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nekohook/modules/source2013/sdk/public/client_render_handle.h
2020-08-04 13:13:01 -04:00

28 lines
853 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CLIENT_RENDER_HANDLE_H
#define CLIENT_RENDER_HANDLE_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Foward declarations
//-----------------------------------------------------------------------------
class IClientRenderable;
//-----------------------------------------------------------------------------
// Handle to an renderable in the client leaf system
//-----------------------------------------------------------------------------
typedef unsigned short ClientRenderHandle_t;
enum {
INVALID_CLIENT_RENDER_HANDLE = (ClientRenderHandle_t)0xffff,
};
#endif // CLIENT_RENDER_HANDLE_H