39 lines
949 B
C++
39 lines
949 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef BLOCKINGUDPSOCKET_H
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#define BLOCKINGUDPSOCKET_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "netadr.h"
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class CBlockingUDPSocket {
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public:
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explicit CBlockingUDPSocket();
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virtual ~CBlockingUDPSocket();
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bool WaitForMessage(float timeOutInSeconds);
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unsigned int ReceiveSocketMessage(struct sockaddr_in *packet_from,
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unsigned char *buf, size_t bufsize);
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bool SendSocketMessage(const struct sockaddr_in &rRecipient,
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const unsigned char *buf, size_t bufsize);
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bool IsValid() const { return m_Socket != 0; }
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protected:
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bool CreateSocket(void);
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class CImpl;
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CImpl *m_pImpl;
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netadr_t m_cserIP;
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unsigned int m_Socket;
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};
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#endif // BLOCKINGUDPSOCKET_H
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