56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: INetMessage interface
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef INETMESSAGE_H
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#define INETMESSAGE_H
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#include "tier1/bitbuf.h"
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class INetMsgHandler;
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class INetMessage;
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class INetChannel;
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// typedef bool (INetMsgHandler::*PROCESSFUNCPTR)(INetMessage*);
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// #define CASTPROCPTR( fn ) static_cast <bool
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// (INetMsgHandler::*)(INetMessage*)> (fn)
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class INetMessage {
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public:
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virtual ~INetMessage(){};
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// Use these to setup who can hear whose voice.
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// Pass in client indices (which are their ent indices - 1).
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virtual void SetNetChannel(
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INetChannel *netchan) = 0; // netchannel this message is from/for
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virtual void SetReliable(
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bool state) = 0; // set to true if it's a reliable message
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virtual bool Process(
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void) = 0; // calles the recently set handler to process this message
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virtual bool ReadFromBuffer(
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bf_read &buffer) = 0; // returns true if parsing was OK
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virtual bool WriteToBuffer(
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bf_write &buffer) = 0; // returns true if writing was OK
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virtual bool IsReliable(
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void) const = 0; // true, if message needs reliable handling
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virtual int GetType(void)
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const = 0; // returns module specific header tag eg svc_serverinfo
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virtual int GetGroup(
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void) const = 0; // returns net message group of this message
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virtual const char *GetName(
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void) const = 0; // returns network message name, eg "svc_serverinfo"
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virtual INetChannel *GetNetChannel(void) const = 0;
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virtual const char *ToString(void)
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const = 0; // returns a human readable string about message content
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};
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#endif
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