219 lines
6.8 KiB
C++
219 lines
6.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// Interface used to construct morph buffers
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//=============================================================================
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#ifndef IMORPH_H
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#define IMORPH_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <float.h>
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#include "materialsystem/imaterial.h"
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#include "mathlib/vector.h"
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#include "tier0/dbg.h"
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//-----------------------------------------------------------------------------
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// Single morph data
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//-----------------------------------------------------------------------------
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struct MorphVertexInfo_t {
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int m_nVertexId; // What vertex is this going to affect?
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int m_nMorphTargetId; // What morph did it come from?
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Vector m_PositionDelta; // Positional morph delta
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Vector m_NormalDelta; // Normal morph delta
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float m_flWrinkleDelta; // Wrinkle morph delta
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float m_flSpeed;
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float m_flSide;
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};
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//-----------------------------------------------------------------------------
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// Morph weight data
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//-----------------------------------------------------------------------------
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enum MorphWeightType_t {
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MORPH_WEIGHT = 0,
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MORPH_WEIGHT_LAGGED,
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MORPH_WEIGHT_STEREO,
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MORPH_WEIGHT_STEREO_LAGGED,
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MORPH_WEIGHT_COUNT,
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};
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struct MorphWeight_t {
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float m_pWeight[MORPH_WEIGHT_COUNT];
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};
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//-----------------------------------------------------------------------------
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// Interface to the morph
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//-----------------------------------------------------------------------------
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abstract_class IMorph {
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public:
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// Locks the morph, destroys any existing contents
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virtual void Lock(float flFloatToFixedScale = 1.0f) = 0;
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// Adds a morph
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virtual void AddMorph(const MorphVertexInfo_t &info) = 0;
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// Unlocks the morph
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virtual void Unlock() = 0;
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};
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//-----------------------------------------------------------------------------
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// Morph builders
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//-----------------------------------------------------------------------------
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class CMorphBuilder {
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public:
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CMorphBuilder();
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~CMorphBuilder();
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// Start building the morph
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void Begin(IMorph *pMorph, float flFloatToFixedScale = 1.0f);
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// End building the morph
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void End();
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void PositionDelta3fv(const float *pDelta);
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void PositionDelta3f(float dx, float dy, float dz);
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void PositionDelta3(const Vector &vec);
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void NormalDelta3fv(const float *pDelta);
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void NormalDelta3f(float dx, float dy, float dz);
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void NormalDelta3(const Vector &vec);
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void WrinkleDelta1f(float flWrinkle);
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// Both are 0-1 values indicating which morph target to use (for stereo
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// morph targets) and how much to blend between using lagged weights vs
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// actual weights Speed: 0 - use lagged, 1 - use actual
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void Speed1f(float flSpeed);
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void Side1f(float flSide);
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void AdvanceMorph(int nSourceVertex, int nMorphTargetId);
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private:
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MorphVertexInfo_t m_Info;
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IMorph *m_pMorph;
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};
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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inline CMorphBuilder::CMorphBuilder() { m_pMorph = NULL; }
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inline CMorphBuilder::~CMorphBuilder() {
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// You forgot to call End()!
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Assert(!m_pMorph);
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}
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//-----------------------------------------------------------------------------
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// Start building the morph
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::Begin(IMorph *pMorph, float flFloatToFixedScale) {
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Assert(pMorph && !m_pMorph);
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m_pMorph = pMorph;
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m_pMorph->Lock(flFloatToFixedScale);
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#ifdef _DEBUG
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m_Info.m_PositionDelta.Init(VEC_T_NAN, VEC_T_NAN, VEC_T_NAN);
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m_Info.m_NormalDelta.Init(VEC_T_NAN, VEC_T_NAN, VEC_T_NAN);
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m_Info.m_flWrinkleDelta = VEC_T_NAN;
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m_Info.m_flSpeed = VEC_T_NAN;
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m_Info.m_flSide = VEC_T_NAN;
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#endif
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}
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// End building the morph
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inline void CMorphBuilder::End() {
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Assert(m_pMorph);
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m_pMorph->Unlock();
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m_pMorph = NULL;
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}
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//-----------------------------------------------------------------------------
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// Set position delta
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::PositionDelta3fv(const float *pDelta) {
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Assert(m_pMorph);
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m_Info.m_PositionDelta.Init(pDelta[0], pDelta[1], pDelta[2]);
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}
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inline void CMorphBuilder::PositionDelta3f(float dx, float dy, float dz) {
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Assert(m_pMorph);
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m_Info.m_PositionDelta.Init(dx, dy, dz);
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}
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inline void CMorphBuilder::PositionDelta3(const Vector &vec) {
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Assert(m_pMorph);
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m_Info.m_PositionDelta = vec;
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}
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//-----------------------------------------------------------------------------
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// Set normal delta
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::NormalDelta3fv(const float *pDelta) {
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Assert(m_pMorph);
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m_Info.m_NormalDelta.Init(pDelta[0], pDelta[1], pDelta[2]);
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}
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inline void CMorphBuilder::NormalDelta3f(float dx, float dy, float dz) {
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Assert(m_pMorph);
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m_Info.m_NormalDelta.Init(dx, dy, dz);
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}
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inline void CMorphBuilder::NormalDelta3(const Vector &vec) {
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Assert(m_pMorph);
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m_Info.m_NormalDelta = vec;
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}
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//-----------------------------------------------------------------------------
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// Set wrinkle delta
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::WrinkleDelta1f(float flWrinkle) {
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Assert(m_pMorph);
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m_Info.m_flWrinkleDelta = flWrinkle;
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}
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//-----------------------------------------------------------------------------
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// Set speed,side data
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::Speed1f(float flSpeed) {
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Assert(m_pMorph);
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m_Info.m_flSpeed = flSpeed;
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}
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inline void CMorphBuilder::Side1f(float flSide) {
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Assert(m_pMorph);
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m_Info.m_flSide = flSide;
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}
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//-----------------------------------------------------------------------------
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// Advance morph
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::AdvanceMorph(int nSourceVertex, int nMorphTargetId) {
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Assert(m_pMorph);
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m_Info.m_nVertexId = nSourceVertex;
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m_Info.m_nMorphTargetId = nMorphTargetId;
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m_pMorph->AddMorph(m_Info);
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#ifdef _DEBUG
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m_Info.m_PositionDelta.Init(VEC_T_NAN, VEC_T_NAN, VEC_T_NAN);
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m_Info.m_NormalDelta.Init(VEC_T_NAN, VEC_T_NAN, VEC_T_NAN);
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m_Info.m_flWrinkleDelta = VEC_T_NAN;
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m_Info.m_flSpeed = VEC_T_NAN;
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m_Info.m_flSide = VEC_T_NAN;
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#endif
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}
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#endif // IMORPH_H
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