56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ENGINE_HLDS_API_H
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#define ENGINE_HLDS_API_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "appframework/IAppSystem.h"
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#include "interface.h"
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#define VENGINE_HLDS_API_VERSION "VENGINE_HLDS_API_VERSION002"
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struct ModInfo_t {
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void *m_pInstance;
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const char *m_pBaseDirectory; // Executable directory ("c:/program
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// files/half-life 2", for example)
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const char *m_pInitialMod; // Mod name ("cstrike", for example)
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const char *m_pInitialGame; // Root game name ("hl2", for example, in the
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// case of cstrike)
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CAppSystemGroup *m_pParentAppSystemGroup;
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bool m_bTextMode;
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};
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//-----------------------------------------------------------------------------
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// Purpose: This is the interface exported by the engine.dll to allow a
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// dedicated server front end
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// application to host it.
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//-----------------------------------------------------------------------------
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class IDedicatedServerAPI : public IAppSystem {
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// Functions
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public:
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// Initialize the engine with the specified base directory and interface
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// factories
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virtual bool ModInit(ModInfo_t &info) = 0;
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// Shutdown the engine
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virtual void ModShutdown(void) = 0;
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// Run a frame
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virtual bool RunFrame(void) = 0;
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// Insert text into console
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virtual void AddConsoleText(char *text) = 0;
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// Get current status to display in the hlds UI (console window title bar,
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// e.g. )
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virtual void UpdateStatus(float *fps, int *nActive, int *nMaxPlayers,
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char *pszMap, int maxlen) = 0;
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// Get current Hostname to display in the hlds UI (console window title bar,
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// e.g. )
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virtual void UpdateHostname(char *pszHostname, int maxlen) = 0;
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};
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#endif // ENGINE_HLDS_API_H
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