447 lines
24 KiB
C
447 lines
24 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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// TOGL CODE LICENSE
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//
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// Copyright 2011-2014 Valve Corporation
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// All Rights Reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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// !!! FIXME: Some of these aren't base OpenGL...pick out the extensions.
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// !!! FIXME: Also, look up these -1, -1 versions numbers.
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GL_FUNC(OpenGL, true, GLenum, glGetError, (void), ())
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GL_FUNC_VOID(OpenGL, true, glActiveTexture, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glAlphaFunc, (GLenum a, GLclampf b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glAttachObjectARB, (GLhandleARB a, GLhandleARB b),
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(a, b))
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GL_FUNC_VOID(OpenGL, true, glBegin, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glBindAttribLocationARB,
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(GLhandleARB a, GLuint b, const GLcharARB *c), (a, b, c))
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GL_FUNC_VOID(OpenGL, true, glBindBufferARB, (GLenum a, GLuint b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glBindProgramARB, (GLenum a, GLuint b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glBindTexture, (GLenum a, GLuint b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glBlendColor,
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(GLclampf a, GLclampf b, GLclampf c, GLclampf d), (a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glBlendEquation, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glBlendFunc, (GLenum a, GLenum b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glBufferDataARB,
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(GLenum a, GLsizeiptrARB b, const GLvoid *c, GLenum d),
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(a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glClear, (GLbitfield a), (a))
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GL_FUNC_VOID(OpenGL, true, glClearColor,
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(GLclampf a, GLclampf b, GLclampf c, GLclampf d), (a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glClearDepth, (GLclampd a), (a))
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GL_FUNC_VOID(OpenGL, true, glClearStencil, (GLint a), (a))
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GL_FUNC_VOID(OpenGL, true, glClipPlane, (GLenum a, const GLdouble *b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glColorMask,
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(GLboolean a, GLboolean b, GLboolean c, GLboolean d), (a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glCompileShaderARB, (GLhandleARB a), (a))
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GL_FUNC_VOID(OpenGL, true, glCompressedTexImage2D,
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(GLenum a, GLint b, GLenum c, GLsizei d, GLsizei e, GLint f,
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GLsizei g, const GLvoid *h),
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(a, b, c, d, e, f, g, h))
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GL_FUNC_VOID(OpenGL, true, glCompressedTexImage3D,
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(GLenum a, GLint b, GLenum c, GLsizei d, GLsizei e, GLsizei f,
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GLint g, GLsizei h, const GLvoid *i),
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(a, b, c, d, e, f, g, h, i))
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GL_FUNC(OpenGL, true, GLhandleARB, glCreateProgramObjectARB, (void), ())
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GL_FUNC(OpenGL, true, GLhandleARB, glCreateShaderObjectARB, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glDeleteBuffersARB, (GLsizei a, const GLuint *b),
