61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined(IVIEWPORT_H)
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#define IVIEWPORT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include "viewport_panel_names.h"
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class KeyValues;
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abstract_class IViewPortPanel {
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public:
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virtual ~IViewPortPanel(){};
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virtual const char *GetName(void) = 0; // return identifer name
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virtual void SetData(KeyValues * data) = 0; // set ViewPortPanel data
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virtual void Reset(void) = 0; // clears internal state, deactivates it
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virtual void Update(
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void) = 0; // updates all (size, position, content, etc)
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virtual bool NeedsUpdate(
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void) = 0; // query panel if content needs to be updated
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virtual bool HasInputElements(
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void) = 0; // true if panel contains elments which accepts input
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virtual void ShowPanel(bool state) = 0; // activate VGUI Frame
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// VGUI functions:
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virtual vgui::VPANEL GetVPanel(void) = 0; // returns VGUI panel handle
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virtual bool IsVisible() = 0; // true if panel is visible
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virtual void SetParent(vgui::VPANEL parent) = 0;
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};
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abstract_class IViewPort {
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public:
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virtual void UpdateAllPanels(void) = 0;
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virtual void ShowPanel(const char *pName, bool state) = 0;
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virtual void ShowPanel(IViewPortPanel * pPanel, bool state) = 0;
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virtual void ShowBackGround(bool bShow) = 0;
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virtual IViewPortPanel *FindPanelByName(const char *szPanelName) = 0;
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virtual IViewPortPanel *GetActivePanel(void) = 0;
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virtual void PostMessageToPanel(const char *pName,
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KeyValues *pKeyValues) = 0;
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};
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extern IViewPort *gViewPortInterface;
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#endif // IVIEWPORT_H
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