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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DISP_COMMON_H
#define DISP_COMMON_H
#ifdef _WIN32
#pragma once
#endif
#include "bspfile.h"
#include "disp_vertindex.h"
#include "utlvector.h"
class CPowerInfo;
class CCoreDispInfo;
// -----------------------------------------------------------------------------
// // Classes.
// -----------------------------------------------------------------------------
// //
// This class provides a set of utility functions for displacements that work in
// the tools and the engine.
abstract_class CDispUtilsHelper {
// Derived classes must implement these.
public:
virtual const CPowerInfo *GetPowerInfo() const = 0;
virtual CDispNeighbor *GetEdgeNeighbor(int index) = 0;
virtual CDispCornerNeighbors *GetCornerNeighbors(int index) = 0;
virtual CDispUtilsHelper *GetDispUtilsByIndex(int index) = 0;
// Helper functions.
public:
int GetPower() const;
int GetSideLength() const;
const CVertIndex &GetCornerPointIndex(int iCorner) const;
int VertIndexToInt(const CVertIndex &i) const;
CVertIndex GetEdgeMidPoint(int iEdge) const;
};
// Use this to walk along two neighboring displacements and touch all the
// common vertices.
class CDispSubEdgeIterator {
public:
CDispSubEdgeIterator();
// Normally, this will iterate all shared verts along the edge except the
// corners. If you want the corners to be touched too, then pass in
// bTouchCorners=true.
void Start(CDispUtilsHelper *pDisp, int iEdge, int iSub,
bool bTouchCorners = false);
bool Next();
const CVertIndex &GetVertIndex() const {
return m_Index;
} // Get the vert index for the displacement in pUtils.
const CVertIndex &GetNBVertIndex() const {
return m_NBIndex;
} // Get the neighbor's vert index.
CDispUtilsHelper *GetNeighbor() const { return m_pNeighbor; }
// Returns true if you're on the last vert (ie: the next Next() call will
// return false).ssssss
bool IsLastVert() const;
private:
CDispUtilsHelper
*m_pNeighbor; // The neighbor to the edge we were setup on.
CVertIndex m_Index;
CVertIndex m_Inc;
CVertIndex m_NBIndex;
CVertIndex m_NBInc;
int m_End;
int m_FreeDim;
};
// Use this to walk along the edge of a displacement, touching the points in
// common between the two neighbors. Note: this won't hit the corner points of
// any of the displacements. (As a result, it won't hit the midpoint of pDisps's
// edge if there are 2 neighbors).
class CDispEdgeIterator {
public:
CDispEdgeIterator(CDispUtilsHelper *pDisp, int iEdge);
// Seek to the next point on the edge.
bool Next();
const CVertIndex &GetVertIndex() const {
return m_It.GetVertIndex();
} // Get the vert index for the displacement in pUtils.
const CVertIndex &GetNBVertIndex() const {
return m_It.GetNBVertIndex();
} // Get the neighbor's vert index.
// What is the current neighbor?
CDispUtilsHelper *GetCurrentNeighbor() const { return m_It.GetNeighbor(); }
private:
CDispUtilsHelper *m_pDisp;
int m_iEdge;
int m_iCurSub;
CDispSubEdgeIterator m_It;
};
// Use this to walk all the corners and edge verts in the displacement.
// It walks the edges in the order of the NEIGHBOREDGE_ defines.
// Iterate like this:
// CDispCircumferenceIterator iterator( pDisp->GetSideLength() );
// while ( iterator.Next() )
// ...
class CDispCircumferenceIterator {
public:
CDispCircumferenceIterator(int sideLength);
// Seek to the next point. Returns false when there are no more points.
bool Next();
const CVertIndex &GetVertIndex() const { return m_VertIndex; }
private:
int m_SideLengthM1;
int m_iCurEdge;
CVertIndex m_VertIndex;
};
// These store info about how to scale and shift coordinates between neighbors
// of different relations (in g_ShiftInfos).
class CShiftInfo {
public:
int m_MidPointScale;
int m_PowerShiftAdd;
bool m_bValid;
};
class CDispBox {
public:
Vector m_Min, m_Max;
};
// -----------------------------------------------------------------------------
// // Globals.
// -----------------------------------------------------------------------------
// //
extern int g_EdgeDims[4]; // This tells which dimension (0 or 1) is locked on
// an edge for each NEIGHBOREDGE_ enum.
extern CShiftInfo g_ShiftInfos[3][3]; // See CShiftInfo.
extern int g_EdgeSideLenMul[4]; // Multiply these by the side length to get the
// index of the edge.
