230 lines
7.7 KiB
C++
230 lines
7.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DISPCOLL_H
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#define DISPCOLL_H
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#pragma once
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#include "mathlib/vector.h"
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class CCoreDispInfo;
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//=============================================================================
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//
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// Displacement Collision Triangle Data
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//
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class CDispCollTri {
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public:
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void Init(void);
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inline void SetPoint(int index, Vector const &vert);
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inline void SetPointNormal(int index, Vector const &normal);
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void CalcPlane(void);
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inline void SetIntersect(bool bIntersect);
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inline bool IsIntersect(void);
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Vector m_Points[3]; // polygon points
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Vector m_PointNormals[3]; // polygon point normals
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Vector m_Normal; // plane normal
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float m_Distance; // plane distance
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short m_ProjAxes[2]; // projection axes (2 minor axes)
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bool m_bIntersect; // intersected triangle???
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};
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//=============================================================================
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//
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// Displacement Collision Node Data
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//
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class CDispCollNode {
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public:
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CDispCollNode();
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inline bool IsLeaf(void);
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inline void SetBounds(Vector const &bMin, Vector const &bMax);
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inline void GetBounds(Vector &bMin, Vector &bMax);
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Vector m_Bounds[2]; // node minimum and maximum
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bool m_bIsLeaf; // is the node a leaf? ( may have to make this an int for
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// alignment!)
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CDispCollTri m_Tris[2]; // two triangles contained in leaf node
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};
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//=============================================================================
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//
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// Displacement Collision Data
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//
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class CDispCollData {
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public:
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Vector m_StartPos;
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Vector m_EndPos;
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Vector m_Extents;
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float m_Fraction;
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int m_Contents;
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Vector m_Normal;
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float m_Distance;
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bool m_bOcclude;
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};
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// HACKHACK: JAY: Moved this out of CDispCollTree to be thread safe in vrad
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enum { TRILIST_CACHE_SIZE = 128 };
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class CDispCollTreeTempData {
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public:
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//
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// temps
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//
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int m_TriListCount;
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CDispCollTri *m_ppTriList[TRILIST_CACHE_SIZE];
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// collision tree node cache
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float m_AABBDistances[6];
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};
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//=============================================================================
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//
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// Displacement Collision Tree
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//
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class CDispCollTree {
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public:
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static const float COLLISION_EPSILON;
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static const float ONE_MINUS_COLLISION_EPSILON;
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//=========================================================================
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//
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// Creation/Destruction
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//
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CDispCollTree();
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~CDispCollTree();
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virtual bool Create(CCoreDispInfo *pDisp);
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//=========================================================================
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//
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// Collision Functions
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//
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bool RayTest(CDispCollData *pData);
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bool RayTestAllTris(CDispCollData *pData, int power);
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bool AABBIntersect(CDispCollData *pData);
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bool AABBSweep(CDispCollData *pData);
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//=========================================================================
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//
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// Attrib Functions
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//
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inline void SetPower(int power);
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inline int GetPower(void);
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inline void SetCheckCount(int count);
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inline int GetCheckCount(void);
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inline void GetBounds(Vector &boundMin, Vector &boundMax);
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protected:
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int m_Power;
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int m_NodeCount;
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CDispCollNode *m_pNodes;
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int m_CheckCount;
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// collision tree node cache
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Vector m_AABBNormals[6];
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//=========================================================================
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//
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// Creation/Destruction
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//
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void InitAABBData(void);
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void InitLeaves(CCoreDispInfo *pDisp);
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void CreateNodes(CCoreDispInfo *pDisp);
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void CreateNodes_r(CCoreDispInfo *pDisp, int nodeIndex, int termLevel);
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void CalcBounds(CDispCollNode *pNode, int nodeIndex);
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//=========================================================================
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//
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// Collision Functions
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//
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void CreatePlanesFromBounds(CDispCollTreeTempData *pTemp,
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Vector const &bbMin, Vector const &bbMax);
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// void RayNodeTest_r( int nodeIndex, Vector &rayStart, Vector &rayEnd );
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void RayNodeTest_r(CDispCollTreeTempData *pTemp, int nodeIndex,
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Vector rayStart, Vector rayEnd);
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bool RayAABBTest(CDispCollTreeTempData *pTemp, Vector &rayStart,
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Vector &rayEnd);
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bool RayTriListTest(CDispCollTreeTempData *pTemp, CDispCollData *pData);
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bool RayTriTest(Vector const &rayStart, Vector const &rayDir,
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float const rayLength, CDispCollTri const *pTri,
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float *fraction);
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void BuildTriList_r(CDispCollTreeTempData *pTemp, int nodeIndex,
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Vector &rayStart, Vector &rayEnd, Vector &extents,
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bool bIntersect);
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bool IntersectAABBAABBTest(CDispCollTreeTempData *pTemp, const Vector &pos,
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const Vector &extents);
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bool SweptAABBAABBTest(CDispCollTreeTempData *pTemp, const Vector &rayStart,
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const Vector &rayEnd, const Vector &extents);
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bool CullTriList(CDispCollTreeTempData *pTemp, Vector &rayStart,
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Vector &rayEnd, Vector &extents, bool bIntersect);
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bool SweptAABBTriTest(Vector &rayStart, Vector &rayEnd, Vector &extents,
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CDispCollTri const *pTri);
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bool AABBTriIntersect(CDispCollTreeTempData *pTemp, CDispCollData *pData);
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bool IntersectAABBTriTest(Vector &rayStart, Vector &extents,
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CDispCollTri const *pTri);
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bool SweptAABBTriIntersect(Vector &rayStart, Vector &rayEnd,
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Vector &extents, CDispCollTri const *pTri,
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Vector &plNormal, float *plDist,
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float *fraction);
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//=========================================================================
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//
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// Memory Functions
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//
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bool AllocNodes(int nodeCount);
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void FreeNodes(void);
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//=========================================================================
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//
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// Utility Functions
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//
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inline int CalcNodeCount(int power);
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inline int GetParentNode(int nodeIndex);
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inline int GetChildNode(int nodeIndex, int direction);
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inline int GetNodeLevel(int nodeIndex);
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int GetNodeIndexFromComponents(int x, int y);
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CDispCollTree::SetPower(int power) { m_Power = power; }
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CDispCollTree::GetPower(void) { return m_Power; }
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CDispCollTree::SetCheckCount(int count) { m_CheckCount = count; }
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CDispCollTree::GetCheckCount(void) { return m_CheckCount; }
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CDispCollTree::GetBounds(Vector &boundMin, Vector &boundMax) {
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boundMin[0] = m_pNodes[0].m_Bounds[0].x;
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boundMin[1] = m_pNodes[0].m_Bounds[0].y;
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boundMin[2] = m_pNodes[0].m_Bounds[0].z;
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boundMax[0] = m_pNodes[0].m_Bounds[1].x;
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boundMax[1] = m_pNodes[0].m_Bounds[1].y;
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boundMax[2] = m_pNodes[0].m_Bounds[1].z;
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}
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#endif // DISPCOLL_H
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