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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef ICVAR_H
#define ICVAR_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/IAppSystem.h"
#include "tier1/iconvar.h"
class ConCommandBase;
class ConCommand;
class ConVar;
class Color;
//-----------------------------------------------------------------------------
// ConVars/ComCommands are marked as having a particular DLL identifier
//-----------------------------------------------------------------------------
typedef int CVarDLLIdentifier_t;
//-----------------------------------------------------------------------------
// Used to display console messages
//-----------------------------------------------------------------------------
abstract_class IConsoleDisplayFunc {
public:
virtual void ColorPrint(const Color &clr, const char *pMessage) = 0;
virtual void Print(const char *pMessage) = 0;
virtual void DPrint(const char *pMessage) = 0;
};
//-----------------------------------------------------------------------------
// Purpose: Applications can implement this to modify behavior in ICvar
//-----------------------------------------------------------------------------
#define CVAR_QUERY_INTERFACE_VERSION "VCvarQuery001"
abstract_class ICvarQuery : public IAppSystem {
public:
// Can these two convars be aliased?
virtual bool AreConVarsLinkable(const ConVar *child,
const ConVar *parent) = 0;
};
//-----------------------------------------------------------------------------
// Purpose: DLL interface to ConVars/ConCommands
//-----------------------------------------------------------------------------
abstract_class ICvar : public IAppSystem {
public:
// Allocate a unique DLL identifier
virtual CVarDLLIdentifier_t AllocateDLLIdentifier() = 0;
// Register, unregister commands
virtual void RegisterConCommand(ConCommandBase * pCommandBase) = 0;
virtual void UnregisterConCommand(ConCommandBase * pCommandBase) = 0;
virtual void UnregisterConCommands(CVarDLLIdentifier_t id) = 0;
// If there is a +<varname> <value> on the command line, this returns the
// value. Otherwise, it returns NULL.
virtual const char *GetCommandLineValue(const char *pVariableName) = 0;
// Try to find the cvar pointer by name
virtual ConCommandBase *FindCommandBase(const char *name) = 0;
virtual const ConCommandBase *FindCommandBase(const char *name) const = 0;
virtual ConVar *FindVar(const char *var_name) = 0;
virtual const ConVar *FindVar(const char *var_name) const = 0;
virtual ConCommand *FindCommand(const char *name) = 0;
virtual const ConCommand *FindCommand(const char *name) const = 0;
// Get first ConCommandBase to allow iteration
virtual ConCommandBase *GetCommands(void) = 0;
virtual const ConCommandBase *GetCommands(void) const = 0;
// Install a global change callback (to be called when any convar changes)
virtual void InstallGlobalChangeCallback(FnChangeCallback_t callback) = 0;
virtual void RemoveGlobalChangeCallback(FnChangeCallback_t callback) = 0;
virtual void CallGlobalChangeCallbacks(ConVar * var, const char *pOldString,
float flOldValue) = 0;
// Install a console printer
virtual void InstallConsoleDisplayFunc(IConsoleDisplayFunc *
pDisplayFunc) = 0;
virtual void RemoveConsoleDisplayFunc(IConsoleDisplayFunc *
pDisplayFunc) = 0;
virtual void ConsoleColorPrintf(
const Color &clr, PRINTF_FORMAT_STRING const char *pFormat, ...)
const FMTFUNCTION(3, 4) = 0;
virtual void ConsolePrintf(PRINTF_FORMAT_STRING const char *pFormat, ...)
const FMTFUNCTION(2, 3) = 0;
virtual void ConsoleDPrintf(PRINTF_FORMAT_STRING const char *pFormat, ...)
const FMTFUNCTION(2, 3) = 0;
// Reverts cvars which contain a specific flag
virtual void RevertFlaggedConVars(int nFlag) = 0;
// Method allowing the engine ICvarQuery interface to take over
// A little hacky, owing to the fact the engine is loaded
// well after ICVar, so we can't use the standard connect pattern
virtual void InstallCVarQuery(ICvarQuery * pQuery) = 0;
#if defined(_X360)
virtual void PublishToVXConsole() = 0;
#endif
virtual bool IsMaterialThreadSetAllowed() const = 0;
virtual void QueueMaterialThreadSetValue(ConVar * pConVar,
const char *pValue) = 0;
virtual void QueueMaterialThreadSetValue(ConVar * pConVar, int nValue) = 0;
virtual void QueueMaterialThreadSetValue(ConVar * pConVar,
float flValue) = 0;
virtual bool HasQueuedMaterialThreadConVarSets() const = 0;
virtual int ProcessQueuedMaterialThreadConVarSets() = 0;
protected:
class ICVarIteratorInternal;
public:
/// Iteration over all cvars.
/// (THIS IS A SLOW OPERATION AND YOU SHOULD AVOID IT.)
/// usage:
/// { ICVar::Iterator iter(g_pCVar);
/// for ( iter.SetFirst() ; iter.IsValid() ; iter.Next() )
/// {
/// ConCommandBase *cmd = iter.Get();
/// }
/// }
/// The Iterator class actually wraps the internal factory methods
/// so you don't need to worry about new/delete -- scope takes care
// of it.
/// We need an iterator like this because we can't simply return a
/// pointer to the internal data type that contains the cvars --
/// it's a custom, protected class with unusual semantics and is
/// prone to change.
class Iterator {
public:
inline Iterator(ICvar *icvar);
inline ~Iterator(void);
inline void SetFirst(void);
inline void Next(void);
inline bool IsValid(void);
inline ConCommandBase *Get(void);
private:
ICVarIteratorInternal *m_pIter;
};
protected:
// internals for ICVarIterator
class ICVarIteratorInternal {
public:
// warning: delete called on 'ICvar::ICVarIteratorInternal' that is
// abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
virtual ~ICVarIteratorInternal() {}
virtual void SetFirst(void) = 0;
virtual void Next(void) = 0;
virtual bool IsValid(void) = 0;
virtual ConCommandBase *Get(void) = 0;
};
virtual ICVarIteratorInternal *FactoryInternalIterator(void) = 0;
friend class Iterator;
};
inline ICvar::Iterator::Iterator(ICvar *icvar) {
m_pIter = icvar->FactoryInternalIterator();
}
inline ICvar::Iterator::~Iterator(void) { delete m_pIter; }
inline void ICvar::Iterator::SetFirst(void) { m_pIter->SetFirst(); }
inline void ICvar::Iterator::Next(void) { m_pIter->Next(); }
inline bool ICvar::Iterator::IsValid(void) { return m_pIter->IsValid(); }
inline ConCommandBase *ICvar::Iterator::Get(void) { return m_pIter->Get(); }
#define CVAR_INTERFACE_VERSION "VEngineCvar004"
//-----------------------------------------------------------------------------
// These global names are defined by tier1.h, duplicated here so you
// don't have to include tier1.h
//-----------------------------------------------------------------------------
// These are marked DLL_EXPORT for Linux.
DLL_EXPORT ICvar *cvar;
extern ICvar *g_pCVar;
#endif // ICVAR_H