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nekohook/modules/source2013/sdk/public/inetmsghandler.h
2020-08-04 13:13:01 -04:00

222 lines
6.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined(INETMSGHANDLER_H)
#define INETMSGHANDLER_H
#ifdef _WIN32
#pragma once
#endif
class INetChannel;
typedef struct netpacket_s netpacket_t;
class INetChannelHandler {
public:
virtual ~INetChannelHandler(void){};
virtual void ConnectionStart(
INetChannel
*chan) = 0; // called first time network channel is established
virtual void ConnectionClosing(
const char
*reason) = 0; // network channel is being closed by remote site
virtual void ConnectionCrashed(
const char *reason) = 0; // network error occured
virtual void PacketStart(
int incoming_sequence,
int outgoing_acknowledged) = 0; // called each time a new packet
// arrived
virtual void PacketEnd(void) = 0; // all messages has been parsed
virtual void FileRequested(
const char *fileName,
unsigned int transferID) = 0; // other side request a file for download
virtual void FileReceived(
const char *fileName,
unsigned int transferID) = 0; // we received a file
virtual void FileDenied(
const char *fileName,
unsigned int
transferID) = 0; // a file request was denied by other side
virtual void FileSent(const char *fileName,
unsigned int transferID) = 0; // we sent a file
};
#define PROCESS_NET_MESSAGE(name) virtual bool Process##name(NET_##name *msg)
#define PROCESS_SVC_MESSAGE(name) virtual bool Process##name(SVC_##name *msg)
#define PROCESS_CLC_MESSAGE(name) virtual bool Process##name(CLC_##name *msg)
#define PROCESS_MM_MESSAGE(name) virtual bool Process##name(MM_##name *msg)
#define REGISTER_NET_MSG(name) \
NET_##name *p##name = new NET_##name(); \
p##name->m_pMessageHandler = this; \
chan->RegisterMessage(p##name);
#define REGISTER_SVC_MSG(name) \
SVC_##name *p##name = new SVC_##name(); \
p##name->m_pMessageHandler = this; \
chan->RegisterMessage(p##name);
#define REGISTER_CLC_MSG(name) \
CLC_##name *p##name = new CLC_##name(); \
p##name->m_pMessageHandler = this; \
chan->RegisterMessage(p##name);
#define REGISTER_MM_MSG(name) \
MM_##name *p##name = new MM_##name(); \
p##name->m_pMessageHandler = this; \
chan->RegisterMessage(p##name);
class NET_Tick;
class NET_StringCmd;
class NET_SetConVar;
class NET_SignonState;
class INetMessageHandler {
public:
virtual ~INetMessageHandler(void){};
PROCESS_NET_MESSAGE(Tick) = 0;
PROCESS_NET_MESSAGE(StringCmd) = 0;
PROCESS_NET_MESSAGE(SetConVar) = 0;
PROCESS_NET_MESSAGE(SignonState) = 0;
};
class CLC_ClientInfo;
class CLC_Move;
class CLC_VoiceData;
class CLC_BaselineAck;
class CLC_ListenEvents;
class CLC_RespondCvarValue;
class CLC_FileCRCCheck;
class CLC_FileMD5Check;
class CLC_SaveReplay;
class CLC_CmdKeyValues;
class IClientMessageHandler : public INetMessageHandler {
public:
virtual ~IClientMessageHandler(void){};