// -----------------------------------------------------------------------------
// // Helper functions.
// -----------------------------------------------------------------------------
// //
// Reference implementation to generate triangle indices for a displacement.
int DispCommon_GetNumTriIndices(int power);
void DispCommon_GenerateTriIndices(int power, unsigned short *indices);
// Returns a NEIGHBOREDGE_ value for the edge that the index is on.
// Returns -1 if the index is not on a side.
// If the point is on a corner, the edges are tested in the order of the
// NEIGHBOREDGE_ defines.
int GetEdgeIndexFromPoint(CVertIndex const &index, int iPower);
// Returns a CORNER_ value for the corner the point is on, or -1 if it's not on
// a corner.
int GetEdgeIndexFromPoint(CVertIndex const &index, int iPower);
// This returns the neighbor's power, possibly +1 or -1.
//
// It will add one if the neighbor takes up half of your edge (ie: if it took up
// your whole edge, its resolution would be twice what it really is).
//
// It will subtract one if you take up half of its edge (ie: you only touch half
// of its verts).
//
// Returns -1 if the edge connection is invalid.
int GetNeighborEdgePower(CDispUtilsHelper *pDisp, int iEdge, int iSub);
// This function sets you up so you can walk along an edge that joins two
// neighbors. Add myInc to myIndex and nbInc to nbIndex until myIndex[iFreeDim]
// >= myEnd.
//
// Returns the neighbor displacement, or NULL if the specified sub neighbor
// isn't valid.
CDispUtilsHelper *SetupEdgeIncrements(CDispUtilsHelper *pDisp, int iEdge,
int iSub, CVertIndex &myIndex,
CVertIndex &myInc, CVertIndex &nbIndex,
CVertIndex &nbInc, int &myEnd,
int &iFreeDim);
// Figure out which sub neighbor nodeIndex touches.
// Returns -1 if there is no valid sub neighbor at the specified index.
int GetSubNeighborIndex(CDispUtilsHelper *pDisp, int iEdge,
CVertIndex const &nodeIndex);
// Given a vert index and the CSubNeighbor the vert lies on, this
// transforms the specified vert into the neighbor's space.
//
// Note: for corner verts, there may be multiple neighbors touching the same
// vert, so the
// result you get depends on the edge you specify in iEdge (ie: if you
// specify the same node index but a different edge, you may get a
// different neighbor).
//
// Note: This only returns a point if the point at nodeIndex actually touches a
// neighbor point.
// An example where this might be unexpected is if pDisp is power 4 and
// its neighbor on iEdge is power 3, and nodeIndex points at a vert in
// between two of its neighbor's verts. In that case, even though there is
// a neighbor displacement, nodeIndex doesn't touch any points on it, so
// NULL is returned.
CDispUtilsHelper *TransformIntoSubNeighbor(CDispUtilsHelper *pDisp, int iEdge,
int iSub,
CVertIndex const &nodeIndex,
CVertIndex &out);
// Transform pDisp's node at nodeIndex into its neighboring connection.
// Returns the neighbor displacement and sets out to the index in the neighbor.
//
// Note: for corner verts, there may be multiple neighbors touching the same
// vert, so the
// result you get depends on the edge you specify in iEdge (ie: if you
// specify the same node index but a different edge, you may get a
// different neighbor).
//
// Note: This only returns a point if the point at nodeIndex actually touches a
// neighbor point.
// An example where this might surprise you is if pDisp is power 4 and its
// neighbor on iEdge is power 3, and nodeIndex points at a vert in between
// two of its neighbor's verts. In that case, even though there is a
// neighbor displacement, nodeIndex doesn't touch any points on it, so
// NULL is returned.
CDispUtilsHelper *TransformIntoNeighbor(CDispUtilsHelper *pDisp, int iEdge,
CVertIndex const &nodeIndex,
CVertIndex &out);
// Returns true if the specified point has one or more neighbors.
bool DoesPointHaveAnyNeighbors(CDispUtilsHelper *pDisp,
const CVertIndex &index);
void FindNeighboringDispSurfs(CCoreDispInfo **ppListBase, int nListSize);
void SetupAllowedVerts(CCoreDispInfo **ppListBase, int nListSize);
void GetDispBox(CCoreDispInfo *pDisp, CDispBox &box);
// -----------------------------------------------------------------------------
// // Inlines.
// -----------------------------------------------------------------------------
// //
#include "disp_powerinfo.h"
#endif // DISP_COMMON_H