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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PLUGINVARIANT_H
#define PLUGINVARIANT_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vmatrix.h"
#include "stdstring.h"
/*
//Tony; including stdstring at this point (which I need) messes up the offsetof
override in linux, so I need to reset it here. #if defined( POSIX ) #undef
offsetof #define offsetof(s,m) (size_t)&(((s *)0)->m) #endif
*/
//
// A modified variant class for that functions almost identically to variant_t,
// for plugins to pass data back and forth.
//
class pluginvariant {
union {
bool bVal;
int iVal;
float flVal;
float vecVal[3];
color32 rgbaVal;
};
// Tony; neither of these can be in the union because of constructors.
edict_t *eVal;
char iszVal[1024];
fieldtype_t fieldType;
public:
// constructor
pluginvariant() : fieldType(FIELD_VOID), iVal(0) {}
inline bool Bool(void) const {
return (fieldType == FIELD_BOOLEAN) ? bVal : false;
}
inline const char *String(void) const { return (ToString()); }
inline int Int(void) const {
return (fieldType == FIELD_INTEGER) ? iVal : 0;
}
inline float Float(void) const {
return (fieldType == FIELD_FLOAT) ? flVal : 0;
}
inline const edict_t *Edict(void) const;
inline color32 Color32(void) const { return rgbaVal; }
inline void Vector3D(Vector &vec) const;
fieldtype_t FieldType(void) { return fieldType; }
void SetBool(bool b) {
bVal = b;
fieldType = FIELD_BOOLEAN;
}
void SetString(char *str) {
Q_snprintf(iszVal, 1024, "%s", str);
fieldType = FIELD_STRING;
}
void SetInt(int val) { iVal = val, fieldType = FIELD_INTEGER; }
void SetFloat(float val) { flVal = val, fieldType = FIELD_FLOAT; }
void SetEdict(edict_t *val) {
eVal = val;
fieldType = FIELD_EHANDLE;
}
void SetVector3D(const Vector &val) {
vecVal[0] = val[0];
vecVal[1] = val[1];
vecVal[2] = val[2];
fieldType = FIELD_VECTOR;
}
void SetPositionVector3D(const Vector &val) {
vecVal[0] = val[0];
vecVal[1] = val[1];
vecVal[2] = val[2];
fieldType = FIELD_POSITION_VECTOR;
}
void SetColor32(color32 val) {
rgbaVal = val;
fieldType = FIELD_COLOR32;
}
void SetColor32(int r, int g, int b, int a) {
rgbaVal.r = r;
rgbaVal.g = g;
rgbaVal.b = b;
rgbaVal.a = a;
fieldType = FIELD_COLOR32;
}
protected:
//
// Returns a string representation of the value without modifying the
// variant.
//
const char *ToString(void) const {
static char szBuf[512];
switch (fieldType) {
case FIELD_STRING: {
return (const char *)iszVal;
}
case FIELD_BOOLEAN: {
if (bVal == 0) {
Q_strncpy(szBuf, "false", sizeof(szBuf));
} else {
Q_strncpy(szBuf, "true", sizeof(szBuf));
}
return (szBuf);
}
case FIELD_INTEGER: {
Q_snprintf(szBuf, sizeof(szBuf), "%i", iVal);
return (szBuf);
}
case FIELD_FLOAT: {
Q_snprintf(szBuf, sizeof(szBuf), "%g", flVal);
return (szBuf);
}
case FIELD_COLOR32: {
Q_snprintf(szBuf, sizeof(szBuf), "%d %d %d %d", (int)rgbaVal.r,
(int)rgbaVal.g, (int)rgbaVal.b, (int)rgbaVal.a);
return (szBuf);
}
case FIELD_VECTOR: {
Q_snprintf(szBuf, sizeof(szBuf), "[%g %g %g]",
(double)vecVal[0], (double)vecVal[1],
(double)vecVal[2]);
return (szBuf);
}
case FIELD_VOID: {
szBuf[0] = '\0';
return (szBuf);
}
}
return ("No conversion to string");
}
};
////////////////////////// pluginvariant implementation
/////////////////////////////
//-----------------------------------------------------------------------------
// Purpose: Returns this variant as a vector.
//-----------------------------------------------------------------------------
inline void pluginvariant::Vector3D(Vector &vec) const {
if ((fieldType == FIELD_VECTOR) || (fieldType == FIELD_POSITION_VECTOR)) {
vec[0] = vecVal[0];
vec[1] = vecVal[1];
vec[2] = vecVal[2];
} else {
vec = vec3_origin;
}
}
//-----------------------------------------------------------------------------
// Purpose: Returns this variant as an edict_t
//-----------------------------------------------------------------------------
inline const edict_t *pluginvariant::Edict(void) const {
if (fieldType == FIELD_EHANDLE) return eVal;
return NULL;
}
#endif // pluginvariant_H