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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef KEYBINDINGS_H
#define KEYBINDINGS_H
#ifdef _WIN32
#pragma once
#endif
#include "inputsystem/ButtonCode.h"
#include "tier1/utlstring.h"
class CUtlBuffer;
class CKeyBindings {
public:
void SetBinding(ButtonCode_t code, const char *pBinding);
void SetBinding(const char *pButtonName, const char *pBinding);
void Unbind(ButtonCode_t code);
void Unbind(const char *pButtonName);
void UnbindAll();
int GetBindingCount() const;
void WriteBindings(CUtlBuffer &buf);
const char *ButtonNameForBinding(const char *pBinding);
const char *GetBindingForButton(ButtonCode_t code);
private:
CUtlString m_KeyInfo[BUTTON_CODE_LAST];
};
#endif // KEYBINDINGS_H