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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef DATATABLE_COMMON_H
#define DATATABLE_COMMON_H
#ifdef _WIN32
#pragma once
#endif
#include <stddef.h>
#include "tier0/basetypes.h"
#include "tier0/dbg.h"
#include "tier1/strtools.h"
#ifdef LINUX
#undef offsetof
#define offsetof(s, m) (size_t) & (((s *)0)->m)
#endif
// Max number of properties in a datatable and its children.
#define MAX_DATATABLES 1024 // must be a power of 2.
#define MAX_DATATABLE_PROPS 4096
#define MAX_ARRAY_ELEMENTS \
2048 // a network array should have more that 1024 elements
#define HIGH_DEFAULT -121121.121121f
#define BITS_FULLRES -1 // Use the full resolution of the type being encoded.
#define BITS_WORLDCOORD -2 // Encode as a world coordinate.
#define DT_MAX_STRING_BITS 9
#define DT_MAX_STRING_BUFFERSIZE \
(1 << DT_MAX_STRING_BITS) // Maximum length of a string that can be sent.
#define STRINGBUFSIZE(className, varName) sizeof(((className *)0)->varName)
// Gets the size of a variable in a class.
#define PROPSIZEOF(className, varName) sizeof(((className *)0)->varName)
// SendProp::m_Flags.
#define SPROP_UNSIGNED (1 << 0) // Unsigned integer data.
#define SPROP_COORD \
(1 << 1) // If this is set, the float/vector is treated like a world
// coordinate. Note that the bit count is ignored in this case.
#define SPROP_NOSCALE \
(1 << 2) // For floating point, don't scale into range, just take value as
// is.
#define SPROP_ROUNDDOWN \
(1 << 3) // For floating point, limit high value to range minus one bit
// unit
#define SPROP_ROUNDUP \
(1 << 4) // For floating point, limit low value to range minus one bit unit
#define SPROP_NORMAL \
(1 << 5) // If this is set, the vector is treated like a normal (only valid
// for vectors)
#define SPROP_EXCLUDE \
(1 << 6) // This is an exclude prop (not excludED, but it points at another
// prop to be excluded).
#define SPROP_XYZE (1 << 7) // Use XYZ/Exponent encoding for vectors.
#define SPROP_INSIDEARRAY \
(1 << 8) // This tells us that the property is inside an array, so it
// shouldn't be put into the flattened property list. Its array
// will point at it when it needs to.
#define SPROP_PROXY_ALWAYS_YES \
(1 << 9) // Set for datatable props using one of the default datatable
// proxies like SendProxy_DataTableToDataTable that always send
// the data to all clients.
#define SPROP_CHANGES_OFTEN \
(1 << 10) // this is an often changed field, moved to head of sendtable so
// it gets a small index
#define SPROP_IS_A_VECTOR_ELEM \
(1 << 11) // Set automatically if SPROP_VECTORELEM is used.
#define SPROP_COLLAPSIBLE \
(1 << 12) // Set automatically if it's a datatable with an offset of 0 that
// doesn't change the pointer (ie: for all automatically-chained
// base classes). In this case, it can get rid of this
// SendPropDataTable altogether and spare the trouble of walking
// the hierarchy more than necessary.
#define SPROP_COORD_MP \
(1 << 13) // Like SPROP_COORD, but special handling for multiplayer games
#define SPROP_COORD_MP_LOWPRECISION \
(1 \
<< 14) // Like SPROP_COORD, but special handling for multiplayer games
// where the fractional component only gets a 3 bits instead of 5
#define SPROP_COORD_MP_INTEGRAL \
(1 << 15) // SPROP_COORD_MP, but coordinates are rounded to integral
// boundaries
#define SPROP_VARINT \
SPROP_NORMAL // reuse existing flag so we don't break demo. note you want
// to include SPROP_UNSIGNED if needed, its more efficient
#define SPROP_NUMFLAGBITS_NETWORKED 16
// This is server side only, it's used to mark properties whose SendProxy_*
// functions encode against gpGlobals->tickcount (the only ones that currently
// do this are
// m_flAnimTime and m_flSimulationTime. MODs shouldn't need to mess with this
// probably
#define SPROP_ENCODED_AGAINST_TICKCOUNT (1 << 16)
// See SPROP_NUMFLAGBITS_NETWORKED for the ones which are networked
#define SPROP_NUMFLAGBITS 17
// Used by the SendProp and RecvProp functions to disable debug checks on type
// sizes.
