172 lines
5.6 KiB
C++
172 lines
5.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// ilaunchermgr.h
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//
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//==================================================================================================
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#ifndef ILAUNCHERMGR_H
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#define ILAUNCHERMGR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#if defined(USE_SDL)
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#include "appframework/IAppSystem.h"
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#include "tier0/threadtools.h"
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#if defined(DX_TO_GL_ABSTRACTION)
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#include "togl/linuxwin/glmdisplay.h"
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#include "togl/linuxwin/glmgrbasics.h"
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class GLMDisplayDB;
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class CShowPixelsParams;
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#endif
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// if you rev this version also update materialsystem/cmaterialsystem.cpp
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// CMaterialSystem::Connect as it defines the string directly
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#define SDLMGR_INTERFACE_VERSION "SDLMgrInterface001"
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class CCocoaEvent;
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class CStackCrawlParams;
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typedef struct SDL_Cursor SDL_Cursor;
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class ILauncherMgr : public IAppSystem {
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public:
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virtual bool Connect(CreateInterfaceFn factory) = 0;
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virtual void Disconnect() = 0;
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virtual void *QueryInterface(const char *pInterfaceName) = 0;
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// Init, shutdown
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virtual InitReturnVal_t Init() = 0;
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virtual void Shutdown() = 0;
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// Create the window.
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virtual bool CreateGameWindow(const char *pTitle, bool bWindowed, int width,
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int height) = 0;
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virtual void IncWindowRefCount() = 0;
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virtual void DecWindowRefCount() = 0;
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// Get the next N events. The function returns the number of events that
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// were filled into your array.
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virtual int GetEvents(CCocoaEvent *pEvents, int nMaxEventsToReturn,
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bool debugEvents = false) = 0;
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#ifdef LINUX
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virtual int PeekAndRemoveKeyboardEvents(bool *pbEsc, bool *pbReturn,
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bool *pbSpace,
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bool debugEvents = false) = 0;
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#endif
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// Set the mouse cursor position.
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virtual void SetCursorPosition(int x, int y) = 0;
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virtual void SetWindowFullScreen(bool bFullScreen, int nWidth,
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int nHeight) = 0;
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virtual bool IsWindowFullScreen() = 0;
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virtual void MoveWindow(int x, int y) = 0;
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virtual void SizeWindow(int width, int tall) = 0;
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virtual void PumpWindowsMessageLoop() = 0;
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virtual void DestroyGameWindow() = 0;
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virtual void SetApplicationIcon(const char *pchAppIconFile) = 0;
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virtual void GetMouseDelta(int &x, int &y,
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bool bIgnoreNextMouseDelta = false) = 0;
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virtual void GetNativeDisplayInfo(
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int nDisplay, uint &nWidth, uint &nHeight,
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uint &nRefreshHz) = 0; // Retrieve the size of the monitor (desktop)
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virtual void RenderedSize(uint &width, uint &height,
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bool set) = 0; // either set or retrieve rendered
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// size value (from dxabstract)
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virtual void DisplayedSize(
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uint &width, uint &height) = 0; // query backbuffer size (window size
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// whether FS or windowed)
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#if defined(DX_TO_GL_ABSTRACTION)
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virtual PseudoGLContextPtr GetMainContext() = 0;
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// Get the NSGLContext for a window's main view - note this is the carbon
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// windowref as an argument
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virtual PseudoGLContextPtr GetGLContextForWindow(void *windowref) = 0;
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virtual PseudoGLContextPtr CreateExtraContext() = 0;
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virtual void DeleteContext(PseudoGLContextPtr hContext) = 0;
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virtual bool MakeContextCurrent(PseudoGLContextPtr hContext) = 0;
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virtual GLMDisplayDB *GetDisplayDB(void) = 0;
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virtual void GetDesiredPixelFormatAttribsAndRendererInfo(
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uint **ptrOut, uint *countOut, GLMRendererInfoFields *rendInfoOut) = 0;
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virtual void ShowPixels(CShowPixelsParams *params) = 0;
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#endif
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virtual void GetStackCrawl(CStackCrawlParams *params) = 0;
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virtual void WaitUntilUserInput(int msSleepTime) = 0;
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virtual void *GetWindowRef() = 0;
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virtual void SetMouseVisible(bool bState) = 0;
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virtual void SetMouseCursor(SDL_Cursor *hCursor) = 0;
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virtual void SetForbidMouseGrab(bool bForbidMouseGrab) = 0;
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virtual void OnFrameRendered() = 0;
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virtual void SetGammaRamp(const uint16 *pRed, const uint16 *pGreen,
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const uint16 *pBlue) = 0;
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virtual double GetPrevGLSwapWindowTime() = 0;
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};
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extern ILauncherMgr *g_pLauncherMgr;
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enum CocoaEventType_t {
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CocoaEvent_KeyDown,
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CocoaEvent_KeyUp,
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CocoaEvent_MouseButtonDown,
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CocoaEvent_MouseMove,
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CocoaEvent_MouseButtonUp,
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CocoaEvent_AppActivate,
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CocoaEvent_MouseScroll,
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CocoaEvent_AppQuit,
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CocoaEvent_Deleted, // Event was one of the above, but has been handled and
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// should be ignored now.
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};
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// enum values need to match bit-shifting logic in
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// CInputSystem::UpdateMouseButtonState and the codes from NSEvent
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// pressedMouseButtons, turns out the two are in agreement right now
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enum CocoaMouseButton_t {
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COCOABUTTON_LEFT = 1 << 0,
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COCOABUTTON_RIGHT = 1 << 1,
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COCOABUTTON_MIDDLE = 1 << 2,
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COCOABUTTON_4 = 1 << 3,
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COCOABUTTON_5 = 1 << 4,
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};
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enum ECocoaKeyModifier {
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eCapsLockKey,
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eShiftKey,
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eControlKey,
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eAltKey, // aka option
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eCommandKey
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};
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class CCocoaEvent {
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public:
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CocoaEventType_t m_EventType;
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int m_VirtualKeyCode;
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wchar_t m_UnicodeKey;
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wchar_t m_UnicodeKeyUnmodified;
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uint m_ModifierKeyMask; //
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int m_MousePos[2];
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int m_MouseButtonFlags; // Current state of the mouse buttons. See
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// COCOABUTTON_xxxx.
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uint m_nMouseClickCount;
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int m_MouseButton; // which of the CocoaMouseButton_t buttons this is for
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// from above
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};
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#endif // defined( USE_SDL )
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#endif // ILAUNCHERMGR_H
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