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(a, b))
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GL_FUNC_VOID(OpenGL, true, glDeleteObjectARB, (GLhandleARB a), (a))
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GL_FUNC_VOID(OpenGL, true, glDeleteProgramsARB, (GLsizei a, const GLuint *b),
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(a, b))
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GL_FUNC_VOID(OpenGL, true, glDeleteQueriesARB, (GLsizei a, const GLuint *b),
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(a, b))
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GL_FUNC_VOID(OpenGL, true, glDeleteShader, (GLuint a), (a))
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GL_FUNC_VOID(OpenGL, true, glDeleteTextures, (GLsizei a, const GLuint *b),
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(a, b))
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GL_FUNC_VOID(OpenGL, true, glDepthFunc, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glDepthMask, (GLboolean a), (a))
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GL_FUNC_VOID(OpenGL, true, glDepthRange, (GLclampd a, GLclampd b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glDetachObjectARB, (GLhandleARB a, GLhandleARB b),
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(a, b))
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GL_FUNC_VOID(OpenGL, true, glDisable, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glDisableVertexAttribArray, (GLuint a), (a))
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GL_FUNC_VOID(OpenGL, true, glDrawArrays, (GLenum a, GLint b, GLsizei c),
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(a, b, c))
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GL_FUNC_VOID(OpenGL, true, glDrawBuffer, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glDrawBuffers, (GLsizei a, const GLenum *b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glDrawRangeElements,
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(GLenum a, GLuint b, GLuint c, GLsizei d, GLenum e,
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const GLvoid *f),
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(a, b, c, d, e, f))
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#ifndef OSX // 10.6/GL 2.1 compatability
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GL_FUNC_VOID(OpenGL, true, glDrawRangeElementsBaseVertex,
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(GLenum a, GLuint b, GLuint c, GLsizei d, GLenum e,
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const GLvoid *f, GLenum g),
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(a, b, c, d, e, f, g))
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#endif
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GL_FUNC_VOID(OpenGL, true, glEnable, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glEnableVertexAttribArray, (GLuint a), (a))
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GL_FUNC_VOID(OpenGL, true, glEnd, (void), ())
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GL_FUNC_VOID(OpenGL, true, glFinish, (void), ())
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GL_FUNC_VOID(OpenGL, true, glFlush, (void), ())
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GL_FUNC_VOID(OpenGL, true, glFrontFace, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glGenBuffersARB, (GLsizei a, GLuint *b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glGenProgramsARB, (GLsizei a, GLuint *b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glGenQueriesARB, (GLsizei a, GLuint *b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glGenTextures, (GLsizei a, GLuint *b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glGetBooleanv, (GLenum a, GLboolean *b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glGetCompressedTexImage,
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(GLenum a, GLint b, GLvoid *c), (a, b, c))
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GL_FUNC_VOID(OpenGL, true, glGetDoublev, (GLenum a, GLdouble *b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glGetFloatv, (GLenum a, GLfloat *b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glGetInfoLogARB,
