42 lines
952 B
C++
42 lines
952 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CONTROLLERMAP_H
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#define CONTROLLERMAP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "Panel.h"
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#include "utlmap.h"
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#include "utlsymbol.h"
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class CControllerMap : public vgui::Panel {
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DECLARE_CLASS_SIMPLE(CControllerMap, vgui::Panel)
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virtual void OnKeyCodeTyped(vgui::KeyCode code);
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public:
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CControllerMap(vgui::Panel *parent, const char *name);
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virtual void ApplySettings(KeyValues *inResourceData);
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int NumButtons(void) { return m_buttonMap.Count(); }
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const char *GetBindingText(int idx);
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const char *GetBindingIcon(int idx);
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private:
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struct button_t {
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CUtlSymbol cmd;
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CUtlSymbol text;
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CUtlSymbol icon;
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};
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CUtlMap<int, button_t> m_buttonMap;
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};
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#endif // CONTROLLERMAP_H
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