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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef UNICODE_H
#define UNICODE_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#if !defined(_X360)
#include <windows.h>
#endif
#if defined(_X360)
#include "xbox/xbox_win32stubs.h"
#endif
class IUnicodeWindows : public IBaseInterface {
public:
virtual LRESULT DefWindowProcW(HWND hWnd, UINT Msg, WPARAM wParam,
LPARAM lParam) = 0;
virtual HWND CreateWindowExW(DWORD dwExStyle, LPCWSTR lpClassName,
LPCWSTR lpWindowName, DWORD dwStyle, int x,
int y, int nWidth, int nHeight,
HWND hWndParent, HMENU hMenu,
HINSTANCE hInstance, LPVOID lpParam) = 0;
virtual ATOM RegisterClassW(CONST WNDCLASSW *lpWndClass) = 0;
virtual BOOL UnregisterClassW(LPCWSTR lpClassName, HINSTANCE hInstance) = 0;
};
#define VENGINE_UNICODEINTERFACE_VERSION "VENGINEUNICODE001"
#endif // UNICODE_H