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(GLhandleARB a, GLsizei b, GLsizei *c, GLcharARB *d), (a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glGetIntegerv, (GLenum a, GLint *b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glGetObjectParameterivARB,
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(GLhandleARB a, GLenum b, GLint *c), (a, b, c))
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GL_FUNC_VOID(OpenGL, true, glGetProgramivARB, (GLenum a, GLenum b, GLint *c),
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(a, b, c))
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GL_FUNC(OpenGL, true, const GLubyte *, glGetString, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glGetTexImage,
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(GLenum a, GLint b, GLenum c, GLenum d, GLvoid *e),
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(a, b, c, d, e))
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GL_FUNC(OpenGL, true, GLint, glGetUniformLocationARB,
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(GLhandleARB a, const GLcharARB *b), (a, b))
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GL_FUNC(OpenGL, true, GLboolean, glIsEnabled, (GLenum a), (a))
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GL_FUNC(OpenGL, true, GLboolean, glIsTexture, (GLuint a), (a))
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GL_FUNC_VOID(OpenGL, true, glLinkProgramARB, (GLhandleARB a), (a))
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GL_FUNC(OpenGL, true, GLvoid *, glMapBufferARB, (GLenum a, GLenum b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glOrtho,
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(GLdouble a, GLdouble b, GLdouble c, GLdouble d, GLdouble e,
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GLdouble f),
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(a, b, c, d, e, f))
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GL_FUNC_VOID(OpenGL, true, glPixelStorei, (GLenum a, GLint b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glPolygonMode, (GLenum a, GLenum b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glPolygonOffset, (GLfloat a, GLfloat b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glPopAttrib, (void), ())
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GL_FUNC_VOID(OpenGL, true, glProgramStringARB,
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(GLenum a, GLenum b, GLsizei c, const GLvoid *d), (a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glPushAttrib, (GLbitfield a), (a))
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GL_FUNC_VOID(OpenGL, true, glReadBuffer, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glScissor, (GLint a, GLint b, GLsizei c, GLsizei d),
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(a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glShaderSourceARB,
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(GLhandleARB a, GLsizei b, const GLcharARB **c, const GLint *d),
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(a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glStencilFunc, (GLenum a, GLint b, GLuint c),
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(a, b, c))
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GL_FUNC_VOID(OpenGL, true, glStencilMask, (GLuint a), (a))
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GL_FUNC_VOID(OpenGL, true, glStencilOp, (GLenum a, GLenum b, GLenum c),
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(a, b, c))
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GL_FUNC_VOID(OpenGL, true, glTexCoord2f, (GLfloat a, GLfloat b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glTexImage2D,
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(GLenum a, GLint b, GLint c, GLsizei d, GLsizei e, GLint f,
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GLenum g, GLenum h, const GLvoid *i),
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(a, b, c, d, e, f, g, h, i))
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GL_FUNC_VOID(OpenGL, true, glTexImage3D,