PROCESS_CLC_MESSAGE(ClientInfo) = 0;
PROCESS_CLC_MESSAGE(Move) = 0;
PROCESS_CLC_MESSAGE(VoiceData) = 0;
PROCESS_CLC_MESSAGE(BaselineAck) = 0;
PROCESS_CLC_MESSAGE(ListenEvents) = 0;
PROCESS_CLC_MESSAGE(RespondCvarValue) = 0;
PROCESS_CLC_MESSAGE(FileCRCCheck) = 0;
PROCESS_CLC_MESSAGE(FileMD5Check) = 0;
#if defined(REPLAY_ENABLED)
PROCESS_CLC_MESSAGE(SaveReplay) = 0;
#endif
PROCESS_CLC_MESSAGE(CmdKeyValues) = 0;
};
class SVC_Print;
class SVC_ServerInfo;
class SVC_SendTable;
class SVC_ClassInfo;
class SVC_SetPause;
class SVC_CreateStringTable;
class SVC_UpdateStringTable;
class SVC_VoiceInit;
class SVC_VoiceData;
class SVC_Sounds;
class SVC_SetView;
class SVC_FixAngle;
class SVC_CrosshairAngle;
class SVC_BSPDecal;
class SVC_GameEvent;
class SVC_UserMessage;
class SVC_EntityMessage;
class SVC_PacketEntities;
class SVC_TempEntities;
class SVC_Prefetch;
class SVC_Menu;
class SVC_GameEventList;
class SVC_GetCvarValue;
class SVC_CmdKeyValues;
class IServerMessageHandler : public INetMessageHandler {
public:
virtual ~IServerMessageHandler(void){};
// Returns dem file protocol version, or, if not playing a demo, just
// returns PROTOCOL_VERSION
virtual int GetDemoProtocolVersion() const = 0;
PROCESS_SVC_MESSAGE(Print) = 0;
PROCESS_SVC_MESSAGE(ServerInfo) = 0;
PROCESS_SVC_MESSAGE(SendTable) = 0;
PROCESS_SVC_MESSAGE(ClassInfo) = 0;
PROCESS_SVC_MESSAGE(SetPause) = 0;
PROCESS_SVC_MESSAGE(CreateStringTable) = 0;
PROCESS_SVC_MESSAGE(UpdateStringTable) = 0;
PROCESS_SVC_MESSAGE(VoiceInit) = 0;
PROCESS_SVC_MESSAGE(VoiceData) = 0;
PROCESS_SVC_MESSAGE(Sounds) = 0;
PROCESS_SVC_MESSAGE(SetView) = 0;
PROCESS_SVC_MESSAGE(FixAngle) = 0;
PROCESS_SVC_MESSAGE(CrosshairAngle) = 0;
PROCESS_SVC_MESSAGE(BSPDecal) = 0;
PROCESS_SVC_MESSAGE(GameEvent) = 0;
PROCESS_SVC_MESSAGE(UserMessage) = 0;
PROCESS_SVC_MESSAGE(EntityMessage) = 0;
PROCESS_SVC_MESSAGE(PacketEntities) = 0;
PROCESS_SVC_MESSAGE(TempEntities) = 0;
PROCESS_SVC_MESSAGE(Prefetch) = 0;
PROCESS_SVC_MESSAGE(Menu) = 0;
PROCESS_SVC_MESSAGE(GameEventList) = 0;
PROCESS_SVC_MESSAGE(GetCvarValue) = 0;
PROCESS_SVC_MESSAGE(CmdKeyValues) = 0;
};
class MM_Heartbeat;
class MM_ClientInfo;
class MM_JoinResponse;
class MM_RegisterResponse;
class MM_Migrate;
class MM_Mutelist;
class MM_Checkpoint;
class IMatchmakingMessageHandler : public INetMessageHandler {
public:
virtual ~IMatchmakingMessageHandler(void){};
PROCESS_MM_MESSAGE(Heartbeat) = 0;
PROCESS_MM_MESSAGE(ClientInfo) = 0;
PROCESS_MM_MESSAGE(JoinResponse) = 0;
PROCESS_MM_MESSAGE(RegisterResponse) = 0;
PROCESS_MM_MESSAGE(Migrate) = 0;
PROCESS_MM_MESSAGE(Mutelist) = 0;
PROCESS_MM_MESSAGE(Checkpoint) = 0;
};
class IConnectionlessPacketHandler {
public:
virtual ~IConnectionlessPacketHandler(void){};
virtual bool ProcessConnectionlessPacket(
netpacket_t *packet) = 0; // process a connectionless packet
};
#endif // INETMSGHANDLER_H