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2020-08-04 13:13:01 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The application object.
//
//=============================================================================//
#ifndef IHAMMER_H
#define IHAMMER_H
#include "appframework/IAppSystem.h"
typedef struct tagMSG MSG;
class IStudioDataCache;
//-----------------------------------------------------------------------------
// Return values for RequestNewConfig
//-----------------------------------------------------------------------------
enum RequestRetval_t { REQUEST_OK = 0, REQUEST_QUIT };
//-----------------------------------------------------------------------------
// Interface used to drive hammer
//-----------------------------------------------------------------------------
#define INTERFACEVERSION_HAMMER "Hammer001"
class IHammer : public IAppSystem {
public:
virtual bool HammerPreTranslateMessage(MSG *pMsg) = 0;
virtual bool HammerIsIdleMessage(MSG *pMsg) = 0;
virtual bool HammerOnIdle(long count) = 0;
virtual void RunFrame() = 0;
// Returns the mod and the game to initially start up
virtual const char *GetDefaultMod() = 0;
virtual const char *GetDefaultGame() = 0;
virtual bool InitSessionGameConfig(const char *szGameDir) = 0;
// Request a new config from hammer's config system
virtual RequestRetval_t RequestNewConfig() = 0;
// Returns the full path to the mod and the game to initially start up
virtual const char *GetDefaultModFullPath() = 0;
virtual int MainLoop() = 0;
};
#endif // IHAMMER_H