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(GLenum a, GLint b, GLint c, GLsizei d, GLsizei e, GLsizei f,
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GLint g, GLenum h, GLenum i, const GLvoid *j),
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(a, b, c, d, e, f, g, h, i, j))
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GL_FUNC_VOID(OpenGL, true, glTexParameterfv,
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(GLenum a, GLenum b, const GLfloat *c), (a, b, c))
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GL_FUNC_VOID(OpenGL, true, glTexParameteri, (GLenum a, GLenum b, GLint c),
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(a, b, c))
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GL_FUNC_VOID(OpenGL, true, glTexSubImage2D,
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(GLenum a, GLint b, GLint c, GLint d, GLsizei e, GLsizei f,
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GLenum g, GLenum h, const GLvoid *i),
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(a, b, c, d, e, f, g, h, i))
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GL_FUNC_VOID(OpenGL, true, glUniform1f, (GLint a, GLfloat b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glUniform1i, (GLint a, GLint b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glUniform1iARB, (GLint a, GLint b), (a, b))
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GL_FUNC_VOID(OpenGL, true, glUniform4fv, (GLint a, GLsizei b, const GLfloat *c),
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(a, b, c))
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GL_FUNC(OpenGL, true, GLboolean, glUnmapBuffer, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glUseProgram, (GLuint a), (a))
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GL_FUNC_VOID(OpenGL, true, glVertex3f, (GLfloat a, GLfloat b, GLfloat c),
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(a, b, c))
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GL_FUNC_VOID(OpenGL, true, glVertexAttribPointer,
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(GLuint a, GLint b, GLenum c, GLboolean d, GLsizei e,
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const GLvoid *f),
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(a, b, c, d, e, f))
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GL_FUNC_VOID(OpenGL, true, glViewport, (GLint a, GLint b, GLsizei c, GLsizei d),
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(a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glEnableClientState, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glDisableClientState, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glClientActiveTexture, (GLenum a), (a))
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GL_FUNC_VOID(OpenGL, true, glVertexPointer,
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(GLint a, GLenum b, GLsizei c, const GLvoid *d), (a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glTexCoordPointer,
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(GLint a, GLenum b, GLsizei c, const GLvoid *d), (a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glProgramEnvParameters4fvEXT,
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(GLenum a, GLuint b, GLsizei c, const GLfloat *d), (a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glColor4sv, (const GLshort *a), (a))
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GL_FUNC_VOID(OpenGL, true, glStencilOpSeparate,
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(GLenum a, GLenum b, GLenum c, GLenum d), (a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glStencilFuncSeparate,
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(GLenum a, GLenum b, GLint c, GLuint d), (a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glGetTexLevelParameteriv,
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(GLenum a, GLint b, GLenum c, GLint *d), (a, b, c, d))
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GL_FUNC_VOID(OpenGL, true, glColor4f,
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(GLfloat a, GLfloat b, GLfloat c, GLfloat d), (a, b, c, d))
