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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CIRCULARPROGRESSBAR_H
#define CIRCULARPROGRESSBAR_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
#include <vgui_controls/ProgressBar.h>
enum progress_textures_t {
PROGRESS_TEXTURE_FG,
PROGRESS_TEXTURE_BG,
NUM_PROGRESS_TEXTURES,
};
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: Progress Bar in the shape of a pie graph
//-----------------------------------------------------------------------------
class CircularProgressBar : public ProgressBar {
DECLARE_CLASS_SIMPLE(CircularProgressBar, ProgressBar);
public:
CircularProgressBar(Panel *parent, const char *panelName);
~CircularProgressBar();
virtual void ApplySettings(KeyValues *inResourceData);
virtual void ApplySchemeSettings(IScheme *pScheme);
void SetFgImage(const char *imageName) {
SetImage(imageName, PROGRESS_TEXTURE_FG);
}
void SetBgImage(const char *imageName) {
SetImage(imageName, PROGRESS_TEXTURE_BG);
}
enum CircularProgressDir_e { PROGRESS_CW, PROGRESS_CCW };
int GetProgressDirection() const { return m_iProgressDirection; }
void SetProgressDirection(int val) { m_iProgressDirection = val; }
void SetStartSegment(int val) { m_iStartSegment = val; }
protected:
virtual void Paint();
virtual void PaintBackground();
void DrawCircleSegment(Color c, float flEndDegrees,
bool clockwise /* = true */);
void SetImage(const char *imageName, progress_textures_t iPos);
private:
int m_iProgressDirection;
int m_iStartSegment;
int m_nTextureId[NUM_PROGRESS_TEXTURES];
char *m_pszImageName[NUM_PROGRESS_TEXTURES];
int m_lenImageName[NUM_PROGRESS_TEXTURES];
};
} // namespace vgui
#endif // CIRCULARPROGRESSBAR_H