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2020-08-04 13:13:01 -04:00

143 lines
4.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef BASEHANDLE_H
#define BASEHANDLE_H
#ifdef _WIN32
#pragma once
#endif
#include "const.h"
#include "tier0/dbg.h"
class IHandleEntity;
// --------------------------------------------------------------------------------------------------
// // CBaseHandle.
// --------------------------------------------------------------------------------------------------
// //
class CBaseHandle {
friend class CBaseEntityList;
public:
CBaseHandle();
CBaseHandle(const CBaseHandle &other);
CBaseHandle(unsigned long value);
CBaseHandle(int iEntry, int iSerialNumber);
void Init(int iEntry, int iSerialNumber);
void Term();
// Even if this returns true, Get() still can return return a non-null
// value. This just tells if the handle has been initted with any values.
bool IsValid() const;
int GetEntryIndex() const;
int GetSerialNumber() const;
int ToInt() const;
bool operator!=(const CBaseHandle &other) const;
bool operator==(const CBaseHandle &other) const;
bool operator==(const IHandleEntity *pEnt) const;
bool operator!=(const IHandleEntity *pEnt) const;
bool operator<(const CBaseHandle &other) const;
bool operator<(const IHandleEntity *pEnt) const;
// Assign a value to the handle.
const CBaseHandle &operator=(const IHandleEntity *pEntity);
const CBaseHandle &Set(const IHandleEntity *pEntity);
// Use this to dereference the handle.
// Note: this is implemented in game code (ehandle.h)
IHandleEntity *Get() const;
protected:
// The low NUM_SERIAL_BITS hold the index. If this value is less than
// MAX_EDICTS, then the entity is networkable. The high NUM_SERIAL_NUM_BITS
// bits are the serial number.
unsigned long m_Index;
};
#include "ihandleentity.h"
inline CBaseHandle::CBaseHandle() { m_Index = INVALID_EHANDLE_INDEX; }
inline CBaseHandle::CBaseHandle(const CBaseHandle &other) {
m_Index = other.m_Index;
}
inline CBaseHandle::CBaseHandle(unsigned long value) { m_Index = value; }
inline CBaseHandle::CBaseHandle(int iEntry, int iSerialNumber) {
Init(iEntry, iSerialNumber);
}
inline void CBaseHandle::Init(int iEntry, int iSerialNumber) {
Assert(iEntry >= 0 && iEntry < NUM_ENT_ENTRIES);
Assert(iSerialNumber >= 0 && iSerialNumber < (1 << NUM_SERIAL_NUM_BITS));
m_Index = iEntry | (iSerialNumber << NUM_ENT_ENTRY_BITS);
}
inline void CBaseHandle::Term() { m_Index = INVALID_EHANDLE_INDEX; }
inline bool CBaseHandle::IsValid() const {
return m_Index != INVALID_EHANDLE_INDEX;
}
inline int CBaseHandle::GetEntryIndex() const {
return m_Index & ENT_ENTRY_MASK;
}
inline int CBaseHandle::GetSerialNumber() const {
return m_Index >> NUM_ENT_ENTRY_BITS;
}
inline int CBaseHandle::ToInt() const { return (int)m_Index; }
inline bool CBaseHandle::operator!=(const CBaseHandle &other) const {
return m_Index != other.m_Index;
}
inline bool CBaseHandle::operator==(const CBaseHandle &other) const {
return m_Index == other.m_Index;
}
inline bool CBaseHandle::operator==(const IHandleEntity *pEnt) const {
return Get() == pEnt;
}
inline bool CBaseHandle::operator!=(const IHandleEntity *pEnt) const {
return Get() != pEnt;
}
inline bool CBaseHandle::operator<(const CBaseHandle &other) const {
return m_Index < other.m_Index;
}
inline bool CBaseHandle::operator<(const IHandleEntity *pEntity) const {
unsigned long otherIndex =
(pEntity) ? pEntity->GetRefEHandle().m_Index : INVALID_EHANDLE_INDEX;
return m_Index < otherIndex;
}
inline const CBaseHandle &CBaseHandle::operator=(const IHandleEntity *pEntity) {
return Set(pEntity);
}
inline const CBaseHandle &CBaseHandle::Set(const IHandleEntity *pEntity) {
if (pEntity) {
*this = pEntity->GetRefEHandle();
} else {
m_Index = INVALID_EHANDLE_INDEX;
}
return *this;
}
#endif // BASEHANDLE_H