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2020-08-04 13:13:01 -04:00

76 lines
2.8 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ISERVER_H
#define ISERVER_H
#ifdef _WIN32
#pragma once
#endif
#include "bitvec.h"
#include "const.h"
#include "inetmsghandler.h"
class INetMessage;
class IRecipientFilter;
class IClient;
typedef struct player_info_s player_info_t;
abstract_class IServer : public IConnectionlessPacketHandler {
public:
virtual ~IServer() {}
virtual int GetNumClients(void)
const = 0; // returns current number of clients
virtual int GetNumProxies(void)
const = 0; // returns number of attached HLTV proxies
virtual int GetNumFakeClients()
const = 0; // returns number of fake clients/bots
virtual int GetMaxClients(void) const = 0; // returns current client limit
virtual IClient *GetClient(int index) = 0; // returns interface to client
virtual int GetClientCount()
const = 0; // returns number of clients slots (used & unused)
virtual int GetUDPPort(void) const = 0; // returns current used UDP port
virtual float GetTime(void) const = 0; // returns game world time
virtual int GetTick(void) const = 0; // returns game world tick
virtual float GetTickInterval(void) const = 0; // tick interval in seconds
virtual const char *GetName(void) const = 0; // public server name
virtual const char *GetMapName(void) const = 0; // current map name (BSP)
virtual int GetSpawnCount(void) const = 0;
virtual int GetNumClasses(void) const = 0;
virtual int GetClassBits(void) const = 0;
virtual void GetNetStats(
float &avgIn, float &avgOut) = 0; // total net in/out in bytes/sec
virtual int GetNumPlayers() = 0;
virtual bool GetPlayerInfo(int nClientIndex, player_info_t *pinfo) = 0;
virtual bool IsActive(void) const = 0;
virtual bool IsLoading(void) const = 0;
virtual bool IsDedicated(void) const = 0;
virtual bool IsPaused(void) const = 0;
virtual bool IsMultiplayer(void) const = 0;
virtual bool IsPausable() const = 0;
virtual bool IsHLTV() const = 0;
virtual bool IsReplay() const = 0;
virtual const char *GetPassword()
const = 0; // returns the password or NULL if none set
virtual void SetPaused(bool paused) = 0;
virtual void SetPassword(
const char *password) = 0; // set password (NULL to disable)
virtual void BroadcastMessage(INetMessage & msg, bool onlyActive = false,
bool reliable = false) = 0;
virtual void BroadcastMessage(INetMessage & msg,
IRecipientFilter & filter) = 0;
virtual void DisconnectClient(IClient * client, const char *reason) = 0;
};
#endif // ISERVER_H