75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
|
|
#if !defined(IEFX_H)
|
|
#define IEFX_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "interface.h"
|
|
#include "mathlib/vector.h"
|
|
|
|
struct model_t;
|
|
struct dlight_t;
|
|
class IMaterial;
|
|
|
|
#define MAX_DLIGHTS 32
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Exposes effects api to client .dll
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class IVEfx {
|
|
public:
|
|
// Retrieve decal texture index from decal by name
|
|
virtual int Draw_DecalIndexFromName(char *name) = 0;
|
|
|
|
// Apply decal
|
|
virtual void DecalShoot(int textureIndex, int entity, const model_t *model,
|
|
const Vector &model_origin,
|
|
const QAngle &model_angles, const Vector &position,
|
|
const Vector *saxis, int flags) = 0;
|
|
|
|
// Apply colored decal
|
|
virtual void DecalColorShoot(
|
|
int textureIndex, int entity, const model_t *model,
|
|
const Vector &model_origin, const QAngle &model_angles,
|
|
const Vector &position, const Vector *saxis, int flags,
|
|
const color32 &rgbaColor) = 0;
|
|
|
|
virtual void PlayerDecalShoot(
|
|
IMaterial * material, void *userdata, int entity, const model_t *model,
|
|
const Vector &model_origin, const QAngle &model_angles,
|
|
const Vector &position, const Vector *saxis, int flags,
|
|
const color32 &rgbaColor) = 0;
|
|
|
|
// Allocate a dynamic world light ( key is the entity to whom it is
|
|
// associated )
|
|
virtual dlight_t *CL_AllocDlight(int key) = 0;
|
|
|
|
// Allocate a dynamic entity light ( key is the entity to whom it is
|
|
// associated )
|
|
virtual dlight_t *CL_AllocElight(int key) = 0;
|
|
|
|
// Get a list of the currently-active dynamic lights.
|
|
virtual int CL_GetActiveDLights(dlight_t * pList[MAX_DLIGHTS]) = 0;
|
|
|
|
// Retrieve decal texture name from decal by index
|
|
virtual const char *Draw_DecalNameFromIndex(int nIndex) = 0;
|
|
|
|
// Given an elight key, find it. Does not search ordinary dlights. May
|
|
// return NULL.
|
|
virtual dlight_t *GetElightByKey(int key) = 0;
|
|
};
|
|
|
|
#define VENGINE_EFFECTS_INTERFACE_VERSION "VEngineEffects001"
|
|
|
|
extern IVEfx *effects;
|
|
|
|
#endif // IEFX_H
|