SymbolTable(0, 32, caseInsensitive) {}
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// Get data by the string itself:
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T &operator[](const char *pString) {
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CUtlSymbol symbol = m_SymbolTable.AddString(pString);
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int index = (int)(UtlSymId_t)symbol;
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if (m_Vector.Count() <= index) {
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m_Vector.EnsureCount(index + 1);
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}
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return m_Vector[index];
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}
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// Get data by the string's symbol table ID - only used to retrieve a
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// pre-existing symbol, not create a new one!
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T &operator[](UtlSymId_t n) {
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Assert(n >= 0 && n <= m_Vector.Count());
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return m_Vector[n];
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}
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const T &operator[](UtlSymId_t n) const {
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Assert(n >= 0 && n <= m_Vector.Count());
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return m_Vector[n];
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}
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bool Defined(const char *pString) const {
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return m_SymbolTable.Find(pString) != UTL_INVAL_SYMBOL;
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}
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UtlSymId_t Find(const char *pString) const {
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return m_SymbolTable.Find(pString);
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}
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static UtlSymId_t InvalidIndex() { return UTL_INVAL_SYMBOL; }
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int GetNumStrings(void) const { return m_SymbolTable.GetNumStrings(); }
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const char *String(int n) const { return m_SymbolTable.String(n); }
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// Clear all of the data from the map
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void Clear() {
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m_Vector.RemoveAll();
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m_SymbolTable.RemoveAll();
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}
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void Purge() {
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m_Vector.Purge();
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m_SymbolTable.RemoveAll();
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}
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void PurgeAndDeleteElements() {
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m_Vector.PurgeAndDeleteElements();
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m_SymbolTable.RemoveAll();
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}
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private:
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CUtlVector<T> m_Vector;
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CUtlSymbolTable m_SymbolTable;
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};
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#endif // UTLSTRINGMAP_H
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