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GL_EXT(GL_EXT_framebuffer_object, -1, -1)
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GL_FUNC_VOID(GL_EXT_framebuffer_object, false, glBindFramebufferEXT,
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(GLenum a, GLuint b), (a, b))
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GL_FUNC_VOID(GL_EXT_framebuffer_object, false, glBindRenderbufferEXT,
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(GLenum a, GLuint b), (a, b))
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GL_FUNC(GL_EXT_framebuffer_object, false, GLenum, glCheckFramebufferStatusEXT,
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(GLenum a), (a))
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GL_FUNC_VOID(GL_EXT_framebuffer_object, false, glDeleteRenderbuffersEXT,
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(GLsizei a, const GLuint *b), (a, b))
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GL_FUNC_VOID(GL_EXT_framebuffer_object, false, glFramebufferRenderbufferEXT,
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(GLenum a, GLenum b, GLenum c, GLuint d), (a, b, c, d))
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GL_FUNC_VOID(GL_EXT_framebuffer_object, false, glFramebufferTexture2DEXT,
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(GLenum a, GLenum b, GLenum c, GLuint d, GLint e), (a, b, c, d, e))
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GL_FUNC_VOID(GL_EXT_framebuffer_object, false, glFramebufferTexture3DEXT,
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(GLenum a, GLenum b, GLenum c, GLuint d, GLint e, GLint f),
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(a, b, c, d, e, f))
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GL_FUNC_VOID(GL_EXT_framebuffer_object, false, glGenFramebuffersEXT,
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(GLsizei a, GLuint *b), (a, b))
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GL_FUNC_VOID(GL_EXT_framebuffer_object, false, glGenRenderbuffersEXT,
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(GLsizei a, GLuint *b), (a, b))
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GL_FUNC_VOID(GL_EXT_framebuffer_object, false, glDeleteFramebuffersEXT,
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(GLsizei a, const GLuint *b), (a, b))
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GL_EXT(GL_EXT_framebuffer_blit, -1, -1)
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GL_FUNC_VOID(GL_EXT_framebuffer_blit, false, glBlitFramebufferEXT,
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(GLint a, GLint b, GLint c, GLint d, GLint e, GLint f, GLint g,
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GLint h, GLbitfield i, GLenum j),
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(a, b, c, d, e, f, g, h, i, j))
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GL_EXT(GL_EXT_framebuffer_multisample, -1, -1)
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GL_FUNC_VOID(GL_EXT_framebuffer_multisample, false,
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glRenderbufferStorageMultisampleEXT,
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(GLenum a, GLsizei b, GLenum c, GLsizei d, GLsizei e),
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(a, b, c, d, e))
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GL_EXT(GL_APPLE_fence, -1, -1)
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GL_FUNC(GL_APPLE_fence, false, GLboolean, glTestFenceAPPLE, (GLuint a), (a))
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GL_FUNC_VOID(GL_APPLE_fence, false, glSetFenceAPPLE, (GLuint a), (a))
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GL_FUNC_VOID(GL_APPLE_fence, false, glFinishFenceAPPLE, (GLuint a), (a))
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GL_FUNC_VOID(GL_APPLE_fence, false, glDeleteFencesAPPLE,
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(GLsizei a, const GLuint *b), (a, b))
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GL_FUNC_VOID(GL_APPLE_fence, false, glGenFencesAPPLE, (GLsizei a, GLuint *b),
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(a, b))
