This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

61 lines
1.9 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined(IVIEWPORT_H)
#define IVIEWPORT_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include "viewport_panel_names.h"
class KeyValues;
abstract_class IViewPortPanel {
public:
virtual ~IViewPortPanel(){};
virtual const char *GetName(void) = 0; // return identifer name
virtual void SetData(KeyValues * data) = 0; // set ViewPortPanel data
virtual void Reset(void) = 0; // clears internal state, deactivates it
virtual void Update(
void) = 0; // updates all (size, position, content, etc)
virtual bool NeedsUpdate(
void) = 0; // query panel if content needs to be updated
virtual bool HasInputElements(
void) = 0; // true if panel contains elments which accepts input
virtual void ShowPanel(bool state) = 0; // activate VGUI Frame
// VGUI functions:
virtual vgui::VPANEL GetVPanel(void) = 0; // returns VGUI panel handle
virtual bool IsVisible() = 0; // true if panel is visible
virtual void SetParent(vgui::VPANEL parent) = 0;
};
abstract_class IViewPort {
public:
virtual void UpdateAllPanels(void) = 0;
virtual void ShowPanel(const char *pName, bool state) = 0;
virtual void ShowPanel(IViewPortPanel * pPanel, bool state) = 0;
virtual void ShowBackGround(bool bShow) = 0;
virtual IViewPortPanel *FindPanelByName(const char *szPanelName) = 0;
virtual IViewPortPanel *GetActivePanel(void) = 0;
virtual void PostMessageToPanel(const char *pName,
KeyValues *pKeyValues) = 0;
};
extern IViewPort *gViewPortInterface;
#endif // IVIEWPORT_H