76 lines
2.8 KiB
C++
76 lines
2.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ISERVER_H
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#define ISERVER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "bitvec.h"
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#include "const.h"
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#include "inetmsghandler.h"
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class INetMessage;
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class IRecipientFilter;
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class IClient;
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typedef struct player_info_s player_info_t;
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abstract_class IServer : public IConnectionlessPacketHandler {
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public:
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virtual ~IServer() {}
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virtual int GetNumClients(void)
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const = 0; // returns current number of clients
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virtual int GetNumProxies(void)
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const = 0; // returns number of attached HLTV proxies
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virtual int GetNumFakeClients()
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const = 0; // returns number of fake clients/bots
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virtual int GetMaxClients(void) const = 0; // returns current client limit
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virtual IClient *GetClient(int index) = 0; // returns interface to client
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virtual int GetClientCount()
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const = 0; // returns number of clients slots (used & unused)
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virtual int GetUDPPort(void) const = 0; // returns current used UDP port
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virtual float GetTime(void) const = 0; // returns game world time
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virtual int GetTick(void) const = 0; // returns game world tick
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virtual float GetTickInterval(void) const = 0; // tick interval in seconds
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virtual const char *GetName(void) const = 0; // public server name
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virtual const char *GetMapName(void) const = 0; // current map name (BSP)
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virtual int GetSpawnCount(void) const = 0;
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virtual int GetNumClasses(void) const = 0;
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virtual int GetClassBits(void) const = 0;
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virtual void GetNetStats(
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float &avgIn, float &avgOut) = 0; // total net in/out in bytes/sec
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virtual int GetNumPlayers() = 0;
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virtual bool GetPlayerInfo(int nClientIndex, player_info_t *pinfo) = 0;
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virtual bool IsActive(void) const = 0;
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virtual bool IsLoading(void) const = 0;
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virtual bool IsDedicated(void) const = 0;
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virtual bool IsPaused(void) const = 0;
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virtual bool IsMultiplayer(void) const = 0;
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virtual bool IsPausable() const = 0;
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virtual bool IsHLTV() const = 0;
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virtual bool IsReplay() const = 0;
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virtual const char *GetPassword()
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const = 0; // returns the password or NULL if none set
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virtual void SetPaused(bool paused) = 0;
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virtual void SetPassword(
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const char *password) = 0; // set password (NULL to disable)
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virtual void BroadcastMessage(INetMessage & msg, bool onlyActive = false,
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bool reliable = false) = 0;
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virtual void BroadcastMessage(INetMessage & msg,
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IRecipientFilter & filter) = 0;
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virtual void DisconnectClient(IClient * client, const char *reason) = 0;
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};
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#endif // ISERVER_H
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