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GL_EXT(GL_NV_fence, -1, -1)
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GL_FUNC(GL_NV_fence, false, GLboolean, glTestFenceNV, (GLuint a), (a))
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GL_FUNC_VOID(GL_NV_fence, false, glSetFenceNV, (GLuint a, GLenum b), (a, b))
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GL_FUNC_VOID(GL_NV_fence, false, glFinishFenceNV, (GLuint a), (a))
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GL_FUNC_VOID(GL_NV_fence, false, glDeleteFencesNV, (GLsizei a, const GLuint *b),
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(a, b))
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GL_FUNC_VOID(GL_NV_fence, false, glGenFencesNV, (GLsizei a, GLuint *b), (a, b))
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GL_EXT(GL_ARB_sync, 3, 2)
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#ifdef HAVE_GL_ARB_SYNC
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GL_FUNC_VOID(GL_ARB_sync, false, glGetSynciv,
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(GLsync a, GLenum b, GLsizei c, GLsizei *d, GLint *e),
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(a, b, c, d, e))
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GL_FUNC(GL_ARB_sync, false, GLenum, glClientWaitSync,
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(GLsync a, GLbitfield b, GLuint64 c), (a, b, c))
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GL_FUNC_VOID(GL_ARB_sync, false, glWaitSync,
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(GLsync a, GLbitfield b, GLuint64 c), (a, b, c))
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GL_FUNC_VOID(GL_ARB_sync, false, glDeleteSync, (GLsync a), (a))
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GL_FUNC(GL_ARB_sync, false, GLsync, glFenceSync, (GLenum a, GLbitfield b),
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(a, b))
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#endif
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GL_EXT(GL_EXT_draw_buffers2, -1, -1)
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GL_FUNC_VOID(GL_EXT_draw_buffers2, true, glColorMaskIndexedEXT,
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(GLuint a, GLboolean b, GLboolean c, GLboolean d, GLboolean e),
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(a, b, c, d, e))
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GL_FUNC_VOID(GL_EXT_draw_buffers2, true, glEnableIndexedEXT,
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(GLenum a, GLuint b), (a, b))
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GL_FUNC_VOID(GL_EXT_draw_buffers2, true, glDisableIndexedEXT,
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(GLenum a, GLuint b), (a, b))
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GL_FUNC_VOID(GL_EXT_draw_buffers2, true, glGetBooleanIndexedvEXT,
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(GLenum a, GLuint b, GLboolean *c), (a, b, c))
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GL_EXT(GL_EXT_bindable_uniform, -1, -1)
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GL_FUNC_VOID(GL_EXT_bindable_uniform, false, glUniformBufferEXT,
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(GLuint a, GLint b, GLuint c), (a, b, c))
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GL_FUNC(GL_EXT_bindable_uniform, false, int, glGetUniformBufferSizeEXT,
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(GLenum a, GLenum b), (a, b))
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GL_FUNC(GL_EXT_bindable_uniform, false, GLintptr, glGetUniformOffsetEXT,
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(GLenum a, GLenum b), (a, b))
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GL_EXT(GL_APPLE_flush_buffer_range, -1, -1)
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GL_FUNC_VOID(GL_APPLE_flush_buffer_range, false, glBufferParameteriAPPLE,
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(GLenum a, GLenum b, GLint c), (a, b, c))
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GL_FUNC_VOID(GL_APPLE_flush_buffer_range, false, glFlushMappedBufferRangeAPPLE,
