This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

39 lines
1.2 KiB
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IVOICETWEAK_H
#define IVOICETWEAK_H
#ifdef _WIN32
#pragma once
#endif
// These provide access to the voice controls.
typedef enum {
MicrophoneVolume = 0, // values 0-1.
OtherSpeakerScale, // values 0-1. Scales how loud other players are.
MicBoost,
SpeakingVolume, // values 0-1. Current voice volume received through Voice
// Tweak mode
} VoiceTweakControl;
typedef struct IVoiceTweak_s {
// These turn voice tweak mode on and off. While in voice tweak mode, the
// user's voice is echoed back without sending to the server.
int (*StartVoiceTweakMode)(); // Returns 0 on error.
void (*EndVoiceTweakMode)();
// Get/set control values.
void (*SetControlFloat)(VoiceTweakControl iControl, float value);
float (*GetControlFloat)(VoiceTweakControl iControl);
bool (*IsStillTweaking)(); // This can return false if the user restarts
// the sound system during voice tweak mode
} IVoiceTweak;
#endif // IVOICETWEAK_H