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//========= Copyright Valve Corporation, All rights reserved. ============//
// TOGL CODE LICENSE
//
// Copyright 2011-2014 Valve Corporation
// All Rights Reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// glmgrbasics.h
// types, common headers, forward declarations, utilities
//
//===============================================================================
#ifndef GLMBASICS_H
#define GLMBASICS_H
#pragma once
#ifdef USE_SDL
#include "SDL_opengl.h"
#endif
#ifdef OSX
#include <OpenGL/CGLTypes.h>
#include <OpenGL/CGLRenderers.h>
#include <OpenGL/CGLCurrent.h>
#include <AvailabilityMacros.h>
#ifndef MAC_OS_X_VERSION_10_9
#include <OpenGL/CGLProfiler.h>
#include <ApplicationServices/ApplicationServices.h>
#endif
#endif
#include "tier0/platform.h"
#include "bitmap/imageformat.h"
#include "bitvec.h"
#include "tier1/checksum_md5.h"
#include "tier1/convar.h"
#include "tier1/utlvector.h"
#include <sys/stat.h>
#include "dxabstract_types.h"
struct GLMRect;
typedef void *PseudoGLContextPtr;
// types
// 3-d integer box (used for texture lock/unlock etc)
struct GLMRegion {
int xmin, xmax;
int ymin, ymax;
int zmin, zmax;
};
struct GLMRect // follows GL convention - if coming from the D3D rect you will
// need to fiddle the Y's
{
int xmin; // left
int ymin; // bottom
int xmax; // right
int ymax; // top
};
// macros
//#define GLMassert(x) assert(x)
// forward decls
class GLMgr; // singleton
class GLMContext; // GL context
class CGLMContextTester; // testing class
class CGLMTex;
class CGLMFBO;
class CGLMProgram;
class CGLMBuffer;
// utilities
typedef enum {
// D3D codes
eD3D_DEVTYPE,
eD3D_FORMAT,
eD3D_RTYPE,
eD3D_USAGE,
eD3D_RSTATE, // render state
eD3D_SIO, // D3D shader bytecode
eD3D_VTXDECLUSAGE,
// CGL codes
eCGL_RENDID,
// OpenGL error codes
eGL_ERROR,
// OpenGL enums
eGL_ENUM,
eGL_RENDERER
} GLMThing_t;
// these will look at the string to guess its flavor: <, >, ---, -M-, -S-
#ifdef TOGL_DLL_EXPORT
DLL_EXPORT const char *GLMDecode(
GLMThing_t type, unsigned long value); // decode a numeric const
#else
DLL_IMPORT const char *GLMDecode(
GLMThing_t type, unsigned long value); // decode a numeric const
#endif
const char *GLMDecodeMask(GLMThing_t type,
unsigned long value); // decode a bitmask
FORCEINLINE void GLMStop(void) { DXABSTRACT_BREAK_ON_ERROR(); }
void GLMEnableTrace(bool on);
//===============================================================================
// output functions
// expose these in release now
// Mimic PIX events so we can decorate debug spew
DLL_EXPORT void GLMBeginPIXEvent(const char *str);
DLL_EXPORT void GLMEndPIXEvent(void);
class CScopedGLMPIXEvent {
CScopedGLMPIXEvent(const CScopedGLMPIXEvent &);
CScopedGLMPIXEvent &operator=(const CScopedGLMPIXEvent &);
public:
inline CScopedGLMPIXEvent(const char *pName) { GLMBeginPIXEvent(pName); }
inline ~CScopedGLMPIXEvent() { GLMEndPIXEvent(); }
};
#if GLMDEBUG
//===============================================================================
// classes
// helper class making function tracking easier to wire up
class GLMFuncLogger {
public:
// simple function log
GLMFuncLogger(const char *funcName) {
m_funcName = funcName;
m_earlyOut = false;
GLMPrintf(">%s", m_funcName);
};
// more advanced version lets you pass args (i.e. called parameters or
// anything else of interest) no macro for this one, since no easy way to
// pass through the args as well as the funcname
GLMFuncLogger(const char *funcName, char *fmt, ...) {
m_funcName = funcName;
m_earlyOut = false;
// this acts like GLMPrintf here
// all the indent policy is down in GLMPrintfVA
// which means we need to inject a ">" at the front of the format string
// to make this work... sigh.