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(GLenum a, GLintptr b, GLsizeiptr c), (a, b, c))
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GL_EXT(GL_ARB_map_buffer_range, -1, -1)
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GL_FUNC(GL_ARB_map_buffer_range, false, void *, glMapBufferRange,
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(GLenum a, GLintptr b, GLsizeiptr c, GLbitfield d), (a, b, c, d))
|
|
GL_FUNC_VOID(GL_ARB_map_buffer_range, false, glFlushMappedBufferRange,
|
|
(GLenum a, GLintptr b, GLsizeiptr c), (a, b, c))
|
|
GL_EXT(GL_ARB_vertex_buffer_object, -1, -1)
|
|
GL_FUNC_VOID(GL_ARB_vertex_buffer_object, true, glBufferSubData,
|
|
(GLenum a, GLintptr b, GLsizeiptr c, const GLvoid *d),
|
|
(a, b, c, d))
|
|
GL_EXT(GL_ARB_occlusion_query, -1, -1)
|
|
GL_FUNC_VOID(GL_ARB_occlusion_query, false, glBeginQueryARB,
|
|
(GLenum a, GLuint b), (a, b))
|
|
GL_FUNC_VOID(GL_ARB_occlusion_query, false, glEndQueryARB, (GLenum a), (a))
|
|
GL_FUNC_VOID(GL_ARB_occlusion_query, false, glGetQueryObjectivARB,
|
|
(GLuint a, GLenum b, GLint *c), (a, b, c))
|
|
GL_FUNC_VOID(GL_ARB_occlusion_query, false, glGetQueryObjectuivARB,
|
|
(GLuint a, GLenum b, GLuint *c), (a, b, c))
|
|
GL_EXT(GL_APPLE_texture_range, -1, -1)
|
|
GL_FUNC_VOID(GL_APPLE_texture_range, false, glTextureRangeAPPLE,
|
|
(GLenum a, GLsizei b, void *c), (a, b, c))
|
|
GL_FUNC_VOID(GL_APPLE_texture_range, false, glGetTexParameterPointervAPPLE,
|
|
(GLenum a, GLenum b, void **c), (a, b, c))
|
|
GL_EXT(GL_APPLE_client_storage, -1, -1)
|
|
GL_EXT(GL_ARB_uniform_buffer, -1, -1)
|
|
GL_EXT(GL_ARB_vertex_array_bgra, -1, -1)
|
|
GL_EXT(GL_EXT_vertex_array_bgra, -1, -1)
|
|
GL_EXT(GL_ARB_framebuffer_object, 3, 0)
|
|
GL_FUNC_VOID(GL_ARB_framebuffer_object, false, glBindFramebuffer,
|
|
(GLenum a, GLuint b), (a, b))
|
|
GL_FUNC_VOID(GL_ARB_framebuffer_object, false, glBindRenderbuffer,
|
|
(GLenum a, GLuint b), (a, b))
|
|
GL_FUNC(GL_ARB_framebuffer_object, false, GLenum, glCheckFramebufferStatus,
|
|
(GLenum a), (a))
|
|
GL_FUNC_VOID(GL_ARB_framebuffer_object, false, glDeleteRenderbuffers,
|
|
(GLsizei a, const GLuint *b), (a, b))
|
|
GL_FUNC_VOID(GL_ARB_framebuffer_object, false, glFramebufferRenderbuffer,
|
|
(GLenum a, GLenum b, GLenum c, GLuint d), (a, b, c, d))
|
|
GL_FUNC_VOID(GL_ARB_framebuffer_object, false, glFramebufferTexture2D,
|
|
(GLenum a, GLenum b, GLenum c, GLuint d, GLint e), (a, b, c, d, e))
|
|
GL_FUNC_VOID(GL_ARB_framebuffer_object, false, glFramebufferTexture3D,
|
|
(GLenum a, GLenum b, GLenum c, GLuint d, GLint e, GLint f),
|
|
(a, b, c, d, e, f))
|
|
GL_FUNC_VOID(GL_ARB_framebuffer_object, false, glGenFramebuffers,
|
|
(GLsizei a, GLuint *b), (a, b))
|
|
GL_FUNC_VOID(GL_ARB_framebuffer_object, false, glGenRenderbuffers,
|
|
(GLsizei a, GLuint *b), (a, b))
|
|
GL_FUNC_VOID(GL_ARB_framebuffer_object, false, glDeleteFramebuffers,
|
|
(GLsizei a, const GLuint *b), (a, b))
|
|
GL_FUNC_VOID(GL_ARB_framebuffer_object, false, glBlitFramebuffer,
|
|
(GLint a, GLint b, GLint c, GLint d, GLint e, GLint f, GLint g,
|
|
GLint h, GLbitfield i, GLenum j),
|
|
(a, b, c, d, e, f, g, h, i, j))
|
|
GL_FUNC_VOID(GL_ARB_framebuffer_object, false, glRenderbufferStorageMultisample,
|
|
(GLenum a, GLsizei b, GLenum c, GLsizei d, GLsizei e),
|
|
(a, b, c, d, e))
|
|
GL_EXT(GL_GREMEDY_string_marker, -1, -1)
|
|
GL_FUNC_VOID(GL_GREMEDY_string_marker, false, glStringMarkerGREMEDY,
|
|
(GLsizei a, const void *b), (a, b))
|
|
GL_EXT(GL_ARB_debug_output, -1, -1)
|
|
#ifdef OSX
|
|
GL_FUNC_VOID(GL_ARB_debug_output, false, glDebugMessageCallbackARB,
|
|
(void (*a)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *,
|
|
GLvoid *),
|
|
void *b),
|
|
(a, b))
|
|
#else
|
|
GL_FUNC_VOID(GL_ARB_debug_output, false, glDebugMessageCallbackARB,
|
|
(void(APIENTRY *a)(GLenum, GLenum, GLuint, GLenum, GLsizei,
|
|
const GLchar *, GLvoid *),
|
|
void *b),
|
|
(a, b))
|
|
#endif
|
|
GL_FUNC_VOID(GL_ARB_debug_output, false, glDebugMessageControlARB,
|
|
(GLenum a, GLenum b, GLenum c, GLsizei d, const GLuint *e,
|
|
GLboolean f),
|
|
(a, b, c, d, e, f))
|
|
|
|
GL_EXT(GL_EXT_direct_state_access, -1, -1)
|
|
GL_FUNC_VOID(GL_EXT_direct_state_access, false, glBindMultiTextureEXT,
