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2020-08-04 13:13:01 -04:00

55 lines
1.9 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#if !defined(UTIL_REGISTRY_H)
#define UTIL_REGISTRY_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
//-----------------------------------------------------------------------------
// Purpose: Interface to registry
//-----------------------------------------------------------------------------
abstract_class IRegistry {
public:
// We have to have a virtual destructor since otherwise the derived class
// destructors will not be called.
virtual ~IRegistry() {}
// Init/shutdown
virtual bool Init(const char *platformName) = 0;
virtual void Shutdown(void) = 0;
// Read/write integers
virtual int ReadInt(const char *key, int defaultValue = 0) = 0;
virtual void WriteInt(const char *key, int value) = 0;
// Read/write strings
virtual const char *ReadString(const char *key,
const char *defaultValue = 0) = 0;
virtual void WriteString(const char *key, const char *value) = 0;
// Read/write helper methods
virtual int ReadInt(const char *pKeyBase, const char *pKey,
int defaultValue = 0) = 0;
virtual void WriteInt(const char *pKeyBase, const char *key, int value) = 0;
virtual const char *ReadString(const char *pKeyBase, const char *key,
const char *defaultValue) = 0;
virtual void WriteString(const char *pKeyBase, const char *key,
const char *value) = 0;
};
extern IRegistry *registry;
// Creates it and calls Init
IRegistry *InstanceRegistry(char const *subDirectoryUnderValve);
// Calls Shutdown and deletes it
void ReleaseInstancedRegistry(IRegistry *reg);
#endif // UTIL_REGISTRY_H