char modifiedFmt[2000];
modifiedFmt[0] = '>';
strcpy(modifiedFmt + 1, fmt);
va_list vargs;
va_start(vargs, fmt);
GLMPrintfVA(modifiedFmt, vargs);
va_end(vargs);
}
~GLMFuncLogger() {
if (m_earlyOut) {
GLMPrintf("<%s (early out)", m_funcName);
} else {
GLMPrintf("<%s", m_funcName);
}
};
void EarlyOut(void) { m_earlyOut = true; };
const char *m_funcName; // set at construction time
bool m_earlyOut;
};
// handy macro to go with the function tracking class
#define GLM_FUNC GLMFuncLogger _logger_(__FUNCTION__)
#else
#define GLM_FUNC tmZone(TELEMETRY_LEVEL1, TMZF_NONE, "%s", __FUNCTION__)
#endif
// class to keep an in-memory mirror of a file which may be getting edited
// during run
class CGLMFileMirror {
public:
CGLMFileMirror(
char *fullpath); // just associates mirror with file. if file exists it
// will be read.
// if non existent it will be created with size zero
~CGLMFileMirror();
bool HasData(void); // see if data avail
void GetData(char **dataPtr, uint *dataSizePtr); // read it out
void SetData(char *data,
uint dataSize); // put data in (and write it to disk)
bool PollForChanges(void); // check disk copy. If different, read it back
// in and return true.
void UpdateStatInfo(void); // make sure stat info is current for our file
void ReadFile(void);
void WriteFile(void);
void OpenInEditor(
bool foreground = false); // pass TRUE if you would like the editor to
// pop to foreground
/// how about a "wait for change" method..
char *m_path; // fullpath to file
bool m_exists;
struct stat m_stat; // stat results for the file (last time checked)
char *m_data; // content of file
uint m_size; // length of content
};
// class based on the file mirror, that makes it easy to edit them outside the
// app.
// it receives an initial block of text from the engine, and hashes it. ("orig")
// it munges it by duplicating all the text after the "!!" line, and appending
// it in commented form. ("munged") a mirror file is activated, using a filename
// based on the hash from the orig text. if there is already content on disk
// matching that filename, use that content *unless* the 'blitz' parameter is
// set.
// (i.e. engine is instructing this subsystem to wipe out any
//old/modified variants of the text)
class CGLMEditableTextItem {
public:
CGLMEditableTextItem(
char *text, uint size, bool forceOverwrite, char *prefix,
char *suffix = NULL); // create a text blob from text source, optional
// filename suffix
~CGLMEditableTextItem();
bool HasData(void);
bool PollForChanges(
void); // return true if stale i.e. you need to get a new edition
void GetCurrentText(
char **textOut,
uint *sizeOut); // query for read access to the active blob (could be
// the original, could be external edited copy)
void OpenInEditor(
bool foreground = false); // call user attention to this text
// internal methods
void GenHashOfOrigText(void);
void GenBaseNameAndFullPath(char *prefix, char *suffix);
void GenMungedText(bool fromMirror);
// members
// orig
uint m_origSize;
char *m_origText; // what was submitted
unsigned char
m_origDigest[MD5_DIGEST_LENGTH]; // digest of what was submitted
// munged
uint m_mungedSize;
char *m_mungedText; // re-processed edition, initial content submission to
// the file mirror
// mirror
char *m_mirrorBaseName; // generated from the hash of the orig text, plus
// the label / prefix
char *m_mirrorFullPath; // base name
CGLMFileMirror *m_mirror; // file mirror itself. holds "official" copy for
// GetCurrentText to return.
};
// debug font
extern unsigned char g_glmDebugFontMap[16384];
// class for cracking multi-part text blobs
// sections are demarcated by beginning-of-line markers submitted in a table by
// the caller
struct GLMTextSection {
int m_markerIndex; // based on table of markers passed in to constructor
uint m_textOffset; // where is the text - offset
int m_textLength; // how big is the section
};
class CGLMTextSectioner {
public:
CGLMTextSectioner(
char *text, int textSize,
const char **markers); // constructor finds all the sections
~CGLMTextSectioner();
int Count(void); // how many sections found
void GetSection(int index, uint *offsetOut, uint *lengthOut,
int *markerIndexOut);
// find section, size, what marker
// note that more than one section can be marked similarly.
// so policy isn't made here, you walk the sections and decide what to do if
// there are dupes.
// members
// section table
CUtlVector<GLMTextSection> m_sectionTable;
};
#ifndef OSX
void GLMGPUTimestampManagerInit();
void GLMGPUTimestampManagerDeinit();
void GLMGPUTimestampManagerTick();
#endif
#endif // GLMBASICS_H