|
|
(GLenum a, GLuint b, GLuint c), (a, b, c))
|
|
GL_EXT(GL_NV_bindless_texture, -1, -1)
|
|
|
|
#ifndef OSX
|
|
GL_FUNC_VOID(OpenGL, true, glGenSamplers, (GLuint a, GLuint *b), (a, b))
|
|
GL_FUNC_VOID(OpenGL, true, glDeleteSamplers, (GLsizei a, const GLuint *b),
|
|
(a, b))
|
|
GL_FUNC_VOID(OpenGL, true, glBindSampler, (GLuint a, GLuint b), (a, b))
|
|
GL_FUNC_VOID(OpenGL, true, glSamplerParameteri, (GLuint a, GLenum b, GLint c),
|
|
(a, b, c))
|
|
GL_FUNC_VOID(OpenGL, true, glSamplerParameterf, (GLuint a, GLenum b, GLfloat c),
|
|
(a, b, c))
|
|
GL_FUNC_VOID(OpenGL, true, glSamplerParameterfv,
|
|
(GLuint a, GLenum b, const GLfloat *c), (a, b, c))
|
|
GL_FUNC(GL_NV_bindless_texture, false, GLuint64, glGetTextureHandleNV,
|
|
(GLuint texture), (texture))
|
|
GL_FUNC(GL_NV_bindless_texture, false, GLuint64, glGetTextureSamplerHandleNV,
|
|
(GLuint texture, GLuint sampler), (texture, sampler))
|
|
GL_FUNC_VOID(GL_NV_bindless_texture, false, glMakeTextureHandleResidentNV,
|
|
(GLuint64 handle), (handle))
|
|
GL_FUNC_VOID(GL_NV_bindless_texture, false, glMakeTextureHandleNonResidentNV,
|
|
(GLuint64 handle), (handle))
|
|
GL_FUNC_VOID(GL_NV_bindless_texture, false, glUniformHandleui64NV,
|
|
(GLint location, GLuint64 value), (location, value))
|
|
GL_FUNC_VOID(GL_NV_bindless_texture, false, glUniformHandleui64vNV,
|
|
(int location, GLsizei count, const GLuint64 *value),
|
|
(location count, value))
|
|
GL_FUNC_VOID(GL_NV_bindless_texture, false, glProgramUniformHandleui64NV,
|
|
(GLuint program, GLint location, GLuint64 value),
|
|
(program, location, value))
|
|
GL_FUNC_VOID(GL_NV_bindless_texture, false, glProgramUniformHandleui64vNV,
|
|
(GLuint program, GLint location, GLsizei count,
|
|
const GLuint64 *values),
|
|
(program, location, count, values))
|
|
GL_FUNC(GL_NV_bindless_texture, false, GLboolean, glIsTextureHandleResidentNV,
|
|
(GLuint64 handle), (handle))
|
|
GL_FUNC_VOID(OpenGL, true, glGenQueries, (GLsizei n, GLuint *ids), (n, ids))
|
|
GL_FUNC_VOID(OpenGL, true, glDeleteQueries, (GLsizei n, const GLuint *ids),
|
|
(n, ids))
|
|
GL_FUNC_VOID(OpenGL, true, glBeginQuery, (GLenum target, GLuint id),
|
|
(target, id))
|
|
GL_FUNC_VOID(OpenGL, true, glEndQuery, (GLenum target), (target))
|
|
GL_FUNC_VOID(OpenGL, true, glQueryCounter, (GLuint id, GLenum target),
|
|
(id, target))
|
|
GL_FUNC_VOID(OpenGL, true, glGetQueryObjectiv,
|
|
(GLuint id, GLenum pname, GLint *params), (id, pname, params))
|
|
GL_FUNC_VOID(OpenGL, true, glGetQueryObjectui64v,
|
|
(GLuint id, GLenum pname, GLuint64 *params), (id, pname, params))
|
|
GL_FUNC_VOID(OpenGL, true, glCopyBufferSubData,
|
|
(GLenum readtarget, GLenum writetarget, GLintptr readoffset,
|
|
GLintptr writeoffset, GLsizeiptr size),
|
|
(readtarget, writetarget, readoffset, writeoffset, size))
|
|
#endif // !OSX
|
|
|
|
GL_EXT(GL_AMD_pinned_memory, -1, -1)
|
|
GL_EXT(GL_EXT_framebuffer_multisample_blit_scaled, -1, -1)
|
|
|
|
#ifndef OSX
|
|
GL_FUNC_VOID(OpenGL, true, glGenVertexArrays, (GLsizei n, GLuint *arrays),
|
|
(n, arrays))
|
|
GL_FUNC_VOID(OpenGL, true, glDeleteVertexArrays, (GLsizei n, GLuint *arrays),
|
|
(n, arrays))
|
|
GL_FUNC_VOID(OpenGL, true, glBindVertexArray, (GLuint a), (a))
|
|
#endif // !OSX
|
|
|
|
GL_EXT(GL_EXT_texture_sRGB_decode, -1, -1)
|
|
GL_FUNC_VOID(OpenGL, true, glPushClientAttrib, (GLbitfield a), (a))
|
|
GL_FUNC_VOID(OpenGL, true, glPopClientAttrib, (void), ())
|
|
GL_EXT(GL_NVX_gpu_memory_info, -1, -1)
|
|
GL_EXT(GL_ATI_meminfo, -1, -1)
|
|
GL_EXT(GL_EXT_texture_compression_s3tc, -1, -1)
|
|
GL_EXT(GL_EXT_texture_compression_dxt1, -1, -1)
|
|
GL_EXT(GL_ANGLE_texture_compression_dxt3, -1, -1)
|
|
GL_EXT(GL_ANGLE_texture_compression_dxt5, -1, -1)
|
|
|
|
GL_EXT(GL_ARB_buffer_storage, 4, 4)
|
|
GL_FUNC_VOID(GL_ARB_buffer_storage, false, glBufferStorage,
|
|
(GLenum target, GLsizeiptr size, const void *data,
|
|
GLbitfield flags),
|
|
(target, size, data, flags))
|
|
|
|
// This one is an OS extension. We'll add a little helper function to look for
|
|
// it.
|
|
#ifdef _WIN32
|
|
GL_EXT(WGL_EXT_swap_control_tear, -1, -1)
|
|
#else
|
|
GL_EXT(GLX_EXT_swap_control_tear, -1, -1)
|
|
#endif
|