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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ISERVERPLUGIN_H
#define ISERVERPLUGIN_H
#ifdef _WIN32
#pragma once
#endif
#include "edict.h"
#include "tier1/KeyValues.h"
#include "tier1/interface.h"
class CCommand;
//
// you will also want to listen for game events via
// IGameEventManager::AddListener()
//
typedef enum {
PLUGIN_CONTINUE = 0, // keep going
PLUGIN_OVERRIDE, // run the game dll function but use our return value
// instead
PLUGIN_STOP, // don't run the game dll function at all
} PLUGIN_RESULT;
typedef enum {
eQueryCvarValueStatus_ValueIntact = 0, // It got the value fine.
eQueryCvarValueStatus_CvarNotFound = 1,
eQueryCvarValueStatus_NotACvar =
2, // There's a ConCommand, but it's not a ConVar.
eQueryCvarValueStatus_CvarProtected =
3 // The cvar was marked with FCVAR_SERVER_CAN_NOT_QUERY, so the server
// is not allowed to have its value.
} EQueryCvarValueStatus;
typedef int QueryCvarCookie_t;
#define InvalidQueryCvarCookie -1
#define INTERFACEVERSION_ISERVERPLUGINCALLBACKS_VERSION_1 \
"ISERVERPLUGINCALLBACKS001"
#define INTERFACEVERSION_ISERVERPLUGINCALLBACKS_VERSION_2 \
"ISERVERPLUGINCALLBACKS002"
#define INTERFACEVERSION_ISERVERPLUGINCALLBACKS "ISERVERPLUGINCALLBACKS003"
//-----------------------------------------------------------------------------
// Purpose: callbacks the engine exposes to the 3rd party plugins (ala MetaMod)
//-----------------------------------------------------------------------------
abstract_class IServerPluginCallbacks {
public:
// Initialize the plugin to run
// Return false if there is an error during startup.
virtual bool Load(CreateInterfaceFn interfaceFactory,
CreateInterfaceFn gameServerFactory) = 0;
// Called when the plugin should be shutdown
virtual void Unload(void) = 0;
// called when a plugins execution is stopped but the plugin is not unloaded
virtual void Pause(void) = 0;
// called when a plugin should start executing again (sometime after a
// Pause() call)
virtual void UnPause(void) = 0;
// Returns string describing current plugin. e.g., Admin-Mod.
virtual const char *GetPluginDescription(void) = 0;
// Called any time a new level is started (after GameInit() also on level
// transitions within a game)
virtual void LevelInit(char const *pMapName) = 0;
// The server is about to activate
virtual void ServerActivate(edict_t * pEdictList, int edictCount,
int clientMax) = 0;
// The server should run physics/think on all edicts
virtual void GameFrame(bool simulating) = 0;
// Called when a level is shutdown (including changing levels)
virtual void LevelShutdown(void) = 0;
// Client is going active
virtual void ClientActive(edict_t * pEntity) = 0;
// Client is disconnecting from server
virtual void ClientDisconnect(edict_t * pEntity) = 0;
// Client is connected and should be put in the game
virtual void ClientPutInServer(edict_t * pEntity,
char const *playername) = 0;
// Sets the client index for the client who typed the command into their
// console
virtual void SetCommandClient(int index) = 0;
// A player changed one/several replicated cvars (name etc)
virtual void ClientSettingsChanged(edict_t * pEdict) = 0;
// Client is connecting to server ( set retVal to false to reject the
// connection )
// You can specify a rejection message by writing it into reject
virtual PLUGIN_RESULT ClientConnect(
bool *bAllowConnect, edict_t *pEntity, const char *pszName,
const char *pszAddress, char *reject, int maxrejectlen) = 0;
// The client has typed a command at the console
virtual PLUGIN_RESULT ClientCommand(edict_t * pEntity,
const CCommand &args) = 0;
// A user has had their network id setup and validated
virtual PLUGIN_RESULT NetworkIDValidated(const char *pszUserName,
const char *pszNetworkID) = 0;
// This is called when a query from
// IServerPluginHelpers::StartQueryCvarValue is finished. iCookie is the
// value returned by IServerPluginHelpers::StartQueryCvarValue. Added with
// version 2 of the interface.
virtual void OnQueryCvarValueFinished(
QueryCvarCookie_t iCookie, edict_t * pPlayerEntity,
EQueryCvarValueStatus eStatus, const char *pCvarName,
const char *pCvarValue) = 0;
// added with version 3 of the interface.
virtual void OnEdictAllocated(edict_t * edict) = 0;
virtual void OnEdictFreed(const edict_t *edict) = 0;
};
#define INTERFACEVERSION_ISERVERPLUGINHELPERS "ISERVERPLUGINHELPERS001"
typedef enum {
DIALOG_MSG = 0, // just an on screen message
DIALOG_MENU, // an options menu
DIALOG_TEXT, // a richtext dialog
DIALOG_ENTRY, // an entry box
DIALOG_ASKCONNECT // Ask the client to connect to a specified IP address.
// Only the "time" and "title" keys are used.
} DIALOG_TYPE;
//-----------------------------------------------------------------------------
// Purpose: functions that only 3rd party plugins need
//-----------------------------------------------------------------------------
abstract_class IServerPluginHelpers {
public:
// creates an onscreen menu with various option buttons
// The keyvalues param can contain these fields:
// "title" - (string) the title to show in the hud and in the title bar
// "msg" - (string) a longer message shown in the GameUI
// "color" - (color) the color to display the message in the hud (white by
// default)
// "level" - (int) the priority of this message (closer to 0 is higher),
//only 1 message can be outstanding at a time "time" - (int) the time in
//seconds this message should stay active in the GameUI (min 10 sec, max 200
//sec)
//
// For DIALOG_MENU add sub keys for each option with these fields:
// "command" - (string) client command to run if selected
// "msg" - (string) button text for this option
//
virtual void CreateMessage(edict_t * pEntity, DIALOG_TYPE type,
KeyValues * data,
IServerPluginCallbacks * plugin) = 0;
virtual void ClientCommand(edict_t * pEntity, const char *cmd) = 0;
// Call this to find out the value of a cvar on the client.
//
// It is an asynchronous query, and it will call
// IServerPluginCallbacks::OnQueryCvarValueFinished when the value comes in
// from the client.
//
// Store the return value if you want to match this specific query to the
// OnQueryCvarValueFinished call. Returns InvalidQueryCvarCookie if the
// entity is invalid.
virtual QueryCvarCookie_t StartQueryCvarValue(edict_t * pEntity,
const char *pName) = 0;
};
#endif // ISERVERPLUGIN_H