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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IGAMECLIENTEXPORTS_H
#define IGAMECLIENTEXPORTS_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
//-----------------------------------------------------------------------------
// Purpose: Exports a set of functions for the GameUI interface to interact with
// the game client
//-----------------------------------------------------------------------------
abstract_class IGameClientExports : public IBaseInterface {
public:
#ifndef _XBOX
// ingame voice manipulation
virtual bool IsPlayerGameVoiceMuted(int playerIndex) = 0;
virtual void MutePlayerGameVoice(int playerIndex) = 0;
virtual void UnmutePlayerGameVoice(int playerIndex) = 0;
// notification of gameui state changes
virtual void OnGameUIActivated() = 0;
virtual void OnGameUIHidden() = 0;
#endif
//=============================================================================
// HPE_BEGIN
// [dwenger] Necessary for stats display
//=============================================================================
virtual void CreateAchievementsPanel(vgui::Panel * pParent) = 0;
virtual void DisplayAchievementPanel() = 0;
virtual void ShutdownAchievementPanel() = 0;
virtual int GetAchievementsPanelMinWidth(void) const = 0;
//=============================================================================
// HPE_END
//=============================================================================
virtual const char *GetHolidayString() = 0;
};
#define GAMECLIENTEXPORTS_INTERFACE_VERSION "GameClientExports001"
#endif // IGAMECLIENTEXPORTS_H