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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Interface used to construct morph buffers
//=============================================================================
#ifndef IMORPH_H
#define IMORPH_H
#ifdef _WIN32
#pragma once
#endif
#include <float.h>
#include "materialsystem/imaterial.h"
#include "mathlib/vector.h"
#include "tier0/dbg.h"
//-----------------------------------------------------------------------------
// Single morph data
//-----------------------------------------------------------------------------
struct MorphVertexInfo_t {
int m_nVertexId; // What vertex is this going to affect?
int m_nMorphTargetId; // What morph did it come from?
Vector m_PositionDelta; // Positional morph delta
Vector m_NormalDelta; // Normal morph delta
float m_flWrinkleDelta; // Wrinkle morph delta
float m_flSpeed;
float m_flSide;
};
//-----------------------------------------------------------------------------
// Morph weight data
//-----------------------------------------------------------------------------
enum MorphWeightType_t {
MORPH_WEIGHT = 0,
MORPH_WEIGHT_LAGGED,
MORPH_WEIGHT_STEREO,
MORPH_WEIGHT_STEREO_LAGGED,
MORPH_WEIGHT_COUNT,
};
struct MorphWeight_t {
float m_pWeight[MORPH_WEIGHT_COUNT];
};
//-----------------------------------------------------------------------------
// Interface to the morph
//-----------------------------------------------------------------------------
abstract_class IMorph {
public:
// Locks the morph, destroys any existing contents
virtual void Lock(float flFloatToFixedScale = 1.0f) = 0;
// Adds a morph
virtual void AddMorph(const MorphVertexInfo_t &info) = 0;
// Unlocks the morph
virtual void Unlock() = 0;
};
//-----------------------------------------------------------------------------
// Morph builders
//-----------------------------------------------------------------------------
class CMorphBuilder {
public:
CMorphBuilder();
~CMorphBuilder();
// Start building the morph
void Begin(IMorph *pMorph, float flFloatToFixedScale = 1.0f);
// End building the morph
void End();
void PositionDelta3fv(const float *pDelta);
void PositionDelta3f(float dx, float dy, float dz);
void PositionDelta3(const Vector &vec);
void NormalDelta3fv(const float *pDelta);
void NormalDelta3f(float dx, float dy, float dz);
void NormalDelta3(const Vector &vec);
void WrinkleDelta1f(float flWrinkle);
// Both are 0-1 values indicating which morph target to use (for stereo
// morph targets) and how much to blend between using lagged weights vs
// actual weights Speed: 0 - use lagged, 1 - use actual
void Speed1f(float flSpeed);
void Side1f(float flSide);
void AdvanceMorph(int nSourceVertex, int nMorphTargetId);
private:
MorphVertexInfo_t m_Info;
IMorph *m_pMorph;
};
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
inline CMorphBuilder::CMorphBuilder() { m_pMorph = NULL; }
inline CMorphBuilder::~CMorphBuilder() {
// You forgot to call End()!
Assert(!m_pMorph);
}
//-----------------------------------------------------------------------------
// Start building the morph
//-----------------------------------------------------------------------------
inline void CMorphBuilder::Begin(IMorph *pMorph, float flFloatToFixedScale) {
Assert(pMorph && !m_pMorph);
m_pMorph = pMorph;
m_pMorph->Lock(flFloatToFixedScale);
#ifdef _DEBUG
m_Info.m_PositionDelta.Init(VEC_T_NAN, VEC_T_NAN, VEC_T_NAN);
m_Info.m_NormalDelta.Init(VEC_T_NAN, VEC_T_NAN, VEC_T_NAN);
m_Info.m_flWrinkleDelta = VEC_T_NAN;
m_Info.m_flSpeed = VEC_T_NAN;
m_Info.m_flSide = VEC_T_NAN;
#endif
}
// End building the morph
inline void CMorphBuilder::End() {
Assert(m_pMorph);
m_pMorph->Unlock();
m_pMorph = NULL;
}
//-----------------------------------------------------------------------------
// Set position delta
//-----------------------------------------------------------------------------
inline void CMorphBuilder::PositionDelta3fv(const float *pDelta) {
Assert(m_pMorph);
m_Info.m_PositionDelta.Init(pDelta[0], pDelta[1], pDelta[2]);
}
inline void CMorphBuilder::PositionDelta3f(float dx, float dy, float dz) {
Assert(m_pMorph);
m_Info.m_PositionDelta.Init(dx, dy, dz);
}
inline void CMorphBuilder::PositionDelta3(const Vector &vec) {
Assert(m_pMorph);
m_Info.m_PositionDelta = vec;
}
//-----------------------------------------------------------------------------
// Set normal delta
//-----------------------------------------------------------------------------
inline void CMorphBuilder::NormalDelta3fv(const float *pDelta) {
Assert(m_pMorph);
m_Info.m_NormalDelta.Init(pDelta[0], pDelta[1], pDelta[2]);
}
inline void CMorphBuilder::NormalDelta3f(float dx, float dy, float dz) {
Assert(m_pMorph);
m_Info.m_NormalDelta.Init(dx, dy, dz);
}
inline void CMorphBuilder::NormalDelta3(const Vector &vec) {
Assert(m_pMorph);
m_Info.m_NormalDelta = vec;
}
//-----------------------------------------------------------------------------
// Set wrinkle delta
//-----------------------------------------------------------------------------
inline void CMorphBuilder::WrinkleDelta1f(float flWrinkle) {
Assert(m_pMorph);
m_Info.m_flWrinkleDelta = flWrinkle;
}
//-----------------------------------------------------------------------------
// Set speed,side data
//-----------------------------------------------------------------------------
inline void CMorphBuilder::Speed1f(float flSpeed) {
Assert(m_pMorph);
m_Info.m_flSpeed = flSpeed;
}
inline void CMorphBuilder::Side1f(float flSide) {
Assert(m_pMorph);
m_Info.m_flSide = flSide;
}
//-----------------------------------------------------------------------------
// Advance morph
//-----------------------------------------------------------------------------
inline void CMorphBuilder::AdvanceMorph(int nSourceVertex, int nMorphTargetId) {
Assert(m_pMorph);
m_Info.m_nVertexId = nSourceVertex;
m_Info.m_nMorphTargetId = nMorphTargetId;
m_pMorph->AddMorph(m_Info);
#ifdef _DEBUG
m_Info.m_PositionDelta.Init(VEC_T_NAN, VEC_T_NAN, VEC_T_NAN);
m_Info.m_NormalDelta.Init(VEC_T_NAN, VEC_T_NAN, VEC_T_NAN);
m_Info.m_flWrinkleDelta = VEC_T_NAN;
m_Info.m_flSpeed = VEC_T_NAN;
m_Info.m_flSide = VEC_T_NAN;
#endif
}
#endif // IMORPH_H