181 lines
5.6 KiB
C++
181 lines
5.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CVARTOGGLECHECKBUTTON_H
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#define CVARTOGGLECHECKBUTTON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/KeyValues.h"
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#include "tier1/utlstring.h"
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#include "vgui/VGUI.h"
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#include "vgui_controls/CheckButton.h"
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namespace vgui {
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template <class T>
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class CvarToggleCheckButton : public CheckButton {
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DECLARE_CLASS_SIMPLE(CvarToggleCheckButton, CheckButton);
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public:
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CvarToggleCheckButton(Panel *parent, const char *panelName,
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const char *text = "", char const *cvarname = NULL,
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bool ignoreMissingCvar = false);
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~CvarToggleCheckButton();
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virtual void SetSelected(bool state);
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virtual void Paint();
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void Reset();
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void ApplyChanges();
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bool HasBeenModified();
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virtual void ApplySettings(KeyValues *inResourceData);
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private:
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// Called when the OK / Apply button is pressed. Changed data should be
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// written into cvar.
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MESSAGE_FUNC(OnApplyChanges, "ApplyChanges");
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MESSAGE_FUNC(OnButtonChecked, "CheckButtonChecked");
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T m_cvar;
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bool m_bStartValue;
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bool m_bIgnoreMissingCvar;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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template <class T>
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CvarToggleCheckButton<T>::CvarToggleCheckButton(Panel *parent,
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const char *panelName,
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const char *text,
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char const *cvarname,
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bool ignoreMissingCvar)
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: CheckButton(parent, panelName, text),
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m_cvar((cvarname) ? cvarname : "",
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(cvarname) ? ignoreMissingCvar : true) {
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m_bIgnoreMissingCvar = ignoreMissingCvar;
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if (m_cvar.IsValid()) {
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Reset();
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}
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AddActionSignalTarget(this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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template <class T>
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CvarToggleCheckButton<T>::~CvarToggleCheckButton() {}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template <class T>
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void CvarToggleCheckButton<T>::Paint() {
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if (!m_cvar.IsValid()) {
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BaseClass::Paint();
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return;
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}
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bool value = m_cvar.GetBool();
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if (value != m_bStartValue) {
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SetSelected(value);
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m_bStartValue = value;
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}
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BaseClass::Paint();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the OK / Apply button is pressed. Changed data should
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// be written into cvar.
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//-----------------------------------------------------------------------------
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template <class T>
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void CvarToggleCheckButton<T>::OnApplyChanges() {
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ApplyChanges();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template <class T>
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void CvarToggleCheckButton<T>::ApplyChanges() {
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if (!m_cvar.IsValid()) return;
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m_bStartValue = IsSelected();
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m_cvar.SetValue(m_bStartValue);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template <class T>
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void CvarToggleCheckButton<T>::Reset() {
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if (!m_cvar.IsValid()) return;
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m_bStartValue = m_cvar.GetBool();
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SetSelected(m_bStartValue);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template <class T>
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bool CvarToggleCheckButton<T>::HasBeenModified() {
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return IsSelected() != m_bStartValue;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *panel -
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//-----------------------------------------------------------------------------
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template <class T>
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void CvarToggleCheckButton<T>::SetSelected(bool state) {
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BaseClass::SetSelected(state);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template <class T>
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void CvarToggleCheckButton<T>::OnButtonChecked() {
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if (HasBeenModified()) {
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PostActionSignal(new KeyValues("ControlModified"));
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template <class T>
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void CvarToggleCheckButton<T>::ApplySettings(KeyValues *inResourceData) {
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BaseClass::ApplySettings(inResourceData);
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const char *cvarName = inResourceData->GetString("cvar_name", "");
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const char *cvarValue = inResourceData->GetString("cvar_value", "");
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if (Q_stricmp(cvarName, "") == 0)
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return; // Doesn't have cvar set up in res file, must have been
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// constructed with it.
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if (Q_stricmp(cvarValue, "1") == 0)
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m_bStartValue = true;
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else
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m_bStartValue = false;
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m_cvar.Init(cvarName, m_bIgnoreMissingCvar);
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if (m_cvar.IsValid()) {
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SetSelected(m_cvar.GetBool());
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}
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}
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} // namespace vgui
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#endif // CVARTOGGLECHECKBUTTON_H
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