#define SIZEOF_IGNORE -1
// Use this to extern send and receive datatables, and reference them.
#define EXTERN_SEND_TABLE(tableName) \
namespace tableName { \
extern SendTable g_SendTable; \
}
#define EXTERN_RECV_TABLE(tableName) \
namespace tableName { \
extern RecvTable g_RecvTable; \
}
#define REFERENCE_SEND_TABLE(tableName) tableName::g_SendTable
#define REFERENCE_RECV_TABLE(tableName) tableName::g_RecvTable
class SendProp;
// The day we do this, we break all mods until they recompile.
//#define SUPPORTS_INT64
typedef enum {
DPT_Int = 0,
DPT_Float,
DPT_Vector,
DPT_VectorXY, // Only encodes the XY of a vector, ignores Z
DPT_String,
DPT_Array, // An array of the base types (can't be of datatables).
DPT_DataTable,
#if 0 // We can't ship this since it changes the size of DTVariant to be 20
// bytes instead of 16 and that breaks MODs!!!
DPT_Quaternion,
#endif
#ifdef SUPPORTS_INT64
DPT_Int64,
#endif
DPT_NUMSendPropTypes
} SendPropType;
class DVariant {
public:
DVariant() { m_Type = DPT_Float; }
DVariant(float val) {
m_Type = DPT_Float;
m_Float = val;
}
const char *ToString() {
static char text[128];
switch (m_Type) {
case DPT_Int:
Q_snprintf(text, sizeof(text), "%i", m_Int);
break;
case DPT_Float:
Q_snprintf(text, sizeof(text), "%.3f", m_Float);
break;
case DPT_Vector:
Q_snprintf(text, sizeof(text), "(%.3f,%.3f,%.3f)", m_Vector[0],
m_Vector[1], m_Vector[2]);
break;
case DPT_VectorXY:
Q_snprintf(text, sizeof(text), "(%.3f,%.3f)", m_Vector[0],
m_Vector[1]);
break;
#if 0 // We can't ship this since it changes the size of DTVariant to be 20
// bytes instead of 16 and that breaks MODs!!!
case DPT_Quaternion :
Q_snprintf( text, sizeof(text), "(%.3f,%.3f,%.3f %.3f)",
m_Vector[0], m_Vector[1], m_Vector[2], m_Vector[3] );
break;
#endif
case DPT_String:
if (m_pString)
return m_pString;
else
return "NULL";
break;
case DPT_Array:
Q_snprintf(text, sizeof(text), "Array");
break;
case DPT_DataTable:
Q_snprintf(text, sizeof(text), "DataTable");
break;
#ifdef SUPPORTS_INT64
case DPT_Int64:
Q_snprintf(text, sizeof(text), "%I64d", m_Int64);
break;
#endif
default:
Q_snprintf(text, sizeof(text), "DVariant type %i unknown",
m_Type);
break;
}
return text;
}
union {
float m_Float;
int m_Int;
const char *m_pString;
void *m_pData; // For DataTables.
#if 0 // We can't ship this since it changes the size of DTVariant to be 20
// bytes instead of 16 and that breaks MODs!!!
float m_Vector[4];
#else
float m_Vector[3];
#endif
#ifdef SUPPORTS_INT64
int64 m_Int64;
#endif
};
SendPropType m_Type;
};
// This can be used to set the # of bits used to transmit a number between 0 and
// nMaxElements-1.
inline int NumBitsForCount(int nMaxElements) {
int nBits = 0;
while (nMaxElements > 0) {
++nBits;
nMaxElements >>= 1;
}
return nBits;
}
#endif // DATATABLE_COMMON_H