64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef KEYBINDINGHELPDIALOG_H
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#define KEYBINDINGHELPDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui/KeyCode.h"
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#include "vgui_controls/Frame.h"
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namespace vgui {
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class ListPanel;
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class CKeyBoardEditorDialog;
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//-----------------------------------------------------------------------------
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// Purpose: Dialog for use in editing keybindings
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//-----------------------------------------------------------------------------
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class CKeyBindingHelpDialog : public Frame {
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DECLARE_CLASS_SIMPLE(CKeyBindingHelpDialog, Frame);
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public:
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CKeyBindingHelpDialog(Panel *parent, Panel *panelToView,
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KeyBindingContextHandle_t handle, KeyCode code,
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int modifiers);
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~CKeyBindingHelpDialog();
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virtual void OnCommand(char const *cmd);
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virtual void OnKeyCodeTyped(vgui::KeyCode code);
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// The key originally bound to help was pressed
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void HelpKeyPressed();
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private:
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virtual void OnTick();
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bool IsHelpKeyStillBeingHeld();
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void PopulateList();
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void GetMappingList(Panel *panel, CUtlVector<PanelKeyBindingMap *> &maps);
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void AnsiText(char const *token, char *out, size_t buflen);
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vgui::PHandle m_hPanel;
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KeyBindingContextHandle_t m_Handle;
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KeyCode m_KeyCode;
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int m_Modifiers;
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ListPanel *m_pList;
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double m_flShowTime;
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bool m_bPermanent;
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DHANDLE<CKeyBoardEditorDialog> m_hKeyBindingsEditor;
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};
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} // namespace vgui
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#endif // KEYBINDINGHELPDIALOG_H
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