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2020-08-04 13:13:01 -04:00

47 lines
1.8 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: provides an interface for plugins to query information about the
// gamerules in a simple and organized mannor.
//
//===============================================================================================//
#ifndef IGAMEINFO_H
#define IGAMEINFO_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
#include "pluginvariant.h"
// Tony; prefixing everything in this so that i can make IGameInfo an extension
// of CGameRules and not stomp on anything, since gamerules isn't an entity.
abstract_class IGameInfo {
public:
// returns an enumerated id for the current game type
virtual const int GetInfo_GameType() = 0;
// returns a name associated with the gametype, if defined.
virtual const char *GetInfo_GameTypeName() = 0;
// returns the team name associated with the number
virtual const char *GetInfo_GetTeamName(int teamNumber) = 0;
// returns how many teams the game has (typically always 4; 0 = unassigned,
// 1 = spectator, 2 = team1, 3 = team2)
virtual const int GetInfo_GetTeamCount() = 0;
// returns how many players are on a given team
virtual const int GetInfo_NumPlayersOnTeam(int teamNumber) = 0;
// accessor to hook mod specific information about the rules. for TF2,
// fields such as
virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue,
pluginvariant options) = 0;
};
// Interface is very simple, there's not much really needed for the manager,
// this stuff is just in it's own interface so it's not mixed up with the entity
// or player managers.
#define INTERFACEVERSION_GAMEINFOMANAGER "GameInfoManager001"
abstract_class IGameInfoManager {
public:
virtual IGameInfo *GetGameInfo() = 0;
};
#endif // IGAMEINFO_H