49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: The application object.
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//
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//=============================================================================//
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#ifndef IHAMMER_H
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#define IHAMMER_H
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#include "appframework/IAppSystem.h"
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typedef struct tagMSG MSG;
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class IStudioDataCache;
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//-----------------------------------------------------------------------------
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// Return values for RequestNewConfig
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//-----------------------------------------------------------------------------
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enum RequestRetval_t { REQUEST_OK = 0, REQUEST_QUIT };
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//-----------------------------------------------------------------------------
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// Interface used to drive hammer
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//-----------------------------------------------------------------------------
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#define INTERFACEVERSION_HAMMER "Hammer001"
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class IHammer : public IAppSystem {
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public:
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virtual bool HammerPreTranslateMessage(MSG *pMsg) = 0;
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virtual bool HammerIsIdleMessage(MSG *pMsg) = 0;
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virtual bool HammerOnIdle(long count) = 0;
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virtual void RunFrame() = 0;
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// Returns the mod and the game to initially start up
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virtual const char *GetDefaultMod() = 0;
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virtual const char *GetDefaultGame() = 0;
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virtual bool InitSessionGameConfig(const char *szGameDir) = 0;
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// Request a new config from hammer's config system
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virtual RequestRetval_t RequestNewConfig() = 0;
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// Returns the full path to the mod and the game to initially start up
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virtual const char *GetDefaultModFullPath() = 0;
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virtual int MainLoop() = 0;
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};
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#endif // IHAMMER_H
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