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2020-08-04 13:13:01 -04:00

61 lines
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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined(IENGINEVGUI_H)
#define IENGINEVGUI_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "vgui/VGUI.h"
// Forward declarations.
namespace vgui {
class Panel;
};
enum VGuiPanel_t {
PANEL_ROOT = 0,
PANEL_GAMEUIDLL,
PANEL_CLIENTDLL,
PANEL_TOOLS,
PANEL_INGAMESCREENS,
PANEL_GAMEDLL,
PANEL_CLIENTDLL_TOOLS
};
// In-game panels are cropped to the current engine viewport size
enum PaintMode_t {
PAINT_UIPANELS = (1 << 0),
PAINT_INGAMEPANELS = (1 << 1),
PAINT_CURSOR = (1 << 2), // software cursor, if appropriate
};
abstract_class IEngineVGui {
public:
virtual ~IEngineVGui(void) {}
virtual vgui::VPANEL GetPanel(VGuiPanel_t type) = 0;
virtual bool IsGameUIVisible() = 0;
};
#define VENGINE_VGUI_VERSION "VEngineVGui001"
#if defined(_STATIC_LINKED) && defined(CLIENT_DLL)
namespace Client {
extern IEngineVGui *enginevgui;
}
#else
extern IEngineVGui *enginevgui;
#endif
#endif // IENGINEVGUI_H